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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-15 06:04:49 +01:00

adjust default shader path

This commit is contained in:
FunkyFr3sh 2024-02-08 22:54:16 +01:00
parent 0c5c9acecf
commit d147e91630

View File

@ -40,7 +40,7 @@ void cfg_load()
GET_INT(g_config.maxfps, "maxfps", -1);
GET_BOOL(g_config.vsync, "vsync", FALSE);
GET_BOOL(g_config.adjmouse, "adjmouse", TRUE);
GET_STRING("shader", "Shaders\\cubic\\catmull-rom-bilinear.glsl", g_config.shader, sizeof(g_config.shader));
GET_STRING("shader", "Shaders\\interpolation\\catmull-rom-bilinear.glsl", g_config.shader, sizeof(g_config.shader));
GET_INT(g_config.window_rect.left, "posX", -32000);
GET_INT(g_config.window_rect.top, "posY", -32000);
GET_STRING("renderer", "auto", g_config.renderer, sizeof(g_config.renderer));
@ -201,7 +201,7 @@ static void cfg_create_ini()
"; 2x scaling example: https://imgur.com/a/kxsM1oY - 4x scaling example: https://imgur.com/a/wjrhpFV\n"
"; You can specify a full path to a .glsl shader file here or use one of the values listed below\n"
"; Possible values: Nearest neighbor, Bilinear, Bicubic, Lanczos, xBR-lv2\n"
"shader=Shaders\\cubic\\catmull-rom-bilinear.glsl\n"
"shader=Shaders\\interpolation\\catmull-rom-bilinear.glsl\n"
"\n"
"; Window position, -32000 = center to screen\n"
"posX=-32000\n"