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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-23 08:52:25 +01:00
cnc-ddraw/src/mouse.c
2021-06-18 04:08:22 +02:00

96 lines
2.8 KiB
C

#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "dd.h"
#include "hook.h"
void mouse_lock()
{
if (g_ddraw->devmode || g_ddraw->bnet_active)
return;
if (g_hook_active && !g_ddraw->locked)
{
RECT rc = {
g_ddraw->render.viewport.x,
g_ddraw->render.viewport.y,
g_ddraw->width + g_ddraw->render.viewport.x,
g_ddraw->height + g_ddraw->render.viewport.y,
};
if (g_ddraw->adjmouse)
{
rc.right = g_ddraw->render.viewport.width + g_ddraw->render.viewport.x;
rc.bottom = g_ddraw->render.viewport.height + g_ddraw->render.viewport.y;
}
real_MapWindowPoints(g_ddraw->hwnd, HWND_DESKTOP, (LPPOINT)&rc, 2);
rc.bottom -= (LONG)((g_ddraw->mouse_y_adjust * 2) * g_ddraw->render.scale_h);
int cur_x = InterlockedExchangeAdd((LONG*)&g_ddraw->cursor.x, 0);
int cur_y = InterlockedExchangeAdd((LONG*)&g_ddraw->cursor.y, 0);
if (g_ddraw->adjmouse)
{
real_SetCursorPos(
(int)(rc.left + (cur_x * g_ddraw->render.scale_w)),
(int)(rc.top + ((cur_y - g_ddraw->mouse_y_adjust) * g_ddraw->render.scale_h)));
}
else
{
real_SetCursorPos(rc.left + cur_x, rc.top + cur_y - g_ddraw->mouse_y_adjust);
}
real_SetCursor(g_ddraw->old_cursor);
int game_count = (int)InterlockedExchangeAdd((LONG*)&g_ddraw->show_cursor_count, 0);
int cur_count = real_ShowCursor(TRUE) - 1;
real_ShowCursor(FALSE);
if (cur_count > game_count)
{
while (real_ShowCursor(FALSE) > game_count);
}
else if (cur_count < game_count)
{
while (real_ShowCursor(TRUE) < game_count);
}
real_ClipCursor(&rc);
g_ddraw->locked = TRUE;
}
}
void mouse_unlock()
{
if (g_ddraw->devmode || !g_hook_active)
return;
if (g_ddraw->locked)
{
g_ddraw->locked = FALSE;
RECT rc;
real_GetClientRect(g_ddraw->hwnd, &rc);
real_MapWindowPoints(g_ddraw->hwnd, HWND_DESKTOP, (LPPOINT)&rc, 2);
CURSORINFO ci = { .cbSize = sizeof(CURSORINFO) };
if (real_GetCursorInfo(&ci) && ci.flags == 0)
{
while (real_ShowCursor(TRUE) < 0);
}
real_SetCursor(LoadCursor(NULL, IDC_ARROW));
real_ClipCursor(NULL);
int cur_x = InterlockedExchangeAdd((LONG*)&g_ddraw->cursor.x, 0);
int cur_y = InterlockedExchangeAdd((LONG*)&g_ddraw->cursor.y, 0);
real_SetCursorPos(
(int)(rc.left + g_ddraw->render.viewport.x + (cur_x * g_ddraw->render.scale_w)),
(int)(rc.top + g_ddraw->render.viewport.y + ((cur_y + g_ddraw->mouse_y_adjust) * g_ddraw->render.scale_h)));
}
}