diff --git a/src/config.c b/src/config.c index bf37159..31f5a5f 100644 --- a/src/config.c +++ b/src/config.c @@ -40,7 +40,7 @@ void cfg_load() GET_INT(g_config.maxfps, "maxfps", -1); GET_BOOL(g_config.vsync, "vsync", FALSE); GET_BOOL(g_config.adjmouse, "adjmouse", TRUE); - GET_STRING("shader", "Shaders\\cubic\\catmull-rom-bilinear.glsl", g_config.shader, sizeof(g_config.shader)); + GET_STRING("shader", "Shaders\\interpolation\\catmull-rom-bilinear.glsl", g_config.shader, sizeof(g_config.shader)); GET_INT(g_config.window_rect.left, "posX", -32000); GET_INT(g_config.window_rect.top, "posY", -32000); GET_STRING("renderer", "auto", g_config.renderer, sizeof(g_config.renderer)); @@ -201,7 +201,7 @@ static void cfg_create_ini() "; 2x scaling example: https://imgur.com/a/kxsM1oY - 4x scaling example: https://imgur.com/a/wjrhpFV\n" "; You can specify a full path to a .glsl shader file here or use one of the values listed below\n" "; Possible values: Nearest neighbor, Bilinear, Bicubic, Lanczos, xBR-lv2\n" - "shader=Shaders\\cubic\\catmull-rom-bilinear.glsl\n" + "shader=Shaders\\interpolation\\catmull-rom-bilinear.glsl\n" "\n" "; Window position, -32000 = center to screen\n" "posX=-32000\n"