deleted samples and media as cleanup

This commit is contained in:
jummy 2024-08-31 16:08:29 -05:00
parent 6cc92a9e69
commit 71f5b1cb34
1184 changed files with 0 additions and 137665 deletions

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:Base autoplay.hlp
:Title AutoPlay
:Index AutoPlay=AUTOPLAY.HLP
1 AutoPlay
2 About AutoPlay
2 Introduction =autoplay_2_
2 How AutoPlay Works =autoplay_3_
2 The Autorun.inf File =autoplay_4_
3 Tips for Writing AutoPlay Applications
3 Introduction =autoplay_6_
3 Opening a Startup Application =autoplay_7_
3 Loading in the Background =autoplay_8_
3 Conserving Hard Disk Space =autoplay_9_
3 Using the Registry =autoplay_10_
3 Setting the NoDriveTypeAutoRun Value =autoplay_11_
2 Suppressing AutoPlay =autoplay_12_
2 AutoPlay for MS-DOSBased Applications =autoplay_13_
2 AutoPlay Command Reference
2 defaulticon =autoplay_15_
2 icon =autoplay_16_
2 open =autoplay_17_
2 shell =autoplay_18_
2 shell\verb=autoplay_19_

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@ -1,135 +0,0 @@
:Base ddraw.hlp
:Title DirectDraw
:Index DirectPlay=DDRAW.HLP
1 DirectDraw
2 Help Contents Topic =HelpContents1
2 About DirectDraw =AboutDirectDraw.2
2 DirectDraw Overview =DirectDrawOverview.3
2 Architectural Overview =ArchitecturalOverview.4
3 DirectDraw - Architectural Overview - DirectDraw =DirectDraw.5
3 DirectDraw HAL =DirectDrawHAL.6
3 DirectDraw Software Emulation =DirectDrawSoftwareEmulation.7
3 DirectDraw, DirectDrawSurface, DirectDrawPalette, and DirectDrawClipper =DirectDraw.DirectDrawSurface.DirectDrawPalette.andDirectDrawClipper.8
2 Using DirectDraw =UsingDirectDraw.9
3 Frame buffer access =Framebufferaccess.10
3 Primary Surface resource sharing model =PrimarySurfaceresourcesharingmodel.11
3 Changing modes and exclusive access =Changingmodesandexclusiveaccess.12
3 Losing surfaces =Losingsurfaces.13
3 Cliplists =Cliplists.14
3 Color and Format Conversion =ColorandFormatConversion.15
3 Specifying Color Keys =SpecifyingColorKeys.16
3 Colorkeying =Colorkeying.17
3 Flipping Surfaces and GDI's 'frame rate' =FlippingSurfacesandGDI.s.framerate..18
3 Overlay Z Order =OverlayZOrder.19
3 Palettes and Pixel Formats =PalettesandPixelFormats.20
2 DirectDraw Structures
3 Data Structure Summary =DataStructureSummary.21
3 DDBLTBATCH =DDBLTBATCH.22
3 DDBLTFX =DDBLTFX.23
3 DDCAPS =DDCAPS.24
3 DDCOLORKEY =DDCOLORKEY.25
3 DDMODEDESC =DDMODEDESC.26
3 DDOVERLAYFX =DDOVERLAYFX.27
3 DDPIXELFORMAT =DDPIXELFORMAT.28
3 DDRVAL =DDRVAL.29
3 DDSCAPS =DDSCAPS.30
3 DDSURFACEDESC =DDSURFACEDESC.31
2 DirectDraw Return Values
3 DD OK =DDOK.32
3 DirectDraw Enumeration Callback Return Codes =DirectDrawEnumerationCallbackReturnCodes.33
3 DirectDraw Error Return Codes =DirectDrawErrorReturnCodes.34
2 DirectDraw APIs
3 APIs =APIs.35
3 DirectDrawCreate =DirectDrawCreate.36
3 DirectDrawEnumerate =DirectDrawEnumerate.37
2 DirectDraw Member Reference
3 DirectDraw Member Reference - Overview =Overview.38
3 DirectDraw Member Implementation =DirectDrawMemberImplementation.39
3 DirectDraw Members =DirectDrawMembers.40
4 DirectDraw Member Reference - DirectDraw Members - AddRef =AddRef.41
4 Compact =Compact.42
4 CreateClipper =CreateClipper.43
4 CreatePalette =CreatePalette.44
4 CreateSurface =CreateSurface.45
4 DuplicateSurface =DuplicateSurface.46
4 EnumDisplayModes =EnumDisplayModes.47
4 EnumSurfaces =EnumSurfaces.48
4 FlipToGDISurface =FlipToGDISurface.49
4 DirectDraw Member Reference - DirectDraw Members - GetCaps =GetCaps.50
4 GetDisplayMode =GetDisplayMode.51
4 GetFourCCCodes =GetFourCCCodes.52
4 GetGDISurface =GetGDISurface.53
4 GetMonitorFrequency =GetMonitorFrequency.54
4 GetScanLine =GetScanLine.55
4 GetVerticalBlankStatus =GetVerticalBlankStatus.56
4 DirectDraw Member Reference - DirectDraw Members - Initialize =Initialize.57
4 DirectDraw Member Reference - DirectDraw Members - QueryInterface =QueryInterface.58
4 DirectDraw Member Reference - DirectDraw Members - Release =Release.59
4 RestoreDisplayMode =RestoreDisplayMode.60
4 SetCooperativeLevel =SetCooperativeLevel.61
4 SetDisplayMode =SetDisplayMode.62
4 WaitForVerticalBlank =WaitForVerticalBlank.63
2 DirectDrawSurface Member Reference
3 DirectDrawSurface Member Reference - Overview =Overview.64
3 DIRECTDRAWSURFACE Member Implementation =DIRECTDRAWSURFACEMemberImplementation.65
3 DirectDrawSurface Member Reference - Members =Members.66
4 AddAttachedSurface =AddAttachedSurface.67
4 AddOverlayDirtyRect =AddOverlayDirtyRect.68
4 DirectDrawSurface Member Reference - Members - AddRef =AddRef.69
4 Blt =Blt.70
4 BltBatch =BltBatch.71
4 BltFast =BltFast.72
4 DeleteAttachedSurfaces =DeleteAttachedSurfaces.73
4 EnumAttachedSurfaces =EnumAttachedSurfaces.74
4 EnumOverlayZOrders =EnumOverlayZOrders.75
4 Flip =Flip.76
4 GetAttachedSurface =GetAttachedSurface.77
4 GetBltStatus =GetBltStatus.78
4 DirectDrawSurface Member Reference - Members - GetCaps =GetCaps.79
4 GetClipper =GetClipper.80
4 GetColorKey =GetColorKey.81
4 GetDC =GetDC.82
4 GetFlipStatus =GetFlipStatus.83
4 GetOverlayPosition =GetOverlayPosition.84
4 GetPalette =GetPalette.85
4 GetPixelFormat =GetPixelFormat.86
4 GetSurfaceDesc =GetSurfaceDesc.87
4 DirectDrawSurface Member Reference - Members - Initialize =Initialize.88
4 IsLost =IsLost.89
4 Lock =Lock.90
4 DirectDrawSurface Member Reference - Members - QueryInterface =QueryInterface.91
4 DirectDrawSurface Member Reference - Members - Release =Release.92
4 ReleaseDC =ReleaseDC.93
4 Restore =Restore.94
4 SetClipper =SetClipper.95
4 SetColorKey =SetColorKey.96
4 SetOverlayPosition =SetOverlayPosition.97
4 SetPalette =SetPalette.98
4 Unlock =Unlock.99
4 UpdateOverlay =UpdateOverlay.100
4 UpdateOverlayDisplay =UpdateOverlayDisplay.101
4 UpdateOverlayZOrder =UpdateOverlayZOrder.102
2 DirectDrawPalette Member Reference
3 DirectDrawPalette Member Reference - Overview =Overview.103
3 DIRECTDRAWPALETTE Member Implementation =DIRECTDRAWPALETTEMemberImplementation.104
3 DirectDrawPalette Member Reference - Members =Members.105
4 DirectDrawPalette Member Reference - Members - AddRef =AddRef.106
4 DirectDrawPalette Member Reference - Members - GetCaps =GetCaps.107
4 GetEntries =GetEntries.108
4 DirectDrawPalette Member Reference - Members - Initialize =Initialize.109
4 DirectDrawPalette Member Reference - Members - QueryInterface =QueryInterface.110
4 DirectDrawPalette Member Reference - Members - Release =Release.111
4 SetEntries =SetEntries.112
2 DirectDrawClipper Member Reference
3 DirectDrawClipper Member Reference - Overview =Overview.113
3 DIRECTDRAWCLIPPER Member Implementation =DIRECTDRAWCLIPPERMemberImplementation.114
3 DirectDrawClipper Member Reference - Members =Members.115
4 DirectDrawClipper Member Reference - Members - AddRef =AddRef.116
4 GetClipList =GetClipList.117
4 GetHWnd =GetHWnd.118
4 DirectDrawClipper Member Reference - Members - Initialize =Initialize.119
4 IsClipListChanged =IsClipListChanged.120
4 DirectDrawClipper Member Reference - Members - QueryInterface =QueryInterface.121
4 DirectDrawClipper Member Reference - Members - Release =Release.122
4 SetClipList =SetClipList.123
4 SetHWnd =SetHWnd.124

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:Base dinput.hlp
:Title DirectInput
:Index DirectInput=DINPUT.HLP
1 DirectInput
2 About DirectInput
2 Introduction to Joysticks =dinput_2_
2 Joystick Capabilities =dinput_3_
2 Joystick Calibration and Testing =dinput_4_
2 Joystick Position =dinput_5_
2 DirectInput Reference
2 Joystick Groups =dinput_7_
3 Functions
3 Introduction =dinput_9_
3 joyConfigChanged =dinput_10_
3 joyGetDevCaps =dinput_11_
3 joyGetNumDevs =dinput_12_
3 joyGetPosEx =dinput_13_
3 Structures
3 Introduction =dinput_15_
3 JOYCAPS =dinput_16_
3 JOYINFOEX =dinput_17_

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:Base dplay.hlp
:Title DirectPlay
:Index DirectPlay=DPLAY.HLP
1 DirectPlay
2 Help Contents Topic =HelpContents1
2 DirectPlay
3 About DirectPlay =AboutDirectPlay.2
3 DirectPlay Architecture =DirectPlayArchitecture.3
3 Globally Unique Identifiers =GloballyUniqueIdentifiers.4
3 Using DirectPlay =UsingDirectPlay.5
3 Session Management =SessionManagement.6
3 Player Management =PlayerManagement.7
3 Group Management =GroupManagement.8
3 Message Management =MessageManagement.9
2 DirectPlay Stuctures
3 Structure Summary =StructureSummary.10
3 Data Structures
4 DPCAPS =DPCAPS.12
4 DPSESSIONDESC =DPSESSIONDESC.13
3 System Messages
4 System Messages =SystemMessageStructures.14
4 DPMSG_ADDPLAYER =DPMSG.ADDPLAYER.15
4 DPMSG_DELETEPLAYER =DPMSG.DELETEPLAYER.16
4 DPMSG_GENERIC =DPMSG.GENERIC.17
4 DPMSG_GROUPADD =DPMSG.GROUPADD.18
4 DPMSG_GROUPDELETE =DPMSG.GROUPDELETE.19
2 DirectPlay Return Values
3 DP_OK =DP.OK.20
3 DirectPlay Error Return Codes =DirectPlayErrorReturnCodes.21
2 DirectPlay APIs
3 APIs =APIs.22
3 DirectPlayCreate =DirectPlayCreate.23
4 DirectPlayEnumerate =DirectPlayEnumerate.24
2 DirectPlay Members
3 Member Summary =MemberSummary.25
3 DirectPlay Members
4 DirectPlay Members = DirectPlayMembers.26
4 AddPlayerToGroup =AddPlayerToGroup.27
4 AddRef =AddRef.28
4 Close =Close.29
4 CreateGroup =CreateGroup.30
4 CreatePlayer =CreatePlayer.31
4 DeletePlayerFromGroup =DeletePlayerFromGroup.32
4 DestroyGroup =DestroyGroup.33
4 DestroyPlayer =DestroyPlayer.34
4 EnableNewPlayers =EnableNewPlayers.35
4 EnumGroups =EnumGroups.36
4 EnumGroupPlayers =EnumGroupPlayers.37
4 EnumPlayers =EnumPlayers.38
4 EnumSessions =EnumSessions.39
4 GetCaps =GetCaps.40
4 GetMessageCount =GetMessageCount.41
4 GetPlayerCaps =GetPlayerCaps.42
4 GetPlayerName =GetPlayerName.43
4 Initialize =Initialize.44
4 Open =Open.45
4 QueryInterface =QueryInterface.46
4 Receive =Receive.47
4 Release =Release.48
4 SaveSession =SaveSession.49
4 Send =Send.50
4 SetPlayerName =SetPlayerName.51

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:Base dsound.hlp
:Title DirectSound
:Index DirectSound=DSOUND.HLP
1 DirectSound
2 About DirectSound
2 Introduction =dsound_2_
3 Object Types
3 Introduction =dsound_4_
3 The DirectSound Object =dsound_5_
3 The DirectSoundBuffer Object =dsound_6_
2 Software Emulation =dsound_7_
2 Device Drivers =dsound_8_
2 System Integration =dsound_9_
3 DirectSound Features
3 Mixing =dsound_11_
3 Hardware Acceleration =dsound_12_
3 Access to the Primary Buffer =dsound_13_
2 IDirectSound Interface
2 Introduction =dsound_15_
2 Device Capabilities =dsound_16_
2 Creating Buffers =dsound_17_
2 Speaker Configuration =dsound_18_
2 Hardware Memory Management =dsound_19_
2 IDirectSoundBuffer Interface
2 IDirectSoundBuffer Introduction =dsound_21_
2 Play Management =dsound_22_
2 Sound-Environment Management =dsound_23_
2 Information =dsound_24_
2 Memory Management =dsound_25_
2 IUnknown Interface =dsound_26_
2 Using DirectSound
2 Introduction =dsound_28_
2 Implementation: A Broad Overview =dsound_29_
2 Creating a DirectSound Object =dsound_30_
2 Querying the Hardware Capabilities =dsound_31_
3 Creating Sound Buffers
3 Introduction =dsound_33_
3 Creating a Basic Sound Buffer =dsound_34_
3 Control Options =dsound_35_
3 Static and Streaming Sound Buffers =dsound_36_
3 Hardware and Software Sound Buffers =dsound_37_
3 Primary and Secondary Sound Buffers =dsound_38_
2 Writing to Sound Buffers =dsound_39_
2 Using the DirectSound Mixer =dsound_40_
2 Using a Custom Mixer =dsound_41_
2 Using Compressed Wave Formats =dsound_42_
2 DirectSound Reference
3 Functions
3 DirectSoundCreate =dsound_45_
3 DirectSoundEnumCallback =dsound_46_
3 DirectSoundEnumerate =dsound_47_
3 IDirectSound Interface and Member Functions
3 IDirectSound =dsound_49_
3 IDirectSound::Compact =dsound_50_
3 IDirectSound::CreateSoundBuffer =dsound_51_
3 IDirectSound::DuplicateSoundBuffer =dsound_52_
3 IDirectSound::GetCaps =dsound_53_
3 IDirectSound::GetSpeakerConfig =dsound_54_
3 IDirectSound::Initialize =dsound_55_
3 IDirectSound::SetCooperativeLevel =dsound_56_
3 IDirectSound::SetSpeakerConfig =dsound_57_
3 IDirectSoundBuffer Interface and Member Functions
3 IDirectSoundBuffer =dsound_59_
3 IDirectSoundBuffer::GetCaps =dsound_60_
3 IDirectSoundBuffer::GetCurrentPosition =dsound_61_
3 IDirectSoundBuffer::GetFormat =dsound_62_
3 IDirectSoundBuffer::GetFrequency =dsound_63_
3 IDirectSoundBuffer::GetPan =dsound_64_
3 IDirectSoundBuffer::GetStatus =dsound_65_
3 IDirectSoundBuffer::GetVolume =dsound_66_
3 IDirectSoundBuffer::Initialize =dsound_67_
3 IDirectSoundBuffer::Lock =dsound_68_
3 IDirectSoundBuffer::Play =dsound_69_
3 IDirectSoundBuffer::Restore =dsound_70_
3 IDirectSoundBuffer::SetCurrentPosition =dsound_71_
3 IDirectSoundBuffer::SetFormat =dsound_72_
3 IDirectSoundBuffer::SetFrequency =dsound_73_
3 IDirectSoundBuffer::SetPan =dsound_74_
3 IDirectSoundBuffer::SetVolume =dsound_75_
3 IDirectSoundBuffer::Stop =dsound_76_
3 IDirectSoundBuffer::Unlock =dsound_77_
3 Structures
3 DSBCAPS =dsound_79_
3 DSBUFFERDESC =dsound_80_
3 DSCAPS =dsound_81_
3 Constants
3 Error Values =dsound_83_

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:Base gamesdk.hlp
:Title Windows 95 Game SDK
:Index Introducing the Windows 95 Game SDK =GAMESDK.HLP
:include legal.cnt
1 Introducing the Game Software Development Kit
2 Programming Games in Windows
2 Introduction =gamesdk_2_
2 Reasons for Developing Windows-Based Games =gamesdk_3_
2 Providing Standards for Hardware Accelerators =gamesdk_4_
2 Windows 95 Game Features
2 Introduction =gamesdk_6_
2 DirectDraw =gamesdk_7_
2 DirectSound =gamesdk_8_
2 DirectPlay =gamesdk_9_
2 DirectInput =gamesdk_10_
2 AutoPlay =gamesdk_11_
2 Sample Applications =gamesdk_12_
2 Games and the Component Object Model
2 Introduction =gamesdk_14_
2 The Component Object Model =gamesdk_15_
2 Accessing COM Objects Using C =gamesdk_16_
2 Game SDK COM Interfaces =gamesdk_17_
1 Conventions =gamesdk_18_
:include ddraw.cnt
:include dsound.cnt
:include dplay.cnt
:include dinput.cnt
:include install.cnt
:include autoplay.cnt

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:Base install.hlp
:Title DirectSetup
:Index DirectSetup=INSTALL.HLP
1 DirectSetup
2 Contents Topic =HelpContents1
2 About DirectSetup = AboutDirectSetup.2
2 Using DirectSetup = UsingDirectSetup.3
2 DirectSetup API
3 API =API.4
4 DirectXSetup = DirectXSetup.5

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:Base legal.hlp
:Title Copyright Notice
:Index Introducing the Windows 95 Game SDK =LEGAL.HLP
1 Copyright Notice=legal_0_

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This directory contains an archive of the documentation for both the
Microsoft Game SDK and Microsoft DirectX 2 SDK. The Game SDK information
is located in the \DIRECTX1 directory. The DirectX 2 SDK information
is located in the \DIRECTX2 directory.
The information found in these directories is not directly related
to the documentation for the DirectX 3 SDK. However, it is included here
in case you need information about previous versions of a COM interface.

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The DirectX documentation in this directory contains the same information
as the WinHelp documentation in the WinHelp directory of this SDK. The
WinHelp format of the documentation is generally easier to use than the Word
format because of its many hypertext links and other navigational aids.
Before printing any of the Word documentation, you should rebuild the table
of contents for that file so that the page numbers are accurate for your
printer. To do this, select the table of contents in Word, right-click the
selection, and then click Update Field. In the Update Table Of Contents
dialog box, click the Update Entire Table option, and then click OK.
The Word format of the Direct3D documentation is provided in several
files so that the file sizes are more manageable. (The Direct3D
documentation appears as one section in the WinHelp format.)

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C1sadl02.dib=1
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C2SadLeft=9
C2SadDone=1
[C2SadDone]
C2sadl10.dib=1
[C2sadl10.dib]
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Y=136
Width=45
Height=130

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@ -1,21 +0,0 @@
[C2StandLeft]
C2thrl01.dib=1
[C2thrl01.dib]
X=0
Y=0
Width=57
Height=133
[Sequences]
C2StandLeft=1
C2StandRight=1
[C2StandRight]
C2thrr01.dib=1
[C2thrr01.dib]
X=0
Y=133
Width=78
Height=133

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Width:  |  Height:  |  Size: 82 KiB

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@ -1,63 +0,0 @@
[C2ThrowLeft]
c2thrl01.dib=1
c2thrl05.dib=1
c2thrl09.dib=1
c2thrl13.dib=1
[c2thrl01.dib]
X=0
Y=0
Width=57
Height=133
[c2thrl05.dib]
X=57
Y=0
Width=57
Height=133
[c2thrl09.dib]
X=114
Y=0
Width=57
Height=133
[c2thrl13.dib]
X=171
Y=0
Width=57
Height=133
[Sequences]
C2ThrowLeft=4
C2ThrowRight=4
[C2ThrowRight]
c2thrr01.dib=1
c2thrr05.dib=1
c2thrr09.dib=1
c2thrr13.dib=1
[c2thrr01.dib]
X=0
Y=133
Width=80
Height=133
[c2thrr05.dib]
X=80
Y=133
Width=79
Height=133
[c2thrr09.dib]
X=159
Y=133
Width=79
Height=133
[c2thrr13.dib]
X=238
Y=133
Width=73
Height=133

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Width:  |  Height:  |  Size: 79 KiB

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@ -1,63 +0,0 @@
[C2Left2Right]
C2turr01.dib=1
C2turr05.dib=1
C2turr09.dib=1
C2turr13.dib=1
[C2turr01.dib]
X=0
Y=0
Width=76
Height=133
[C2turr05.dib]
X=76
Y=0
Width=60
Height=136
[C2turr09.dib]
X=136
Y=0
Width=68
Height=138
[C2turr13.dib]
X=204
Y=0
Width=86
Height=138
[Sequences]
C2Left2Right=4
C2Right2Left=4
[C2Right2Left]
C2turl01.dib=1
C2turl05.dib=1
C2turl09.dib=1
C2turl13.dib=1
[C2turl01.dib]
X=0
Y=138
Width=84
Height=135
[C2turl05.dib]
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Y=138
Width=73
Height=131
[C2turl09.dib]
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Y=138
Width=65
Height=135
[C2turl13.dib]
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Y=138
Width=67
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Width:  |  Height:  |  Size: 169 KiB

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[C2WalkLeft]
C2wall01.dib=1
C2wall03.dib=1
C2wall05.dib=1
C2wall07.dib=1
C2wall09.dib=1
C2wall11.dib=1
C2wall13.dib=1
C2wall15.dib=1
[C2wall01.dib]
X=0
Y=0
Width=83
Height=133
[C2wall03.dib]
X=83
Y=0
Width=64
Height=134
[C2wall05.dib]
X=147
Y=0
Width=74
Height=136
[C2wall07.dib]
X=221
Y=0
Width=84
Height=137
[C2wall09.dib]
X=305
Y=0
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Height=137
[C2wall11.dib]
X=383
Y=0
Width=64
Height=137
[C2wall13.dib]
X=447
Y=0
Width=74
Height=136
[C2wall15.dib]
X=521
Y=0
Width=83
Height=135
[Sequences]
C2WalkLeft=8
C2WalkRight=8
[C2WalkRight]
C2walr01.dib=1
C2walr03.dib=1
C2walr05.dib=1
C2walr07.dib=1
C2walr09.dib=1
C2walr11.dib=1
C2walr13.dib=1
C2walr15.dib=1
[C2walr01.dib]
X=0
Y=137
Width=79
Height=136
[C2walr03.dib]
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Width=71
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[C2walr05.dib]
X=150
Y=137
Width=79
Height=134
[C2walr07.dib]
X=229
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Width=84
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[C2walr09.dib]
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Y=137
Width=74
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[C2walr11.dib]
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Y=137
Width=72
Height=134
[C2walr13.dib]
X=459
Y=137
Width=79
Height=139
[C2walr15.dib]
X=538
Y=137
Width=83
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@ -1,237 +0,0 @@
[C2InLeft]
c2u45L01.DIB=1
c2u45L03.DIB=1
c2u45L05.DIB=1
c2u45L07.DIB=1
c2u45L09.DIB=1
c2u45L11.DIB=1
c2u45L13.DIB=1
c2u45L15.DIB=1
[c2u45L01.DIB]
X=0
Y=0
Width=67
Height=133
[c2u45L03.DIB]
X=67
Y=0
Width=54
Height=131
[c2u45L05.DIB]
X=121
Y=0
Width=57
Height=133
[c2u45L07.DIB]
X=178
Y=0
Width=64
Height=136
[c2u45L09.DIB]
X=242
Y=0
Width=59
Height=135
[c2u45L11.DIB]
X=301
Y=0
Width=54
Height=132
[c2u45L13.DIB]
X=355
Y=0
Width=60
Height=134
[c2u45L15.DIB]
X=415
Y=0
Width=67
Height=135
[Sequences]
C2InLeft=8
C2InRight=8
C2OutLeft=8
C2OutRight=8
[C2InRight]
c2u45R01.DIB=1
c2u45R03.DIB=1
c2u45R05.DIB=1
c2u45R07.DIB=1
c2u45R09.DIB=1
c2u45R11.DIB=1
c2u45R13.DIB=1
c2u45R15.DIB=1
[c2u45R01.DIB]
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Y=136
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Height=135
[c2u45R03.DIB]
X=66
Y=136
Width=66
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[c2u45R05.DIB]
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Width=66
Height=132
[c2u45R07.DIB]
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Height=134
[c2u45R09.DIB]
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Width=64
Height=134
[c2u45R11.DIB]
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[c2u45R13.DIB]
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Width=66
Height=136
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[C2OutLeft]
C2w45l01.dib=1
C2w45l03.dib=1
C2w45l05.dib=1
C2w45l07.dib=1
C2w45l09.dib=1
C2w45l11.dib=1
C2w45l13.dib=1
C2w45l15.dib=1
[C2w45l01.dib]
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[C2w45l03.dib]
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[C2w45l05.dib]
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[C2w45l11.dib]
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[C2w45l15.dib]
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[C2OutRight]
C2w45r01.dib=1
C2w45r03.dib=1
C2w45r05.dib=1
C2w45r07.dib=1
C2w45r09.dib=1
C2w45r11.dib=1
C2w45r13.dib=1
C2w45r15.dib=1
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[C2w45r03.dib]
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[C2w45r05.dib]
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[C2w45r11.dib]
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[C2w45r13.dib]
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[Cloud1]
Cloud1-2.bmp=1
[Cloud1-2.bmp]
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[Sequences]
Cloud1=1
Cloud2=1
Cloud3=1
[Cloud2]
Cloud2-2.bmp=1
[Cloud2-2.bmp]
X=0
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Width=136
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[Cloud3]
Cloud3-2.bmp=1
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[Stand]
Clownl.dib=1
[Clownl.dib]
X=0
Y=0
Width=160
Height=352
[Sequences]
Stand=1
LeftStand=1
[LeftStand]
Clownr.dib=1
[Clownr.dib]
X=0
Y=352
Width=160
Height=352

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