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https://github.com/FunkyFr3sh/cnc-ddraw.git
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123 lines
4.7 KiB
C
123 lines
4.7 KiB
C
#pragma once
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#include "glcorearb.h"
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// wgl
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typedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTPROC)(HDC);
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typedef BOOL (APIENTRYP PFNWGLDELETECONTEXTPROC)(HGLRC);
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typedef PROC (APIENTRYP PFNWGLGETPROCADDRESSPROC)(LPCSTR);
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typedef BOOL (APIENTRYP PFNWGLMAKECURRENTPROC)(HDC, HGLRC);
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typedef void (APIENTRYP PFNWGLSWAPINTERVALEXTPROC) (int interval);
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typedef const char* (APIENTRYP PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
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extern PFNWGLCREATECONTEXTPROC xwglCreateContext;
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extern PFNWGLDELETECONTEXTPROC xwglDeleteContext;
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extern PFNWGLGETPROCADDRESSPROC xwglGetProcAddress;
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extern PFNWGLMAKECURRENTPROC xwglMakeCurrent;
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extern PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
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extern PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB;
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//compat profile only --->
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#define GL_LUMINANCE 0x1909
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#define GL_LUMINANCE8 0x8040
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typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);
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typedef void (APIENTRYP PFNGLENDPROC)(void);
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typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
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typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
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extern PFNGLBEGINPROC glBegin;
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extern PFNGLENDPROC glEnd;
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extern PFNGLTEXCOORD2FPROC glTexCoord2f;
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extern PFNGLVERTEX2FPROC glVertex2f;
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// <--- compat profile only
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BOOL OpenGL_LoadDll();
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void OpenGL_Init();
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BOOL OpenGL_ExtExists(char *ext, HDC hdc);
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GLuint OpenGL_BuildProgram(const GLchar *vertSource, const GLchar *fragSource);
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GLuint OpenGL_BuildProgramFromFile(const char *filePath);
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extern PFNGLVIEWPORTPROC glViewport;
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extern PFNGLBINDTEXTUREPROC glBindTexture;
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extern PFNGLGENTEXTURESPROC glGenTextures;
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extern PFNGLTEXPARAMETERIPROC glTexParameteri;
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extern PFNGLDELETETEXTURESPROC glDeleteTextures;
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extern PFNGLTEXIMAGE2DPROC glTexImage2D;
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extern PFNGLDRAWELEMENTSPROC glDrawElements;
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extern PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
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extern PFNGLGETERRORPROC glGetError;
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extern PFNGLGETSTRINGPROC glGetString;
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extern PFNGLGETTEXIMAGEPROC glGetTexImage;
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extern PFNGLPIXELSTOREIPROC glPixelStorei;
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extern PFNGLENABLEPROC glEnable;
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extern PFNGLCLEARPROC glClear;
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extern PFNGLCREATEPROGRAMPROC glCreateProgram;
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extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
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extern PFNGLUSEPROGRAMPROC glUseProgram;
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extern PFNGLATTACHSHADERPROC glAttachShader;
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extern PFNGLDETACHSHADERPROC glDetachShader;
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extern PFNGLLINKPROGRAMPROC glLinkProgram;
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extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
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extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
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extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
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extern PFNGLUNIFORM1IPROC glUniform1i;
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extern PFNGLUNIFORM1IVPROC glUniform1iv;
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extern PFNGLUNIFORM2IVPROC glUniform2iv;
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extern PFNGLUNIFORM3IVPROC glUniform3iv;
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extern PFNGLUNIFORM4IVPROC glUniform4iv;
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extern PFNGLUNIFORM1FPROC glUniform1f;
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extern PFNGLUNIFORM1FVPROC glUniform1fv;
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extern PFNGLUNIFORM2FVPROC glUniform2fv;
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extern PFNGLUNIFORM3FVPROC glUniform3fv;
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extern PFNGLUNIFORM4FVPROC glUniform4fv;
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extern PFNGLUNIFORM4FPROC glUniform4f;
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extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
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extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
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extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
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extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
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extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
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extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
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extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
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extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
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extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
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extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
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extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
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extern PFNGLCREATESHADERPROC glCreateShader;
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extern PFNGLDELETESHADERPROC glDeleteShader;
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extern PFNGLSHADERSOURCEPROC glShaderSource;
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extern PFNGLCOMPILESHADERPROC glCompileShader;
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extern PFNGLGETSHADERIVPROC glGetShaderiv;
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extern PFNGLGENBUFFERSPROC glGenBuffers;
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extern PFNGLBINDBUFFERPROC glBindBuffer;
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extern PFNGLBUFFERDATAPROC glBufferData;
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extern PFNGLMAPBUFFERPROC glMapBuffer;
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extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
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extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
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extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
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extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
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extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
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extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
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extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
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extern PFNGLACTIVETEXTUREPROC glActiveTexture;
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extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
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extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
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extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
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extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
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extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
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extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
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extern PFNGLTEXBUFFERPROC glTexBuffer;
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extern HMODULE OpenGL_hModule;
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extern BOOL OpenGL_GotVersion2;
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extern BOOL OpenGL_GotVersion3;
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extern char OpenGL_Version[];
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