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mirror of https://github.com/dege-diosg/dgVoodoo2 synced 2024-07-08 20:51:02 +02:00

Fixing gitignore

This commit is contained in:
Dege 2021-04-09 09:00:30 +02:00
parent b8ac73e082
commit 645b03f92e
8 changed files with 227 additions and 220 deletions

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.gitignore vendored Normal file
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
.vs/

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{
"CurrentProjectSetting": "No Configurations"
}

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# dgVoodoo2 # dgVoodoo2
Glide/DirectX implementation on D3D11/12 Glide/DirectX implementation on D3D11/12
<ul> <ul>
<li>Play your old Glide and DirectX games even on the latest, modern version of Windows.</li> <li>Play your old Glide and DirectX games even on the latest, modern version of Windows.</li>
<li>Glide, Glide2, Glide3 and Glide3 Napalm versions are available</li> <li>Glide, Glide2, Glide3 and Glide3 Napalm versions are available</li>
<li>DirectDraw, D3D3/5/6/7, D3D8 and D3D9 are all available too</li> <li>DirectDraw, D3D3/5/6/7, D3D8 and D3D9 are all available too</li>
<li>Good compatiblity with the original libraries, I think.</li> <li>Good compatiblity with the original libraries, I think.</li>
<li>You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.</li> <li>You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.</li>
<li>Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.</li> <li>Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.</li>
<li>You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.</li> <li>You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.</li>
<li>For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just apply simple pixel multiplication.</li> <li>For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just apply simple pixel multiplication.</li>
<li>You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.</li> <li>You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.</li>
</ul> </ul>
Thanks for the Vogons community for providing me useful feedbacks! Thanks for the Vogons community for providing me useful feedbacks!

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Color1 = BLUE Color1 = BLUE
[Geometry] [Geometry]
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