dxsdk3/docs/web/dxbook.htm
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<title>DirectX Help</title>
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<center><i><h1><font size 8>DirectX Documentation</font></h1></i></center>
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<td> <h3>The DirectX documentation in these directories contain the same information
as the WinHelp documentation in the <A HREF="../winhelp/directx.hlp">Help</A> directory of this SDK</h3> </td>
<br>
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
<td> <a href="../worddoc/dxintro.doc"><i>Chapter 1</i></a></td>
<td>Introducing DirectX 3: The Microsoft® DirectX™ Software Development Kit (SDK)
provides a finely tuned set of application programming interfaces (APIs) that give
you the resources you need to design high-performance, real-time applications. The
next generation of computer games and multimedia applications will be built using
DirectX technology. </td>
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
<td> <a href="../worddoc/ddraw.doc"><i>Chapter 2</i></a></td>
<td>About DirectDraw: DirectDraw™ is a DirectX™ 3 SDK component that allows direct
manipulation of display memory, hardware blitters, hardware overlays, and flipping.
DirectDraw provides this functionality while maintaining compatibility with existing
Microsoft® Windows® applications and device drivers. </td>
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
<td> <a href="../worddoc/dsound.doc"><i>Chapter 3</i></a></td>
<td>About DirectSound: The Microsoft® DirectSound™ application programming
interface (API) is the audio component of the DirectX™ 3 Software Development
Kit (SDK) that provides low-latency mixing, hardware acceleration, and direct
access to the sound device. DirectSound provides this functionality while
maintaining compatibility with existing Windows®-based applications and
device drivers. </td>
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
<td> <a href="../worddoc/dplay.doc"><i>Chapter 4</i></a></td>
<td>About DirectPlay: The Microsoft® DirectPlay™ application programming
interface (API) for Windows® is a software interface that simplifies your
application's access to communication services. DirectPlay has become a
technology family that not only provides a way for applications to communicate
with each other that is independent of the underlying transport, protocol, or
online service, but also provides this independence for matchmaking (lobby) servers. </td>
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
<td> <a href="../worddoc/d3dover.doc"><i>Chapter 5</i></a></td>
<td>About Direct3D: The Microsoft family of advanced 3D-graphics solutions includes the
Direct3D™ and OpenGL® application programming interfaces (APIs). </td>
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
<td> <a href="../worddoc/d3drmref.doc"><i>Chapter 5, Section 1</i></a></td>
<td>Retained-Mode Reference</td>
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
<td> <a href="../worddoc/d3dimref.doc"><i>Chapter 5, Section 2</i></a></td>
<td>Immediate-Mode Reference</td>
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
<td> <a href="../worddoc/dinput.doc"><i>Chapter 6</i></a></td>
<td>Introduction to Joysticks: The Microsoft® DirectInput™ application
programming interface (API) provides fast and consistent access to analog
and digital joysticks. The DirectInput API maintains consistency with the
joystick APIs of the Microsoft Win32® Software Development Kit (SDK), but has
improved responsiveness and reliability by changing the device driver model.
DirectInput device drivers use the registry to store settings for standard
joysticks, calibration information for previously configured joysticks, and
settings for OEM-supplied joysticks. </td>
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
<td> <a href="../worddoc/dinput3e.doc"><i>DirectInput Keyboard and Mouse</i></a></td>
<td>Introduction to using DirectInput keyboard and mouse support: One of the
most frequently received requests for enhancements to the DirectX SDK has
been to allow faster access to mouse and keyboard data than Windows currently
provides. DirectInput 3 provides fast low-latency access to mouse and
keyboard data. This late-breaking info is only available from this
doc file, it is not in the help files yet!</td>
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
<td> <a href="../worddoc/dsetup.doc"><i>Chapter 7</i></a></td>
<td>About DirectSetup: DirectSetup is a simple application programming
interface (API) that provides you with a one-call installation for the DirectX™ 3 \
components. This is more than a convenience; DirectX 3 is a complex product and its
installation is an involved task. You should not attempt a manual installation of
DirectX 3. </td>
<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
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