From abfdf3dbcf456fd8945ff4bb940d7e07951d55ea Mon Sep 17 00:00:00 2001 From: FunkyFr3sh Date: Sun, 2 Dec 2018 03:30:03 +0100 Subject: [PATCH] initial commit --- .gitignore | 323 +++++++++++++++++++++++++++++++++++++++++++++++++++++ Makefile | 15 +++ dllmain.c | 27 +++++ dplayx.def | 9 ++ 4 files changed, 374 insertions(+) create mode 100644 .gitignore create mode 100644 Makefile create mode 100644 dllmain.c create mode 100644 dplayx.def diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..cd58d8f --- /dev/null +++ b/.gitignore @@ -0,0 +1,323 @@ + +build.cmd +dplayx.dll +dplay.dll + +# Compiled source # +################### +*.o + +# Packages # +############ +# it's better to unpack these files and commit the raw source +# git has its own built in compression methods +*.7z +*.dmg +*.gz +*.iso +*.jar +*.rar +*.tar +*.zip + +# Logs and databases # +###################### +*.log +*.sql +*.sqlite + +# OS generated files # +###################### +.DS_Store +.DS_Store? +._* +.Spotlight-V100 +.Trashes +ehthumbs.db +Thumbs.db + +build-* +*.pro.user* + +GeneratedFiles/ +.qmake.stash + + +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# User-specific files +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ + +# Visual Studio 2015 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUNIT +*.VisualState.xml +TestResult.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ +**/Properties/launchSettings.json + +*_i.c +*_p.c +*_i.h +*.ilk +*.meta +*.obj +*.pch +*.pdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# JustCode is a .NET coding add-in +.JustCode + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# TODO: Comment the next line if you want to checkin your web deploy settings +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# The packages folder can be ignored because of Package Restore +**/packages/* +# except build/, which is used as an MSBuild target. +!**/packages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/packages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm + +# SQL Server files +*.mdf +*.ldf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Typescript v1 declaration files +typings/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# JetBrains Rider +.idea/ +*.sln.iml + +# CodeRush +.cr/ + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..021a3dc --- /dev/null +++ b/Makefile @@ -0,0 +1,15 @@ +-include config.mk + +PROXY = dplayx +LDFLAGS = -mdll -Wl,--enable-stdcall-fixup -Wl,--strip-all -Wl,--exclude-all-symbols + +OBJS = dllmain.o + +.PHONY: default +default: $(PROXY).dll + +$(PROXY).dll: $(OBJS) $(PROXY).def + $(CC) $(CFLAGS) $(LDFLAGS) -o $@ $^ -lmsvcrt + +clean: + $(RM) $(OBJS) $(PROXY).dll diff --git a/dllmain.c b/dllmain.c new file mode 100644 index 0000000..bfe5e07 --- /dev/null +++ b/dllmain.c @@ -0,0 +1,27 @@ +#include + +BOOL WINAPI __declspec(dllexport) DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) +{ + if (fdwReason == DLL_PROCESS_ATTACH) + { + //Dune 2000 1.06 US + if (memcmp((void *)0x00420000, (const char[]){0xFC,0xFF,0xFF,0x5F,0x5E,0x5D,0xB0,0x01,0x5B,0xC2}, 10) == 0) + { + DWORD oldProtect = PAGE_EXECUTE_READ; + + // jump over DirectPlayLobbyCreateA code since the game doesn't check the return value and continues + short *dplaylobbyjmp = (short *)0x0049FCB6; + VirtualProtect(dplaylobbyjmp, 2, PAGE_EXECUTE_READWRITE, &oldProtect); + *dplaylobbyjmp = 0x19EB; + VirtualProtect(dplaylobbyjmp, 2, oldProtect, &oldProtect); + } + } + return TRUE; +} + +HRESULT WINAPI fake_DirectPlayCreate(int a, int b, int c) { return E_FAIL; } +HRESULT WINAPI fake_DirectPlayEnumerateA(int a, int b) { return E_FAIL; } +HRESULT WINAPI fake_DirectPlayEnumerateW(int a, int b) { return E_FAIL; } +HRESULT WINAPI fake_DirectPlayLobbyCreateA(int a, int b, int c, int d, int e) { return E_FAIL; } +HRESULT WINAPI fake_DirectPlayLobbyCreateW(int a, int b, int c, int d, int e) { return E_FAIL; } +HRESULT WINAPI fake_DirectPlayEnumerate(int a, int b) { return E_FAIL; } diff --git a/dplayx.def b/dplayx.def new file mode 100644 index 0000000..dc11b68 --- /dev/null +++ b/dplayx.def @@ -0,0 +1,9 @@ +LIBRARY dplayx.dll + +EXPORTS + DirectPlayCreate = fake_DirectPlayCreate @1 + DirectPlayEnumerateA = fake_DirectPlayEnumerateA @2 + DirectPlayEnumerateW = fake_DirectPlayEnumerateW @3 + DirectPlayLobbyCreateA = fake_DirectPlayLobbyCreateA @4 + DirectPlayLobbyCreateW = fake_DirectPlayLobbyCreateW @5 + DirectPlayEnumerate = fake_DirectPlayEnumerate @9