mirror of
https://github.com/dege-diosg/dgVoodoo2
synced 2024-07-08 20:51:02 +02:00
Fixing gitignore
This commit is contained in:
parent
b8ac73e082
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.gitignore
vendored
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.gitignore
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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||||
*.suo
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*.user
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*.userosscache
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*.sln.docstates
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.vs/
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{
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"CurrentProjectSetting": "No Configurations"
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.vs/slnx.sqlite
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.vs/slnx.sqlite
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32
README.md
32
README.md
@ -1,16 +1,16 @@
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# dgVoodoo2
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Glide/DirectX implementation on D3D11/12
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<ul>
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<li>Play your old Glide and DirectX games even on the latest, modern version of Windows.</li>
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||||
<li>Glide, Glide2, Glide3 and Glide3 Napalm versions are available</li>
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||||
<li>DirectDraw, D3D3/5/6/7, D3D8 and D3D9 are all available too</li>
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||||
<li>Good compatiblity with the original libraries, I think.</li>
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||||
<li>You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.</li>
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||||
<li>Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.</li>
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||||
<li>You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.</li>
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||||
<li>For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just apply simple pixel multiplication.</li>
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||||
<li>You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.</li>
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||||
</ul>
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||||
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||||
Thanks for the Vogons community for providing me useful feedbacks!
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||||
# dgVoodoo2
|
||||
Glide/DirectX implementation on D3D11/12
|
||||
|
||||
<ul>
|
||||
<li>Play your old Glide and DirectX games even on the latest, modern version of Windows.</li>
|
||||
<li>Glide, Glide2, Glide3 and Glide3 Napalm versions are available</li>
|
||||
<li>DirectDraw, D3D3/5/6/7, D3D8 and D3D9 are all available too</li>
|
||||
<li>Good compatiblity with the original libraries, I think.</li>
|
||||
<li>You can force the resolution and even MSAA for both Glide and DirectX which can really improve the appearance of games with hardwired low-resolution support.</li>
|
||||
<li>Support for hw/driver compatibility with some really old videocards like GF4 Ti4800 and ATI Radeon 8500 is also available for rare games needing that.</li>
|
||||
<li>You can force windowed appearance and simple color-management and dithering (retro feeling) as postprocess effects.</li>
|
||||
<li>For really old games running at their original low resolution you can upscale the image with various resampling filters like bicubic and lanczos. Or just apply simple pixel multiplication.</li>
|
||||
<li>You get a lot of configurable elements, either through the GUI CPL app or manually with a texteditor, if you know what you are doing.</li>
|
||||
</ul>
|
||||
|
||||
Thanks for the Vogons community for providing me useful feedbacks!
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||||
|
@ -1,22 +1,22 @@
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<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)\..\Inc\</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\..\Lib\</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>dgVoodooAPI.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\Inc\APIDebugObj.hpp" />
|
||||
<ClInclude Include="..\Inc\APIObject.hpp" />
|
||||
<ClInclude Include="..\Inc\APITypes.h" />
|
||||
<ClInclude Include="..\Inc\dgVoodooConfig.hpp" />
|
||||
<ClInclude Include="..\Inc\IAPIDataStream.hpp" />
|
||||
<ClInclude Include="..\Inc\IConfig.hpp" />
|
||||
<ClInclude Include="..\Inc\ICPLDDI.hpp" />
|
||||
<ClInclude Include="..\Inc\IIniParser.hpp" />
|
||||
<ClInclude Include="..\Inc\IMainFactory.hpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="SampleApp.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -1,10 +1,10 @@
|
||||
Color1 = BLUE
|
||||
|
||||
[Geometry]
|
||||
Shapes1 = rectangle, triangle
|
||||
Shapes2 = "rotated rectangle" circle
|
||||
Shapes3 =
|
||||
|
||||
[Topology] []
|
||||
|
||||
Color1 = BLUE
|
||||
|
||||
[Geometry]
|
||||
Shapes1 = rectangle, triangle
|
||||
Shapes2 = "rotated rectangle" circle
|
||||
Shapes3 =
|
||||
|
||||
[Topology] []
|
||||
|
||||
Color2 = red R:255 G:0 B:0
|
Loading…
x
Reference in New Issue
Block a user