116 lines
5.1 KiB
HTML
116 lines
5.1 KiB
HTML
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<html>
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<head>
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<title>DirectX Help</title>
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</head>
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<body bgcolor=#000000 text=#FFFFFF link=#FFFF00 vlink=#FF0000>
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<basefont face="Times New Roman" size=3>
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<center><i><h1><font size 8>DirectX Documentation</font></h1></i></center>
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<table width=100% cellspacing="25">
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<td> <h3>The DirectX documentation in these directories contain the same information
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as the WinHelp documentation in the <A HREF="../winhelp/directx.hlp">Help</A> directory of this SDK</h3> </td>
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<br>
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<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
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<td> <a href="../worddoc/dxintro.doc"><i>Chapter 1</i></a></td>
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<td>Introducing DirectX 3: The Microsoft<66> DirectX<74> Software Development Kit (SDK)
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provides a finely tuned set of application programming interfaces (APIs) that give
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you the resources you need to design high-performance, real-time applications. The
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next generation of computer games and multimedia applications will be built using
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DirectX technology. </td>
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<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
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<td> <a href="../worddoc/ddraw.doc"><i>Chapter 2</i></a></td>
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<td>About DirectDraw: DirectDraw<61> is a DirectX<74> 3 SDK component that allows direct
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manipulation of display memory, hardware blitters, hardware overlays, and flipping.
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DirectDraw provides this functionality while maintaining compatibility with existing
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Microsoft<66> Windows<77> applications and device drivers. </td>
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<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
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<td> <a href="../worddoc/dsound.doc"><i>Chapter 3</i></a></td>
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<td>About DirectSound: The Microsoft<66> DirectSound<6E> application programming
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interface (API) is the audio component of the DirectX<74> 3 Software Development
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Kit (SDK) that provides low-latency mixing, hardware acceleration, and direct
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access to the sound device. DirectSound provides this functionality while
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maintaining compatibility with existing Windows<77>-based applications and
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device drivers. </td>
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<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
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<td> <a href="../worddoc/dplay.doc"><i>Chapter 4</i></a></td>
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<td>About DirectPlay: The Microsoft<66> DirectPlay<61> application programming
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interface (API) for Windows<77> is a software interface that simplifies your
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application's access to communication services. DirectPlay has become a
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technology family that not only provides a way for applications to communicate
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with each other that is independent of the underlying transport, protocol, or
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online service, but also provides this independence for matchmaking (lobby) servers. </td>
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<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
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<td> <a href="../worddoc/d3dover.doc"><i>Chapter 5</i></a></td>
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<td>About Direct3D: The Microsoft family of advanced 3D-graphics solutions includes the
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Direct3D<33> and OpenGL<47> application programming interfaces (APIs). </td>
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<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
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<td> <a href="../worddoc/d3drmref.doc"><i>Chapter 5, Section 1</i></a></td>
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<td>Retained-Mode Reference</td>
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<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
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<td> <a href="../worddoc/d3dimref.doc"><i>Chapter 5, Section 2</i></a></td>
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<td>Immediate-Mode Reference</td>
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<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
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<td> <a href="../worddoc/dinput.doc"><i>Chapter 6</i></a></td>
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<td>Introduction to Joysticks: The Microsoft<66> DirectInput<75> application
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programming interface (API) provides fast and consistent access to analog
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and digital joysticks. The DirectInput API maintains consistency with the
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joystick APIs of the Microsoft Win32<33> Software Development Kit (SDK), but has
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improved responsiveness and reliability by changing the device driver model.
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DirectInput device drivers use the registry to store settings for standard
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joysticks, calibration information for previously configured joysticks, and
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settings for OEM-supplied joysticks. </td>
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<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
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<td> <a href="../worddoc/dinput3e.doc"><i>DirectInput Keyboard and Mouse</i></a></td>
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<td>Introduction to using DirectInput keyboard and mouse support: One of the
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most frequently received requests for enhancements to the DirectX SDK has
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been to allow faster access to mouse and keyboard data than Windows currently
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provides. DirectInput 3 provides fast low-latency access to mouse and
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keyboard data. This late-breaking info is only available from this
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doc file, it is not in the help files yet!</td>
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<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
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<td> <a href="../worddoc/dsetup.doc"><i>Chapter 7</i></a></td>
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<td>About DirectSetup: DirectSetup is a simple application programming
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interface (API) that provides you with a one-call installation for the DirectX<74> 3 \
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components. This is more than a convenience; DirectX 3 is a complex product and its
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installation is an involved task. You should not attempt a manual installation of
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DirectX 3. </td>
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<tr><td colspan="4"><img src="fireline.gif" height=5 width=100%></td></tr>
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</table>
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<br><br>
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</body>
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</html>
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