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https://github.com/dege-diosg/dgVoodoo2
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21 lines
1.5 KiB
Markdown
21 lines
1.5 KiB
Markdown
# dgVoodoo2
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Glide/DirectX implementation on D3D11/12
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<ul>
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<li>Play your old Glide and DirectX games even on the latest, modern version of Windows.</li>
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<li>Glide, Glide2, Glide3 and Glide3 Napalm versions are available</li>
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<li>DirectDraw, D3D3/5/6/7, D3D8 and D3D9 are all available too</li>
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<li>Good compatiblity with the original libraries, I think.</li>
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<li>You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.</li>
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<li>Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.</li>
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<li>You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.</li>
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<li>For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just apply simple pixel multiplication.</li>
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<li>You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.</li>
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</ul>
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Thanks for the Vogons community for providing me useful feedbacks!
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*Unfortunately this is not my job, it's only a hobby project and I don't have much time for it. If you enter a bug
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and I don't reply then it's not because I don't care but I'm being short on time to investigate the issue.
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I'll try to do my best.*
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