#include #include "debug.h" #include "hook.h" #include "dd.h" #include "utils.h" #include "config.h" #include "keyboard.h" #include "mouse.h" #include "screenshot.h" HHOOK g_keyboard_hook; void keyboard_hook_init() { if (g_keyboard_hook && UnhookWindowsHookEx(g_keyboard_hook)) { g_keyboard_hook = NULL; } if (!g_ddraw.gui_thread_id) return; g_keyboard_hook = real_SetWindowsHookExA( WH_KEYBOARD, keyboard_hook_proc, NULL, g_ddraw.gui_thread_id); } void keyboard_hook_exit() { if (g_keyboard_hook) { UnhookWindowsHookEx(g_keyboard_hook); } } LRESULT CALLBACK keyboard_hook_proc(int code, WPARAM wParam, LPARAM lParam) { if (code < 0 || !wParam) return CallNextHookEx(g_keyboard_hook, code, wParam, lParam); BOOL alt_down = !!(lParam & (1 << 29)); BOOL key_down = !(lParam & (1 << 30)); BOOL key_up = !!(lParam & (1 << 31)); //TRACE("VK_MENU - wParam=%u, key_down=%u, key_up=%u, alt_down=%u\n", wParam, key_down, key_up, alt_down); if (wParam == VK_MENU && (key_up || key_down)) /* Fix for alt key being stuck on alt+tab in some games */ { g_ddraw.alt_key_down = alt_down; } if (wParam == g_config.hotkeys.toggle_fullscreen && alt_down) { if (key_down) util_toggle_fullscreen(); return 1; } if (wParam == g_config.hotkeys.toggle_maximize && g_config.resizable && g_config.windowed && !g_config.fullscreen && alt_down) { if (key_down) util_toggle_maximize(); return 1; } if (g_config.homm_hack && wParam == VK_F4) /* Heroes of Might and Magic 3 and 4 */ { if (key_down) util_toggle_fullscreen(); return 1; } if (wParam == VK_CONTROL || wParam == g_config.hotkeys.unlock_cursor1) { if ((real_GetAsyncKeyState(VK_CONTROL) & 0x8000) && (real_GetAsyncKeyState(g_config.hotkeys.unlock_cursor1) & 0x8000)) { mouse_unlock(); return 1; } } if (wParam == g_config.hotkeys.unlock_cursor2 || wParam == VK_MENU || wParam == VK_CONTROL) { if ((real_GetAsyncKeyState(VK_RMENU) & 0x8000) && (real_GetAsyncKeyState(g_config.hotkeys.unlock_cursor2) & 0x8000)) { mouse_unlock(); return 1; } } if (key_up && wParam == g_config.hotkeys.screenshot) { ss_take_screenshot(g_ddraw.primary); } return CallNextHookEx(g_keyboard_hook, code, wParam, lParam); }