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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-22 16:46:16 +01:00
cnc-ddraw/src/keyboard.c
2024-09-07 12:52:35 +02:00

111 lines
2.6 KiB
C

#include <windows.h>
#include "debug.h"
#include "hook.h"
#include "dd.h"
#include "utils.h"
#include "config.h"
#include "keyboard.h"
#include "mouse.h"
#include "screenshot.h"
HHOOK g_keyboard_hook;
void keyboard_hook_init()
{
if (g_keyboard_hook && UnhookWindowsHookEx(g_keyboard_hook))
{
g_keyboard_hook = NULL;
}
if (!g_ddraw.gui_thread_id)
return;
g_keyboard_hook =
real_SetWindowsHookExA(
WH_KEYBOARD,
keyboard_hook_proc,
NULL,
g_ddraw.gui_thread_id);
}
void keyboard_hook_exit()
{
if (g_keyboard_hook)
{
UnhookWindowsHookEx(g_keyboard_hook);
}
}
LRESULT CALLBACK keyboard_hook_proc(int code, WPARAM wParam, LPARAM lParam)
{
if (code < 0 || !wParam)
return CallNextHookEx(g_keyboard_hook, code, wParam, lParam);
BOOL alt_down = !!(lParam & (1 << 29));
BOOL key_down = !(lParam & (1 << 30));
BOOL key_up = !!(lParam & (1 << 31));
//TRACE("VK_MENU - wParam=%u, key_down=%u, key_up=%u, alt_down=%u\n", wParam, key_down, key_up, alt_down);
if (wParam == VK_MENU && (key_up || key_down)) /* Fix for alt key being stuck on alt+tab in some games */
{
g_ddraw.alt_key_down = alt_down;
}
if (wParam == g_config.hotkeys.toggle_fullscreen && alt_down)
{
if (key_down)
util_toggle_fullscreen();
return 1;
}
if (wParam == g_config.hotkeys.toggle_maximize &&
g_config.resizable &&
g_config.windowed &&
!g_config.fullscreen &&
alt_down)
{
if (key_down)
util_toggle_maximize();
return 1;
}
if (g_config.homm_hack && wParam == VK_F4) /* Heroes of Might and Magic 3 and 4 */
{
if (key_down)
util_toggle_fullscreen();
return 1;
}
if (wParam == VK_CONTROL || wParam == g_config.hotkeys.unlock_cursor1)
{
if ((real_GetAsyncKeyState(VK_CONTROL) & 0x8000) &&
(real_GetAsyncKeyState(g_config.hotkeys.unlock_cursor1) & 0x8000))
{
mouse_unlock();
return 1;
}
}
if (wParam == g_config.hotkeys.unlock_cursor2 || wParam == VK_MENU || wParam == VK_CONTROL)
{
if ((real_GetAsyncKeyState(VK_RMENU) & 0x8000) &&
(real_GetAsyncKeyState(g_config.hotkeys.unlock_cursor2) & 0x8000))
{
mouse_unlock();
return 1;
}
}
if (key_up && wParam == g_config.hotkeys.screenshot)
{
ss_take_screenshot(g_ddraw.primary);
}
return CallNextHookEx(g_keyboard_hook, code, wParam, lParam);
}