116 lines
5.1 KiB
HTML
116 lines
5.1 KiB
HTML
<html>
|
|
|
|
<head>
|
|
<title>DirectX Help</title>
|
|
</head>
|
|
|
|
<body bgcolor=#000000 text=#FFFFFF link=#FFFF00 vlink=#FF0000>
|
|
<basefont face="Times New Roman" size=3>
|
|
<center><i><h1><font size 8>DirectX Documentation</font></h1></i></center>
|
|
|
|
<table width=100% cellspacing="25">
|
|
<td> <h3>The DirectX documentation in these directories contain the same information
|
|
as the WinHelp documentation in the <A HREF="../winhelp/directx.hlp">Help</A> directory of this SDK</h3> </td>
|
|
<br>
|
|
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
|
|
<td> <a href="../worddoc/dxintro.doc"><i>Chapter 1</i></a></td>
|
|
|
|
<td>Introducing DirectX 3: The Microsoft® DirectX™ Software Development Kit (SDK)
|
|
provides a finely tuned set of application programming interfaces (APIs) that give
|
|
you the resources you need to design high-performance, real-time applications. The
|
|
next generation of computer games and multimedia applications will be built using
|
|
DirectX technology. </td>
|
|
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
|
|
|
|
<td> <a href="../worddoc/ddraw.doc"><i>Chapter 2</i></a></td>
|
|
|
|
<td>About DirectDraw: DirectDraw™ is a DirectX™ 3 SDK component that allows direct
|
|
manipulation of display memory, hardware blitters, hardware overlays, and flipping.
|
|
DirectDraw provides this functionality while maintaining compatibility with existing
|
|
Microsoft® Windows® applications and device drivers. </td>
|
|
|
|
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
|
|
|
|
<td> <a href="../worddoc/dsound.doc"><i>Chapter 3</i></a></td>
|
|
|
|
<td>About DirectSound: The Microsoft® DirectSound™ application programming
|
|
interface (API) is the audio component of the DirectX™ 3 Software Development
|
|
Kit (SDK) that provides low-latency mixing, hardware acceleration, and direct
|
|
access to the sound device. DirectSound provides this functionality while
|
|
maintaining compatibility with existing Windows®-based applications and
|
|
device drivers. </td>
|
|
|
|
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
|
|
|
|
<td> <a href="../worddoc/dplay.doc"><i>Chapter 4</i></a></td>
|
|
|
|
<td>About DirectPlay: The Microsoft® DirectPlay™ application programming
|
|
interface (API) for Windows® is a software interface that simplifies your
|
|
application's access to communication services. DirectPlay has become a
|
|
technology family that not only provides a way for applications to communicate
|
|
with each other that is independent of the underlying transport, protocol, or
|
|
online service, but also provides this independence for matchmaking (lobby) servers. </td>
|
|
|
|
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
|
|
|
|
<td> <a href="../worddoc/d3dover.doc"><i>Chapter 5</i></a></td>
|
|
|
|
<td>About Direct3D: The Microsoft family of advanced 3D-graphics solutions includes the
|
|
Direct3D™ and OpenGL® application programming interfaces (APIs). </td>
|
|
|
|
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
|
|
|
|
<td> <a href="../worddoc/d3drmref.doc"><i>Chapter 5, Section 1</i></a></td>
|
|
|
|
<td>Retained-Mode Reference</td>
|
|
|
|
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
|
|
|
|
<td> <a href="../worddoc/d3dimref.doc"><i>Chapter 5, Section 2</i></a></td>
|
|
|
|
<td>Immediate-Mode Reference</td>
|
|
|
|
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
|
|
|
|
<td> <a href="../worddoc/dinput.doc"><i>Chapter 6</i></a></td>
|
|
|
|
<td>Introduction to Joysticks: The Microsoft® DirectInput™ application
|
|
programming interface (API) provides fast and consistent access to analog
|
|
and digital joysticks. The DirectInput API maintains consistency with the
|
|
joystick APIs of the Microsoft Win32® Software Development Kit (SDK), but has
|
|
improved responsiveness and reliability by changing the device driver model.
|
|
DirectInput device drivers use the registry to store settings for standard
|
|
joysticks, calibration information for previously configured joysticks, and
|
|
settings for OEM-supplied joysticks. </td>
|
|
|
|
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
|
|
|
|
<td> <a href="../worddoc/dinput3e.doc"><i>DirectInput Keyboard and Mouse</i></a></td>
|
|
|
|
<td>Introduction to using DirectInput keyboard and mouse support: One of the
|
|
most frequently received requests for enhancements to the DirectX SDK has
|
|
been to allow faster access to mouse and keyboard data than Windows currently
|
|
provides. DirectInput 3 provides fast low-latency access to mouse and
|
|
keyboard data. This late-breaking info is only available from this
|
|
doc file, it is not in the help files yet!</td>
|
|
|
|
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
|
|
|
|
<td> <a href="../worddoc/dsetup.doc"><i>Chapter 7</i></a></td>
|
|
|
|
<td>About DirectSetup: DirectSetup is a simple application programming
|
|
interface (API) that provides you with a one-call installation for the DirectX™ 3 \
|
|
components. This is more than a convenience; DirectX 3 is a complex product and its
|
|
installation is an involved task. You should not attempt a manual installation of
|
|
DirectX 3. </td>
|
|
|
|
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
|
|
</table>
|
|
<br><br>
|
|
|
|
|
|
|
|
</body>
|
|
|
|
</html>
|