#define WIN32_LEAN_AND_MEAN #include #include "dd.h" #include "hook.h" void mouse_lock() { if (g_ddraw->devmode || g_ddraw->bnet_active) return; if (g_hook_active && !g_ddraw->locked) { RECT rc = { g_ddraw->render.viewport.x, g_ddraw->render.viewport.y, g_ddraw->width + g_ddraw->render.viewport.x, g_ddraw->height + g_ddraw->render.viewport.y, }; if (g_ddraw->adjmouse) { rc.right = g_ddraw->render.viewport.width + g_ddraw->render.viewport.x; rc.bottom = g_ddraw->render.viewport.height + g_ddraw->render.viewport.y; } real_MapWindowPoints(g_ddraw->hwnd, HWND_DESKTOP, (LPPOINT)&rc, 2); rc.bottom -= (LONG)((g_ddraw->mouse_y_adjust * 2) * g_ddraw->render.scale_h); int cur_x = InterlockedExchangeAdd((LONG*)&g_ddraw->cursor.x, 0); int cur_y = InterlockedExchangeAdd((LONG*)&g_ddraw->cursor.y, 0); if (g_ddraw->adjmouse) { real_SetCursorPos( (int)(rc.left + (cur_x * g_ddraw->render.scale_w)), (int)(rc.top + ((cur_y - g_ddraw->mouse_y_adjust) * g_ddraw->render.scale_h))); } else { real_SetCursorPos(rc.left + cur_x, rc.top + cur_y - g_ddraw->mouse_y_adjust); } real_SetCursor(g_ddraw->old_cursor); int game_count = (int)InterlockedExchangeAdd((LONG*)&g_ddraw->show_cursor_count, 0); int cur_count = real_ShowCursor(TRUE) - 1; real_ShowCursor(FALSE); if (cur_count > game_count) { while (real_ShowCursor(FALSE) > game_count); } else if (cur_count < game_count) { while (real_ShowCursor(TRUE) < game_count); } real_ClipCursor(&rc); g_ddraw->locked = TRUE; } } void mouse_unlock() { if (g_ddraw->devmode || !g_hook_active) return; if (g_ddraw->locked) { g_ddraw->locked = FALSE; RECT rc; real_GetClientRect(g_ddraw->hwnd, &rc); real_MapWindowPoints(g_ddraw->hwnd, HWND_DESKTOP, (LPPOINT)&rc, 2); CURSORINFO ci = { .cbSize = sizeof(CURSORINFO) }; if (real_GetCursorInfo(&ci) && ci.flags == 0) { while (real_ShowCursor(TRUE) < 0); } real_SetCursor(LoadCursor(NULL, IDC_ARROW)); real_ClipCursor(NULL); int cur_x = InterlockedExchangeAdd((LONG*)&g_ddraw->cursor.x, 0); int cur_y = InterlockedExchangeAdd((LONG*)&g_ddraw->cursor.y, 0); real_SetCursorPos( (int)(rc.left + g_ddraw->render.viewport.x + (cur_x * g_ddraw->render.scale_w)), (int)(rc.top + g_ddraw->render.viewport.y + ((cur_y + g_ddraw->mouse_y_adjust) * g_ddraw->render.scale_h))); } }