Toni Spets
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706874f7f9
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Implement GetSurfaceDesc, EnumAttachedSurfaces and Flip in IDirectDrawSurface, adds Carmageddon support to mainline
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2011-06-29 23:18:42 +03:00 |
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Toni Spets
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1521648a6e
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Move renderers out of surface
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2010-11-06 08:28:11 +02:00 |
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Toni Spets
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4e57e75652
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First take at real windowed mode, includes a hack for CnC and RA mouse
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2010-10-24 01:02:08 +03:00 |
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Toni Spets
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e07abb7e18
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Implement all IDirectDraw stubs, C&C now starts up on Wine
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2010-10-23 19:25:02 +03:00 |
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Toni Spets
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023794ae97
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Rework naming convention, fixes some C&C issues
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2010-10-23 17:04:01 +03:00 |
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Toni Spets
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cc21e924bb
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Switch to real ddraw for drawing, avoids windows ogl issues
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2010-10-23 00:15:11 +03:00 |
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Toni Spets
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5669fe3380
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Big cleanup, should now correctly release everything
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2010-10-17 21:38:40 +03:00 |
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Toni Spets
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0011c5272d
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Very fast rendering on Wine now
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2010-10-17 20:11:38 +03:00 |
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Toni Spets
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230c0e04b8
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Implement palettes, correct colors now
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2010-10-17 14:57:14 +03:00 |
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Toni Spets
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c3ed0a00b1
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Use game's own window for drawing, initial drawing with grayscale palette
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2010-10-17 14:19:48 +03:00 |
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Toni Spets
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ad037e718c
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Initialize OpenGL and clear the screen to blue on update
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2010-10-17 10:53:01 +03:00 |
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Toni Spets
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2d107d58b0
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Refactoring
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2010-10-17 09:09:30 +03:00 |
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Toni Spets
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31070a9662
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Set dwCaps in ddraw_GetCaps, Implement stub AddAttachedSurface
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2010-10-17 08:44:48 +03:00 |
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Toni Spets
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3c257aac86
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Use bpp from display mode for surfaces
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2010-10-17 00:41:14 +03:00 |
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Toni Spets
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4ffda7b73f
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Implement stub surface Blt, Lock and Unlock
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2010-10-16 22:10:25 +03:00 |
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Toni Spets
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f10aad6ffb
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Implement palette and surface with null methods
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2010-10-16 21:14:26 +03:00 |
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Toni Spets
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53137e4d8d
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Initial work
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2010-10-10 19:41:47 +03:00 |
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