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https://github.com/CnCNet/dummy-dplayx
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initial commit
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.gitignore
vendored
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323
.gitignore
vendored
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build.cmd
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dplayx.dll
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dplay.dll
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# Compiled source #
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###################
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*.o
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# Packages #
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############
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# it's better to unpack these files and commit the raw source
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# git has its own built in compression methods
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*.7z
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||||
*.dmg
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||||
*.gz
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||||
*.iso
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||||
*.jar
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||||
*.rar
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||||
*.tar
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||||
*.zip
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||||
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||||
# Logs and databases #
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||||
######################
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*.log
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*.sql
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*.sqlite
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||||
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# OS generated files #
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######################
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.DS_Store
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.DS_Store?
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._*
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.Spotlight-V100
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.Trashes
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ehthumbs.db
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Thumbs.db
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||||
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build-*
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*.pro.user*
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||||
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GeneratedFiles/
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.qmake.stash
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||||
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||||
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||||
## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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##
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## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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# User-specific files
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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||||
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||||
# User-specific files (MonoDevelop/Xamarin Studio)
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*.userprefs
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||||
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||||
# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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x64/
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x86/
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bld/
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[Bb]in/
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[Oo]bj/
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[Ll]og/
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# Visual Studio 2015 cache/options directory
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.vs/
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# Uncomment if you have tasks that create the project's static files in wwwroot
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#wwwroot/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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# NUNIT
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*.VisualState.xml
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TestResult.xml
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# Build Results of an ATL Project
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[Dd]ebugPS/
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[Rr]eleasePS/
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dlldata.c
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# .NET Core
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project.lock.json
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project.fragment.lock.json
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artifacts/
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**/Properties/launchSettings.json
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||||
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*_i.c
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*_p.c
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*_i.h
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*.ilk
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*.meta
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||||
*.obj
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||||
*.pch
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||||
*.pdb
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||||
*.pgc
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||||
*.pgd
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*.rsp
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||||
*.sbr
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||||
*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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*.scc
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||||
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# Chutzpah Test files
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_Chutzpah*
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# Visual C++ cache files
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ipch/
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*.aps
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||||
*.ncb
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*.opendb
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*.opensdf
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||||
*.sdf
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||||
*.cachefile
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||||
*.VC.db
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*.VC.VC.opendb
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||||
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||||
# Visual Studio profiler
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||||
*.psess
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||||
*.vsp
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||||
*.vspx
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*.sap
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||||
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||||
# TFS 2012 Local Workspace
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||||
$tf/
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||||
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||||
# Guidance Automation Toolkit
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||||
*.gpState
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||||
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||||
# ReSharper is a .NET coding add-in
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||||
_ReSharper*/
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||||
*.[Rr]e[Ss]harper
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*.DotSettings.user
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||||
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||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
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||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
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||||
*.coveragexml
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||||
|
||||
# NCrunch
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||||
_NCrunch_*
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||||
.*crunch*.local.xml
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||||
nCrunchTemp_*
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||||
|
||||
# MightyMoose
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||||
*.mm.*
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||||
AutoTest.Net/
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||||
|
||||
# Web workbench (sass)
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||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
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||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
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||||
DocProject/Help/*.HxC
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||||
DocProject/Help/*.hhc
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||||
DocProject/Help/*.hhk
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||||
DocProject/Help/*.hhp
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||||
DocProject/Help/Html2
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||||
DocProject/Help/html
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||||
|
||||
# Click-Once directory
|
||||
publish/
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||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# TODO: Comment the next line if you want to checkin your web deploy settings
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
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||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
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||||
# The packages folder can be ignored because of Package Restore
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||||
**/packages/*
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||||
# except build/, which is used as an MSBuild target.
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||||
!**/packages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/packages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
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||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
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||||
*.[Cc]ache
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||||
# but keep track of directories ending in .cache
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||||
!*.[Cc]ache/
|
||||
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||||
# Others
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||||
ClientBin/
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||||
~$*
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*~
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||||
*.dbmdl
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||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
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||||
orleans.codegen.cs
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||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
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||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
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||||
UpgradeLog*.XML
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||||
UpgradeLog*.htm
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||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
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||||
node_modules/
|
||||
|
||||
# Typescript v1 declaration files
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||||
typings/
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||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
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||||
*.opt
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||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
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||||
*.vbw
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||||
|
||||
# Visual Studio LightSwitch build output
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||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
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||||
**/*.Server/GeneratedArtifacts
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||||
**/*.Server/ModelManifest.xml
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||||
_Pvt_Extensions
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||||
|
||||
# Paket dependency manager
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||||
.paket/paket.exe
|
||||
paket-files/
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||||
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||||
# FAKE - F# Make
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||||
.fake/
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||||
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||||
# JetBrains Rider
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.idea/
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||||
*.sln.iml
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||||
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||||
# CodeRush
|
||||
.cr/
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||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
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|
||||
# Cake - Uncomment if you are using it
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||||
# tools/**
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||||
# !tools/packages.config
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15
Makefile
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15
Makefile
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-include config.mk
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PROXY = dplayx
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LDFLAGS = -mdll -Wl,--enable-stdcall-fixup -Wl,--strip-all -Wl,--exclude-all-symbols
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OBJS = dllmain.o
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.PHONY: default
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default: $(PROXY).dll
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$(PROXY).dll: $(OBJS) $(PROXY).def
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$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $^ -lmsvcrt
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clean:
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$(RM) $(OBJS) $(PROXY).dll
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27
dllmain.c
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27
dllmain.c
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#include <windows.h>
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BOOL WINAPI __declspec(dllexport) DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
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{
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if (fdwReason == DLL_PROCESS_ATTACH)
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{
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//Dune 2000 1.06 US
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if (memcmp((void *)0x00420000, (const char[]){0xFC,0xFF,0xFF,0x5F,0x5E,0x5D,0xB0,0x01,0x5B,0xC2}, 10) == 0)
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{
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DWORD oldProtect = PAGE_EXECUTE_READ;
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// jump over DirectPlayLobbyCreateA code since the game doesn't check the return value and continues
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short *dplaylobbyjmp = (short *)0x0049FCB6;
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VirtualProtect(dplaylobbyjmp, 2, PAGE_EXECUTE_READWRITE, &oldProtect);
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*dplaylobbyjmp = 0x19EB;
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VirtualProtect(dplaylobbyjmp, 2, oldProtect, &oldProtect);
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}
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}
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return TRUE;
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}
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HRESULT WINAPI fake_DirectPlayCreate(int a, int b, int c) { return E_FAIL; }
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HRESULT WINAPI fake_DirectPlayEnumerateA(int a, int b) { return E_FAIL; }
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HRESULT WINAPI fake_DirectPlayEnumerateW(int a, int b) { return E_FAIL; }
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HRESULT WINAPI fake_DirectPlayLobbyCreateA(int a, int b, int c, int d, int e) { return E_FAIL; }
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HRESULT WINAPI fake_DirectPlayLobbyCreateW(int a, int b, int c, int d, int e) { return E_FAIL; }
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HRESULT WINAPI fake_DirectPlayEnumerate(int a, int b) { return E_FAIL; }
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9
dplayx.def
Normal file
9
dplayx.def
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LIBRARY dplayx.dll
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EXPORTS
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DirectPlayCreate = fake_DirectPlayCreate @1
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DirectPlayEnumerateA = fake_DirectPlayEnumerateA @2
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DirectPlayEnumerateW = fake_DirectPlayEnumerateW @3
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DirectPlayLobbyCreateA = fake_DirectPlayLobbyCreateA @4
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DirectPlayLobbyCreateW = fake_DirectPlayLobbyCreateW @5
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DirectPlayEnumerate = fake_DirectPlayEnumerate @9
|
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Block a user