diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..b9d8099
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,10 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+
+# User-specific files
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+.vs/
\ No newline at end of file
diff --git a/.vs/ProjectSettings.json b/.vs/ProjectSettings.json
deleted file mode 100644
index 0cf5ea5..0000000
--- a/.vs/ProjectSettings.json
+++ /dev/null
@@ -1,3 +0,0 @@
-{
- "CurrentProjectSetting": "No Configurations"
-}
\ No newline at end of file
diff --git a/.vs/dgVoodoo2/v16/Browse.VC.db b/.vs/dgVoodoo2/v16/Browse.VC.db
deleted file mode 100644
index a7735a3..0000000
Binary files a/.vs/dgVoodoo2/v16/Browse.VC.db and /dev/null differ
diff --git a/.vs/slnx.sqlite b/.vs/slnx.sqlite
deleted file mode 100644
index d709521..0000000
Binary files a/.vs/slnx.sqlite and /dev/null differ
diff --git a/README.md b/README.md
index 31e11ca..eaa9f5c 100644
--- a/README.md
+++ b/README.md
@@ -1,16 +1,16 @@
-# dgVoodoo2
-Glide/DirectX implementation on D3D11/12
-
-
-
Play your old Glide and DirectX games even on the latest, modern version of Windows.
-
Glide, Glide2, Glide3 and Glide3 Napalm versions are available
-
DirectDraw, D3D3/5/6/7, D3D8 and D3D9 are all available too
-
Good compatiblity with the original libraries, I think.
-
You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.
-
Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.
-
You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.
-
For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just apply simple pixel multiplication.
-
You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.
-
-
-Thanks for the Vogons community for providing me useful feedbacks!
+# dgVoodoo2
+Glide/DirectX implementation on D3D11/12
+
+
+
Play your old Glide and DirectX games even on the latest, modern version of Windows.
+
Glide, Glide2, Glide3 and Glide3 Napalm versions are available
+
DirectDraw, D3D3/5/6/7, D3D8 and D3D9 are all available too
+
Good compatiblity with the original libraries, I think.
+
You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.
+
Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.
+
You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.
+
For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just apply simple pixel multiplication.
+
You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.