mirror of
https://github.com/dege-diosg/dgVoodoo2
synced 2024-07-08 20:51:02 +02:00
Fixing gitignore
This commit is contained in:
parent
b8ac73e082
commit
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.gitignore
vendored
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.gitignore
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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.vs/
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@ -1,3 +0,0 @@
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{
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"CurrentProjectSetting": "No Configurations"
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}
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BIN
.vs/slnx.sqlite
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.vs/slnx.sqlite
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32
README.md
32
README.md
@ -1,16 +1,16 @@
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# dgVoodoo2
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# dgVoodoo2
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Glide/DirectX implementation on D3D11/12
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Glide/DirectX implementation on D3D11/12
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<ul>
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<ul>
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<li>Play your old Glide and DirectX games even on the latest, modern version of Windows.</li>
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<li>Play your old Glide and DirectX games even on the latest, modern version of Windows.</li>
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<li>Glide, Glide2, Glide3 and Glide3 Napalm versions are available</li>
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<li>Glide, Glide2, Glide3 and Glide3 Napalm versions are available</li>
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<li>DirectDraw, D3D3/5/6/7, D3D8 and D3D9 are all available too</li>
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<li>DirectDraw, D3D3/5/6/7, D3D8 and D3D9 are all available too</li>
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<li>Good compatiblity with the original libraries, I think.</li>
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<li>Good compatiblity with the original libraries, I think.</li>
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<li>You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.</li>
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<li>You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.</li>
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<li>Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.</li>
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<li>Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.</li>
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<li>You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.</li>
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<li>You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.</li>
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<li>For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just apply simple pixel multiplication.</li>
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<li>For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just apply simple pixel multiplication.</li>
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<li>You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.</li>
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<li>You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.</li>
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</ul>
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</ul>
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Thanks for the Vogons community for providing me useful feedbacks!
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Thanks for the Vogons community for providing me useful feedbacks!
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@ -1,22 +1,22 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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# Visual Studio 14
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||||||
VisualStudioVersion = 14.0.25420.1
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VisualStudioVersion = 14.0.25420.1
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MinimumVisualStudioVersion = 10.0.40219.1
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MinimumVisualStudioVersion = 10.0.40219.1
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||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleApp", "SampleApp.vcxproj", "{CD7EACA5-A639-4264-9F8D-5044F8489A15}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SampleApp", "SampleApp.vcxproj", "{CD7EACA5-A639-4264-9F8D-5044F8489A15}"
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EndProject
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EndProject
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||||||
Global
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Global
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||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||||
Debug|x86 = Debug|x86
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Debug|x86 = Debug|x86
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Release|x86 = Release|x86
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Release|x86 = Release|x86
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||||||
EndGlobalSection
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EndGlobalSection
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||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||||
{CD7EACA5-A639-4264-9F8D-5044F8489A15}.Debug|x86.ActiveCfg = Debug|Win32
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{CD7EACA5-A639-4264-9F8D-5044F8489A15}.Debug|x86.ActiveCfg = Debug|Win32
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||||||
{CD7EACA5-A639-4264-9F8D-5044F8489A15}.Debug|x86.Build.0 = Debug|Win32
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{CD7EACA5-A639-4264-9F8D-5044F8489A15}.Debug|x86.Build.0 = Debug|Win32
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||||||
{CD7EACA5-A639-4264-9F8D-5044F8489A15}.Release|x86.ActiveCfg = Release|Win32
|
{CD7EACA5-A639-4264-9F8D-5044F8489A15}.Release|x86.ActiveCfg = Release|Win32
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||||||
{CD7EACA5-A639-4264-9F8D-5044F8489A15}.Release|x86.Build.0 = Release|Win32
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{CD7EACA5-A639-4264-9F8D-5044F8489A15}.Release|x86.Build.0 = Release|Win32
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||||||
EndGlobalSection
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EndGlobalSection
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||||||
GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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||||||
EndGlobalSection
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EndGlobalSection
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||||||
EndGlobal
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EndGlobal
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||||||
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@ -1,171 +1,171 @@
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|||||||
<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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||||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
<ItemGroup Label="ProjectConfigurations">
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<ItemGroup Label="ProjectConfigurations">
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||||||
<ProjectConfiguration Include="Debug|Win32">
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<ProjectConfiguration Include="Debug|Win32">
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||||||
<Configuration>Debug</Configuration>
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<Configuration>Debug</Configuration>
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||||||
<Platform>Win32</Platform>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ProjectConfiguration>
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||||||
<ProjectConfiguration Include="Release|Win32">
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<ProjectConfiguration Include="Release|Win32">
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||||||
<Configuration>Release</Configuration>
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<Configuration>Release</Configuration>
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||||||
<Platform>Win32</Platform>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ProjectConfiguration>
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||||||
<ProjectConfiguration Include="Debug|x64">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ProjectConfiguration>
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||||||
<ProjectConfiguration Include="Release|x64">
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Configuration>Release</Configuration>
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||||||
<Platform>x64</Platform>
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<Platform>x64</Platform>
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||||||
</ProjectConfiguration>
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</ProjectConfiguration>
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||||||
</ItemGroup>
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</ItemGroup>
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||||||
<PropertyGroup Label="Globals">
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<PropertyGroup Label="Globals">
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||||||
<ProjectGuid>{CD7EACA5-A639-4264-9F8D-5044F8489A15}</ProjectGuid>
|
<ProjectGuid>{CD7EACA5-A639-4264-9F8D-5044F8489A15}</ProjectGuid>
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||||||
<Keyword>Win32Proj</Keyword>
|
<Keyword>Win32Proj</Keyword>
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||||||
<RootNamespace>SampleApp</RootNamespace>
|
<RootNamespace>SampleApp</RootNamespace>
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||||||
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
|
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
|
</PropertyGroup>
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||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||||
<ConfigurationType>Application</ConfigurationType>
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<ConfigurationType>Application</ConfigurationType>
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||||||
<UseDebugLibraries>true</UseDebugLibraries>
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<UseDebugLibraries>true</UseDebugLibraries>
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||||||
<PlatformToolset>v141</PlatformToolset>
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<PlatformToolset>v141</PlatformToolset>
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||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
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||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
<PlatformToolset>v141</PlatformToolset>
|
<PlatformToolset>v141</PlatformToolset>
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
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||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
<PlatformToolset>v141</PlatformToolset>
|
<PlatformToolset>v141</PlatformToolset>
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
<PlatformToolset>v141</PlatformToolset>
|
<PlatformToolset>v141</PlatformToolset>
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
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||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
<ImportGroup Label="ExtensionSettings">
|
<ImportGroup Label="ExtensionSettings">
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
<ImportGroup Label="Shared">
|
<ImportGroup Label="Shared">
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
<PropertyGroup Label="UserMacros" />
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<PropertyGroup Label="UserMacros" />
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||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||||
<LinkIncremental>true</LinkIncremental>
|
<LinkIncremental>true</LinkIncremental>
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||||||
</PropertyGroup>
|
</PropertyGroup>
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||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||||
<LinkIncremental>true</LinkIncremental>
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<LinkIncremental>true</LinkIncremental>
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||||||
</PropertyGroup>
|
</PropertyGroup>
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||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||||
<LinkIncremental>false</LinkIncremental>
|
<LinkIncremental>false</LinkIncremental>
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||||||
</PropertyGroup>
|
</PropertyGroup>
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||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||||
<LinkIncremental>false</LinkIncremental>
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<LinkIncremental>false</LinkIncremental>
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||||||
</PropertyGroup>
|
</PropertyGroup>
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||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||||
<ClCompile>
|
<ClCompile>
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||||||
<PrecompiledHeader>
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<PrecompiledHeader>
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||||||
</PrecompiledHeader>
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</PrecompiledHeader>
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||||||
<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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||||||
<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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||||||
<AdditionalIncludeDirectories>$(SolutionDir)\..\Inc\</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\Inc\</AdditionalIncludeDirectories>
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||||||
</ClCompile>
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</ClCompile>
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||||||
<Link>
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<Link>
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||||||
<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
<AdditionalLibraryDirectories>$(SolutionDir)\..\Lib\</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>$(SolutionDir)\..\Lib\</AdditionalLibraryDirectories>
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||||||
<AdditionalDependencies>dgVoodooAPI.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>dgVoodooAPI.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<PrecompiledHeader>
|
<PrecompiledHeader>
|
||||||
</PrecompiledHeader>
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</PrecompiledHeader>
|
||||||
<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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||||||
<Optimization>Disabled</Optimization>
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<Optimization>Disabled</Optimization>
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||||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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||||||
</ClCompile>
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</ClCompile>
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||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
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||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||||
<ClCompile>
|
<ClCompile>
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||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
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||||||
<PrecompiledHeader>
|
<PrecompiledHeader>
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||||||
</PrecompiledHeader>
|
</PrecompiledHeader>
|
||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
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||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<AdditionalIncludeDirectories>$(SolutionDir)\..\Inc\</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SolutionDir)\..\Inc\</AdditionalIncludeDirectories>
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||||||
</ClCompile>
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</ClCompile>
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||||||
<Link>
|
<Link>
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||||||
<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||||
<OptimizeReferences>true</OptimizeReferences>
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<OptimizeReferences>true</OptimizeReferences>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
<AdditionalLibraryDirectories>$(SolutionDir)\..\Lib\</AdditionalLibraryDirectories>
|
<AdditionalLibraryDirectories>$(SolutionDir)\..\Lib\</AdditionalLibraryDirectories>
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||||||
<AdditionalDependencies>dgVoodooAPI.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>dgVoodooAPI.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||||
<ClCompile>
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<ClCompile>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
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||||||
<PrecompiledHeader>
|
<PrecompiledHeader>
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||||||
</PrecompiledHeader>
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</PrecompiledHeader>
|
||||||
<Optimization>MaxSpeed</Optimization>
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<Optimization>MaxSpeed</Optimization>
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||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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||||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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||||||
</ClCompile>
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</ClCompile>
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||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\Inc\APIDebugObj.hpp" />
|
<ClInclude Include="..\Inc\APIDebugObj.hpp" />
|
||||||
<ClInclude Include="..\Inc\APIObject.hpp" />
|
<ClInclude Include="..\Inc\APIObject.hpp" />
|
||||||
<ClInclude Include="..\Inc\APITypes.h" />
|
<ClInclude Include="..\Inc\APITypes.h" />
|
||||||
<ClInclude Include="..\Inc\dgVoodooConfig.hpp" />
|
<ClInclude Include="..\Inc\dgVoodooConfig.hpp" />
|
||||||
<ClInclude Include="..\Inc\IAPIDataStream.hpp" />
|
<ClInclude Include="..\Inc\IAPIDataStream.hpp" />
|
||||||
<ClInclude Include="..\Inc\IConfig.hpp" />
|
<ClInclude Include="..\Inc\IConfig.hpp" />
|
||||||
<ClInclude Include="..\Inc\ICPLDDI.hpp" />
|
<ClInclude Include="..\Inc\ICPLDDI.hpp" />
|
||||||
<ClInclude Include="..\Inc\IIniParser.hpp" />
|
<ClInclude Include="..\Inc\IIniParser.hpp" />
|
||||||
<ClInclude Include="..\Inc\IMainFactory.hpp" />
|
<ClInclude Include="..\Inc\IMainFactory.hpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="SampleApp.cpp" />
|
<ClCompile Include="SampleApp.cpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
<ImportGroup Label="ExtensionTargets">
|
<ImportGroup Label="ExtensionTargets">
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
</Project>
|
</Project>
|
@ -1,10 +1,10 @@
|
|||||||
Color1 = BLUE
|
Color1 = BLUE
|
||||||
|
|
||||||
[Geometry]
|
[Geometry]
|
||||||
Shapes1 = rectangle, triangle
|
Shapes1 = rectangle, triangle
|
||||||
Shapes2 = "rotated rectangle" circle
|
Shapes2 = "rotated rectangle" circle
|
||||||
Shapes3 =
|
Shapes3 =
|
||||||
|
|
||||||
[Topology] []
|
[Topology] []
|
||||||
|
|
||||||
Color2 = red R:255 G:0 B:0
|
Color2 = red R:255 G:0 B:0
|
Loading…
x
Reference in New Issue
Block a user