30 lines
901 B
Plaintext
30 lines
901 B
Plaintext
:Base gamesdk.hlp
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:Title Windows 95 Game SDK
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:Index Introducing the Windows 95 Game SDK =GAMESDK.HLP
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:include legal.cnt
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1 Introducing the Game Software Development Kit
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2 Programming Games in Windows
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2 Introduction =gamesdk_2_
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2 Reasons for Developing Windows-Based Games =gamesdk_3_
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2 Providing Standards for Hardware Accelerators =gamesdk_4_
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2 Windows 95 Game Features
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2 Introduction =gamesdk_6_
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2 DirectDraw =gamesdk_7_
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2 DirectSound =gamesdk_8_
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2 DirectPlay =gamesdk_9_
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2 DirectInput =gamesdk_10_
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2 AutoPlay =gamesdk_11_
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2 Sample Applications =gamesdk_12_
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2 Games and the Component Object Model
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2 Introduction =gamesdk_14_
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2 The Component Object Model =gamesdk_15_
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2 Accessing COM Objects Using C =gamesdk_16_
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2 Game SDK COM Interfaces =gamesdk_17_
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1 Conventions =gamesdk_18_
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:include ddraw.cnt
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:include dsound.cnt
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:include dplay.cnt
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:include dinput.cnt
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:include install.cnt
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:include autoplay.cnt
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