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https://github.com/FunkyFr3sh/cnc-ddraw.git
synced 2025-03-24 17:49:52 +01:00
set catmull-rom-bilinear as the new default shader
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parent
48064d4ad3
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@ -151,7 +151,7 @@ void cfg_load()
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}
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}
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/* to do: read .glslp config file instead of the shader and apply the correct settings */
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/* to do: read .glslp config file instead of the shader and apply the correct settings */
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cfg_get_string("shader", "", g_ddraw->shader, sizeof(g_ddraw->shader));
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cfg_get_string("shader", "Shaders\\cubic\\catmull-rom-bilinear.glsl", g_ddraw->shader, sizeof(g_ddraw->shader));
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cfg_get_string("renderer", "auto", tmp, sizeof(tmp));
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cfg_get_string("renderer", "auto", tmp, sizeof(tmp));
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TRACE(" Using %s renderer\n", tmp);
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TRACE(" Using %s renderer\n", tmp);
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@ -276,7 +276,7 @@ static void cfg_create_ini()
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"\n"
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"\n"
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"; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders\n"
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"; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders\n"
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"; 2x scaling example: https://imgur.com/a/kxsM1oY - 4x scaling example: https://imgur.com/a/wjrhpFV\n"
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"; 2x scaling example: https://imgur.com/a/kxsM1oY - 4x scaling example: https://imgur.com/a/wjrhpFV\n"
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"shader=Shaders\\interpolation\\bilinear.glsl\n"
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"shader=Shaders\\cubic\\catmull-rom-bilinear.glsl\n"
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"\n"
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"\n"
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"; Window position, -32000 = center to screen\n"
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"; Window position, -32000 = center to screen\n"
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"posX=-32000\n"
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"posX=-32000\n"
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