mirror of
https://github.com/FunkyFr3sh/cnc-ddraw.git
synced 2025-03-19 23:59:36 +01:00
183 lines
5.7 KiB
C
183 lines
5.7 KiB
C
/*
|
|
* Copyright (c) 2010 Toni Spets <toni.spets@iki.fi>
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
|
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
|
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
#include <windows.h>
|
|
#include <stdio.h>
|
|
|
|
#include "main.h"
|
|
#include "surface.h"
|
|
|
|
#define CUTSCENE_WIDTH 640
|
|
#define CUTSCENE_HEIGHT 400
|
|
|
|
BOOL detect_cutscene();
|
|
|
|
DWORD WINAPI render_main(void)
|
|
{
|
|
int i,j;
|
|
HGLRC hRC;
|
|
|
|
int tex_width = ddraw->width > 1024 ? ddraw->width : 1024;
|
|
int tex_height = ddraw->height > 1024 ? ddraw->height : 1024;
|
|
float scale_w = 1.0f;
|
|
float scale_h = 1.0f;
|
|
int *tex = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, tex_width * tex_height * sizeof(int));
|
|
|
|
hRC = wglCreateContext( ddraw->render.hDC );
|
|
wglMakeCurrent( ddraw->render.hDC, hRC );
|
|
|
|
char *glext = (char *)glGetString(GL_EXTENSIONS);
|
|
|
|
if(glext && strstr(glext, "WGL_EXT_swap_control"))
|
|
{
|
|
BOOL (APIENTRY *wglSwapIntervalEXT)(int) = (BOOL (APIENTRY *)(int))wglGetProcAddress("wglSwapIntervalEXT");
|
|
if(wglSwapIntervalEXT)
|
|
{
|
|
if(ddraw->vsync)
|
|
{
|
|
wglSwapIntervalEXT(1);
|
|
}
|
|
else
|
|
{
|
|
wglSwapIntervalEXT(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
DWORD tick_start = 0;
|
|
DWORD tick_end = 0;
|
|
DWORD frame_len = 0;
|
|
|
|
if(ddraw->render.maxfps < 0)
|
|
{
|
|
ddraw->render.maxfps = ddraw->mode.dmDisplayFrequency;
|
|
}
|
|
|
|
if(ddraw->render.maxfps > 0)
|
|
{
|
|
frame_len = 1000.0f / ddraw->render.maxfps;
|
|
}
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex);
|
|
glViewport(0, 0, ddraw->render.width, ddraw->render.height);
|
|
|
|
if(ddraw->render.filter)
|
|
{
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
|
}
|
|
else
|
|
{
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
|
|
}
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
while(ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
|
|
{
|
|
scale_w = (float)ddraw->width/tex_width;
|
|
scale_h = (float)ddraw->height/tex_height;
|
|
|
|
if(ddraw->render.maxfps > 0)
|
|
{
|
|
tick_start = GetTickCount();
|
|
}
|
|
|
|
/* convert ddraw surface to opengl texture */
|
|
EnterCriticalSection(&ddraw->cs);
|
|
|
|
if(ddraw->primary && ddraw->primary->palette)
|
|
{
|
|
if(ddraw->vhack && detect_cutscene())
|
|
{
|
|
scale_w *= (float)CUTSCENE_WIDTH / ddraw->width;
|
|
scale_h *= (float)CUTSCENE_HEIGHT / ddraw->height;
|
|
|
|
if (ddraw->cursorclip.width != CUTSCENE_WIDTH || ddraw->cursorclip.height != CUTSCENE_HEIGHT)
|
|
{
|
|
ddraw->cursorclip.width = CUTSCENE_WIDTH;
|
|
ddraw->cursorclip.height = CUTSCENE_HEIGHT;
|
|
ddraw->cursor.x = CUTSCENE_WIDTH / 2;
|
|
ddraw->cursor.y = CUTSCENE_HEIGHT / 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ddraw->cursorclip.width != ddraw->width || ddraw->cursorclip.height != ddraw->height)
|
|
{
|
|
ddraw->cursorclip.width = ddraw->width;
|
|
ddraw->cursorclip.height = ddraw->height;
|
|
ddraw->cursor.x = ddraw->width / 2;
|
|
ddraw->cursor.y = ddraw->height / 2;
|
|
}
|
|
}
|
|
|
|
for(i=0; i<ddraw->height; i++)
|
|
{
|
|
for(j=0; j<ddraw->width; j++)
|
|
{
|
|
tex[i*ddraw->width+j] = ddraw->primary->palette->data_bgr[((unsigned char *)ddraw->primary->surface)[i*ddraw->primary->lPitch + j*ddraw->primary->lXPitch]];
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection(&ddraw->cs);
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ddraw->width, ddraw->height, GL_RGBA, GL_UNSIGNED_BYTE, tex);
|
|
|
|
glBegin(GL_TRIANGLE_FAN);
|
|
glTexCoord2f(0,0); glVertex2f(-1, 1);
|
|
glTexCoord2f(scale_w,0); glVertex2f( 1, 1);
|
|
glTexCoord2f(scale_w,scale_h); glVertex2f( 1, -1);
|
|
glTexCoord2f(0,scale_h); glVertex2f(-1, -1);
|
|
glEnd();
|
|
|
|
SwapBuffers(ddraw->render.hDC);
|
|
|
|
if(ddraw->render.maxfps > 0)
|
|
{
|
|
tick_end = GetTickCount();
|
|
|
|
if(tick_end - tick_start < frame_len)
|
|
{
|
|
Sleep( frame_len - (tick_end - tick_start) );
|
|
}
|
|
}
|
|
|
|
SetEvent(ddraw->render.ev);
|
|
}
|
|
|
|
HeapFree(GetProcessHeap(), 0, tex);
|
|
|
|
wglMakeCurrent(NULL, NULL);
|
|
wglDeleteContext(hRC);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static unsigned char getPixel(int x, int y)
|
|
{
|
|
return ((unsigned char *)ddraw->primary->surface)[y*ddraw->primary->lPitch + x*ddraw->primary->lXPitch];
|
|
}
|
|
|
|
BOOL detect_cutscene()
|
|
{
|
|
if(ddraw->width <= CUTSCENE_WIDTH || ddraw->height <= CUTSCENE_HEIGHT)
|
|
return FALSE;
|
|
|
|
return getPixel(CUTSCENE_WIDTH + 1, 0) == 0 || getPixel(CUTSCENE_WIDTH + 5, 1) == 0 ? TRUE : FALSE;
|
|
}
|