diff --git a/Makefile b/Makefile
index 2a0a627..5236281 100644
--- a/Makefile
+++ b/Makefile
@@ -12,7 +12,8 @@ FILES = src/debug.c \
src/render.c \
src/render_soft.c \
src/render_dummy.c \
- src/screenshot.c
+ src/screenshot.c \
+ src/opengl.c
all:
$(WINDRES) -J rc ddraw.rc ddraw.rc.o
diff --git a/cnc-ddraw.vcxproj b/cnc-ddraw.vcxproj
index 046fc0f..f2a42e5 100644
--- a/cnc-ddraw.vcxproj
+++ b/cnc-ddraw.vcxproj
@@ -15,6 +15,7 @@
+
@@ -28,6 +29,7 @@
+
diff --git a/cnc-ddraw.vcxproj.filters b/cnc-ddraw.vcxproj.filters
index 25cedeb..f336d63 100644
--- a/cnc-ddraw.vcxproj.filters
+++ b/cnc-ddraw.vcxproj.filters
@@ -45,36 +45,45 @@
Source Files
+
+ Source Files
+
-
+
Header Files
-
+
Header Files
-
+
Header Files
-
+
Header Files
-
+
Header Files
-
+
Header Files
-
+
Header Files
-
+
Header Files
-
+
Header Files
-
+
+ Header Files
+
+
+ Header Files
+
+
Header Files
diff --git a/inc/main.h b/inc/main.h
index 2f1e5d4..8b7aadb 100644
--- a/inc/main.h
+++ b/inc/main.h
@@ -60,7 +60,6 @@ typedef struct IDirectDrawImpl
int width;
int height;
int bpp;
- int filter;
HDC hDC;
int *tex;
@@ -87,7 +86,6 @@ typedef struct IDirectDrawImpl
BOOL incutscene;
DWORD (WINAPI *renderer)(void);
char screenshotKey;
- BOOL opengl_pbo;
BOOL fullscreen;
BOOL maintas;
BOOL fakecursorpos;
diff --git a/inc/opengl.h b/inc/opengl.h
new file mode 100644
index 0000000..806f53c
--- /dev/null
+++ b/inc/opengl.h
@@ -0,0 +1,64 @@
+#pragma once
+#include
+#include
+#include "glext.h"
+
+void OpenGL_Init();
+BOOL OpenGL_ExtExists(char *ext);
+GLuint OpenGL_BuildProgram(const GLchar **vertSource, const GLchar **fragSource);
+
+// Program
+extern PFNGLCREATEPROGRAMPROC glCreateProgram;
+extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
+extern PFNGLUSEPROGRAMPROC glUseProgram;
+extern PFNGLATTACHSHADERPROC glAttachShader;
+extern PFNGLDETACHSHADERPROC glDetachShader;
+extern PFNGLLINKPROGRAMPROC glLinkProgram;
+extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
+extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
+extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
+extern PFNGLUNIFORM1IPROC glUniform1i;
+extern PFNGLUNIFORM1IVPROC glUniform1iv;
+extern PFNGLUNIFORM2IVPROC glUniform2iv;
+extern PFNGLUNIFORM3IVPROC glUniform3iv;
+extern PFNGLUNIFORM4IVPROC glUniform4iv;
+extern PFNGLUNIFORM1FPROC glUniform1f;
+extern PFNGLUNIFORM1FVPROC glUniform1fv;
+extern PFNGLUNIFORM2FVPROC glUniform2fv;
+extern PFNGLUNIFORM3FVPROC glUniform3fv;
+extern PFNGLUNIFORM4FVPROC glUniform4fv;
+extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
+extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
+extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
+extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
+extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
+extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
+extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
+extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
+extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
+extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
+extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
+
+// Shader
+extern PFNGLCREATESHADERPROC glCreateShader;
+extern PFNGLDELETESHADERPROC glDeleteShader;
+extern PFNGLSHADERSOURCEPROC glShaderSource;
+extern PFNGLCOMPILESHADERPROC glCompileShader;
+extern PFNGLGETSHADERIVPROC glGetShaderiv;
+
+// VBO
+extern PFNGLGENBUFFERSPROC glGenBuffers;
+extern PFNGLBINDBUFFERPROC glBindBuffer;
+extern PFNGLBUFFERDATAPROC glBufferData;
+extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
+
+extern PFNGLGENBUFFERSARBPROC glGenBuffersARB;
+extern PFNGLBINDBUFFERARBPROC glBindBufferARB;
+extern PFNGLBUFFERDATAARBPROC glBufferDataARB;
+extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
+extern PFNGLMAPBUFFERARBPROC glMapBufferARB;
+extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
+
+extern PFNGLACTIVETEXTUREARBPROC glActiveTexture;
+extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
+extern PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f;
diff --git a/src/main.c b/src/main.c
index aca576f..f1b65b6 100644
--- a/src/main.c
+++ b/src/main.c
@@ -973,8 +973,6 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
"maxfps=0\n"
"; vertical synchronization, enable if you get tearing (OpenGL only)\n"
"vsync=false\n"
- "; scaling filter, nearest = sharp, linear = smooth (OpenGL only)\n"
- "filter=nearest\n"
"; automatic mouse sensitivity scaling\n"
"adjmouse=false\n"
"; enable C&C video resize hack, auto = auto-detect game, true = forced, false = disabled\n"
@@ -988,8 +986,6 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
"posY=-1\n"
"; Screenshot Hotkey, default = CTRL + G\n"
"screenshotKey=G\n"
- "; Use Pixel Buffer Objects (OpenGL only)\n"
- "opengl_pbo=false\n"
"; Fake cursor position for games that use GetCursorPos and expect to be in fullscreen\n"
"fakecursorpos=true\n"
"; Hide WM_ACTIVATEAPP messages to prevent freezing on alt+tab (Carmageddon)\n"
@@ -1000,16 +996,6 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
, fh);
fclose(fh);
}
-
- GetPrivateProfileStringA("ddraw", "opengl_pbo", "FALSE", tmp, sizeof(tmp), SettingsIniPath);
- if (tolower(tmp[0]) == 'n' || tolower(tmp[0]) == 'f' || tolower(tmp[0]) == 'd' || tmp[0] == '0')
- {
- This->opengl_pbo = FALSE;
- }
- else
- {
- This->opengl_pbo = TRUE;
- }
GetPrivateProfileStringA("ddraw", "windowed", "FALSE", tmp, sizeof(tmp), SettingsIniPath);
if (tolower(tmp[0]) == 'n' || tolower(tmp[0]) == 'f' || tolower(tmp[0]) == 'd' || tmp[0] == '0')
@@ -1078,16 +1064,6 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
This->render.bpp = 0;
}
- GetPrivateProfileStringA("ddraw", "filter", tmp, tmp, sizeof(tmp), SettingsIniPath);
- if (tolower(tmp[0]) == 'l' || tolower(tmp[3]) == 'l')
- {
- This->render.filter = 1;
- }
- else
- {
- This->render.filter = 0;
- }
-
GetPrivateProfileStringA("ddraw", "adjmouse", "FALSE", tmp, sizeof(tmp), SettingsIniPath);
if (tolower(tmp[0]) == 'y' || tolower(tmp[0]) == 't' || tolower(tmp[0]) == 'e' || tmp[0] == '1')
{
diff --git a/src/opengl.c b/src/opengl.c
new file mode 100644
index 0000000..401db73
--- /dev/null
+++ b/src/opengl.c
@@ -0,0 +1,196 @@
+#include
+#include
+#include "opengl.h"
+
+
+// Program
+PFNGLCREATEPROGRAMPROC glCreateProgram = NULL;
+PFNGLDELETEPROGRAMPROC glDeleteProgram = NULL;
+PFNGLUSEPROGRAMPROC glUseProgram = NULL;
+PFNGLATTACHSHADERPROC glAttachShader = NULL;
+PFNGLDETACHSHADERPROC glDetachShader = NULL;
+PFNGLLINKPROGRAMPROC glLinkProgram = NULL;
+PFNGLGETPROGRAMIVPROC glGetProgramiv = NULL;
+PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = NULL;
+PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = NULL;
+PFNGLUNIFORM1IPROC glUniform1i = NULL;
+PFNGLUNIFORM1IVPROC glUniform1iv = NULL;
+PFNGLUNIFORM2IVPROC glUniform2iv = NULL;
+PFNGLUNIFORM3IVPROC glUniform3iv = NULL;
+PFNGLUNIFORM4IVPROC glUniform4iv = NULL;
+PFNGLUNIFORM1FPROC glUniform1f = NULL;
+PFNGLUNIFORM1FVPROC glUniform1fv = NULL;
+PFNGLUNIFORM2FVPROC glUniform2fv = NULL;
+PFNGLUNIFORM3FVPROC glUniform3fv = NULL;
+PFNGLUNIFORM4FVPROC glUniform4fv = NULL;
+PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = NULL;
+PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation = NULL;
+PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f = NULL;
+PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv = NULL;
+PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv = NULL;
+PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv = NULL;
+PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = NULL;
+PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = NULL;
+PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = NULL;
+
+// Shader
+PFNGLCREATESHADERPROC glCreateShader = NULL;
+PFNGLDELETESHADERPROC glDeleteShader = NULL;
+PFNGLSHADERSOURCEPROC glShaderSource = NULL;
+PFNGLCOMPILESHADERPROC glCompileShader = NULL;
+PFNGLGETSHADERIVPROC glGetShaderiv = NULL;
+
+// VBO
+PFNGLGENBUFFERSPROC glGenBuffers = NULL;
+PFNGLBINDBUFFERPROC glBindBuffer = NULL;
+PFNGLBUFFERDATAPROC glBufferData = NULL;
+PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = NULL;
+
+PFNGLGENBUFFERSARBPROC glGenBuffersARB = NULL;
+PFNGLBINDBUFFERARBPROC glBindBufferARB = NULL;
+PFNGLBUFFERDATAARBPROC glBufferDataARB = NULL;
+PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB = NULL;
+PFNGLMAPBUFFERARBPROC glMapBufferARB = NULL;
+PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = NULL;
+
+PFNGLACTIVETEXTUREARBPROC glActiveTexture = NULL;
+PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture = NULL;
+PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f = NULL;
+
+void OpenGL_Init()
+{
+ // Program
+ glCreateProgram = (PFNGLCREATEPROGRAMPROC)wglGetProcAddress("glCreateProgram");
+ glDeleteProgram = (PFNGLDELETEPROGRAMPROC)wglGetProcAddress("glDeleteProgram");
+ glUseProgram = (PFNGLUSEPROGRAMPROC)wglGetProcAddress("glUseProgram");
+ glAttachShader = (PFNGLATTACHSHADERPROC)wglGetProcAddress("glAttachShader");
+ glDetachShader = (PFNGLDETACHSHADERPROC)wglGetProcAddress("glDetachShader");
+ glLinkProgram = (PFNGLLINKPROGRAMPROC)wglGetProcAddress("glLinkProgram");
+ glGetProgramiv = (PFNGLGETPROGRAMIVPROC)wglGetProcAddress("glGetProgramiv");
+ glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)wglGetProcAddress("glGetShaderInfoLog");
+ glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)wglGetProcAddress("glGetUniformLocation");
+ glUniform1i = (PFNGLUNIFORM1IPROC)wglGetProcAddress("glUniform1i");
+ glUniform1iv = (PFNGLUNIFORM1IVPROC)wglGetProcAddress("glUniform1iv");
+ glUniform2iv = (PFNGLUNIFORM2IVPROC)wglGetProcAddress("glUniform2iv");
+ glUniform3iv = (PFNGLUNIFORM3IVPROC)wglGetProcAddress("glUniform3iv");
+ glUniform4iv = (PFNGLUNIFORM4IVPROC)wglGetProcAddress("glUniform4iv");
+ glUniform1f = (PFNGLUNIFORM1FPROC)wglGetProcAddress("glUniform1f");
+ glUniform1fv = (PFNGLUNIFORM1FVPROC)wglGetProcAddress("glUniform1fv");
+ glUniform2fv = (PFNGLUNIFORM2FVPROC)wglGetProcAddress("glUniform2fv");
+ glUniform3fv = (PFNGLUNIFORM3FVPROC)wglGetProcAddress("glUniform3fv");
+ glUniform4fv = (PFNGLUNIFORM4FVPROC)wglGetProcAddress("glUniform4fv");
+ glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)wglGetProcAddress("glUniformMatrix4fv");
+ glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)wglGetProcAddress("glGetAttribLocation");
+ glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)wglGetProcAddress("glVertexAttrib1f");
+ glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)wglGetProcAddress("glVertexAttrib1fv");
+ glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)wglGetProcAddress("glVertexAttrib2fv");
+ glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)wglGetProcAddress("glVertexAttrib3fv");
+ glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)wglGetProcAddress("glVertexAttrib4fv");
+ glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)wglGetProcAddress("glEnableVertexAttribArray");
+ glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)wglGetProcAddress("glBindAttribLocation");
+
+ // Shader
+ glCreateShader = (PFNGLCREATESHADERPROC)wglGetProcAddress("glCreateShader");
+ glDeleteShader = (PFNGLDELETESHADERPROC)wglGetProcAddress("glDeleteShader");
+ glShaderSource = (PFNGLSHADERSOURCEPROC)wglGetProcAddress("glShaderSource");
+ glCompileShader = (PFNGLCOMPILESHADERPROC)wglGetProcAddress("glCompileShader");
+ glGetShaderiv = (PFNGLGETSHADERIVPROC)wglGetProcAddress("glGetShaderiv");
+
+ // VBO
+ glGenBuffers = (PFNGLGENBUFFERSPROC)wglGetProcAddress("glGenBuffers");
+ glBindBuffer = (PFNGLBINDBUFFERPROC)wglGetProcAddress("glBindBuffer");
+ glBufferData = (PFNGLBUFFERDATAPROC)wglGetProcAddress("glBufferData");
+ glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)wglGetProcAddress("glVertexAttribPointer");
+
+ glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)wglGetProcAddress("glGenBuffersARB");
+ glBindBufferARB = (PFNGLBINDBUFFERARBPROC)wglGetProcAddress("glBindBufferARB");
+ glBufferDataARB = (PFNGLBUFFERDATAARBPROC)wglGetProcAddress("glBufferDataARB");
+ glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)wglGetProcAddress("glDeleteBuffersARB");
+ glMapBufferARB = (PFNGLMAPBUFFERARBPROC)wglGetProcAddress("glMapBufferARB");
+ glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)wglGetProcAddress("glUnmapBufferARB");
+
+ glActiveTexture = (PFNGLACTIVETEXTUREARBPROC)wglGetProcAddress("glActiveTexture");
+ glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)wglGetProcAddress("glClientActiveTexture");
+ glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)wglGetProcAddress("glMultiTexCoord2f");
+}
+
+BOOL OpenGL_ExtExists(char *ext)
+{
+ char *glext = (char *)glGetString(GL_EXTENSIONS);
+ if (glext)
+ {
+ if (strstr(glext, ext))
+ return TRUE;
+ }
+ return FALSE;
+}
+
+GLuint OpenGL_BuildProgram(const GLchar **vertSource, const GLchar **fragSource)
+{
+ if (!glCreateShader || !glShaderSource || !glCompileShader || !glCreateProgram ||
+ !glAttachShader || !glLinkProgram || !glUseProgram)
+ return 0;
+
+ GLuint vertShader = glCreateShader(GL_VERTEX_SHADER);
+ GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER);
+
+ if (!vertShader || !fragShader)
+ return 0;
+
+ glShaderSource(vertShader, 1, vertSource, NULL);
+ glShaderSource(fragShader, 1, fragSource, NULL);
+
+ GLint isCompiled = 0;
+
+ glCompileShader(vertShader);
+ if (glGetShaderiv)
+ {
+ glGetShaderiv(vertShader, GL_COMPILE_STATUS, &isCompiled);
+ if (isCompiled == GL_FALSE)
+ {
+ if (glDeleteShader)
+ glDeleteShader(vertShader);
+
+ return 0;
+ }
+ }
+
+ glCompileShader(fragShader);
+ if (glGetShaderiv)
+ {
+ glGetShaderiv(fragShader, GL_COMPILE_STATUS, &isCompiled);
+ if (isCompiled == GL_FALSE)
+ {
+ if (glDeleteShader)
+ glDeleteShader(fragShader);
+
+ return 0;
+ }
+ }
+
+ GLuint program = glCreateProgram();
+ if (program)
+ {
+ glAttachShader(program, vertShader);
+ glAttachShader(program, fragShader);
+
+ glLinkProgram(program);
+
+ if (glGetProgramiv)
+ {
+ GLint isLinked = 0;
+ glGetProgramiv(program, GL_LINK_STATUS, &isLinked);
+ if (isLinked == GL_FALSE)
+ {
+ if (glDeleteProgram)
+ glDeleteProgram(program);
+
+ return 0;
+ }
+ }
+ }
+
+ return program;
+}
diff --git a/src/render.c b/src/render.c
index 773c22b..81648d0 100644
--- a/src/render.c
+++ b/src/render.c
@@ -1,101 +1,73 @@
/*
- * Copyright (c) 2010 Toni Spets
- *
- * Permission to use, copy, modify, and distribute this software for any
- * purpose with or without fee is hereby granted, provided that the above
- * copyright notice and this permission notice appear in all copies.
- *
- * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
- * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
- * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
- * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
- * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
- * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
- */
+* Copyright (c) 2010 Toni Spets
+*
+* Permission to use, copy, modify, and distribute this software for any
+* purpose with or without fee is hereby granted, provided that the above
+* copyright notice and this permission notice appear in all copies.
+*
+* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+*/
#include
#include
-
-#define GL_GLEXT_PROTOTYPES
-#include
-#include
-#include "glext.h"
-
+#include "opengl.h"
#include "main.h"
#include "surface.h"
+const GLchar *PaletteVertShaderSrc =
+ "# version 110\n"
+ "varying vec2 TexCoord0; \n"
+ "\n"
+ "void main(void)\n"
+ "{\n"
+ " gl_Position = ftransform(); \n"
+ " TexCoord0 = gl_MultiTexCoord0.xy; \n"
+ "}\n";
-PFNGLGENBUFFERSARBPROC pglGenBuffersARB = 0; // VBO Name Generation Procedure
-PFNGLBINDBUFFERARBPROC pglBindBufferARB = 0; // VBO Bind Procedure
-PFNGLBUFFERDATAARBPROC pglBufferDataARB = 0; // VBO Data Loading Procedure
-PFNGLDELETEBUFFERSARBPROC pglDeleteBuffersARB = 0; // VBO Deletion Procedure
-PFNGLMAPBUFFERARBPROC pglMapBufferARB = 0; // map VBO procedure
-PFNGLUNMAPBUFFERARBPROC pglUnmapBufferARB = 0; // unmap VBO procedure
-#define glGenBuffersARB pglGenBuffersARB
-#define glBindBufferARB pglBindBufferARB
-#define glBufferDataARB pglBufferDataARB
-#define glDeleteBuffersARB pglDeleteBuffersARB
-#define glMapBufferARB pglMapBufferARB
-#define glUnmapBufferARB pglUnmapBufferARB
+const GLchar *PaletteFragShaderSrc =
+ "//Fragment shader\n"
+ "#version 110\n"
+ "uniform sampler2D PaletteTex; \n"
+ "uniform sampler2D SurfaceTex; \n"
+ "varying vec2 TexCoord0; \n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " vec4 myindex = texture2D(SurfaceTex, TexCoord0); \n"
+ " vec4 texel = texture2D(PaletteTex, myindex.xy); \n"
+ " gl_FragColor = texel;\n"
+ "}\n";
-const GLenum PIXEL_FORMAT = GL_RGBA;
-GLuint pboIds[2];
-GLuint textureId;
-BOOL pboSupported = FALSE;
+GLuint SurfaceTexId, PaletteTexId;
+GLint SurfaceUniLoc, PaletteUniLoc;
+GLuint PaletteConvProgram;
BOOL detect_cutscene();
DWORD WINAPI render_main(void)
{
- int i,j;
- HGLRC hRC;
+ HGLRC hRC = wglCreateContext(ddraw->render.hDC);
+ wglMakeCurrent(ddraw->render.hDC, hRC);
- int tex_width = ddraw->width > 1024 ? ddraw->width : 1024;
- int tex_height = ddraw->height > 1024 ? ddraw->height : 1024;
- int tex_size = tex_width * tex_height * sizeof(int);
- float scale_w = 1.0f;
- float scale_h = 1.0f;
- int *tex = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, tex_size);
+ OpenGL_Init();
- hRC = wglCreateContext( ddraw->render.hDC );
- wglMakeCurrent( ddraw->render.hDC, hRC );
-
- char *glext = (char *)glGetString(GL_EXTENSIONS);
-
- if(glext)
+ if (OpenGL_ExtExists("WGL_EXT_swap_control"))
{
- if (strstr(glext, "WGL_EXT_swap_control"))
+ BOOL(APIENTRY *wglSwapIntervalEXT)(int) = (BOOL(APIENTRY *)(int))wglGetProcAddress("wglSwapIntervalEXT");
+ if (wglSwapIntervalEXT)
{
- BOOL (APIENTRY *wglSwapIntervalEXT)(int) = (BOOL (APIENTRY *)(int))wglGetProcAddress("wglSwapIntervalEXT");
- if(wglSwapIntervalEXT)
- {
- if(ddraw->vsync)
- {
- wglSwapIntervalEXT(1);
- }
- else
- {
- wglSwapIntervalEXT(0);
- }
- }
- }
- if (ddraw->opengl_pbo && strstr(glext, "GL_ARB_pixel_buffer_object"))
- {
- glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)wglGetProcAddress("glGenBuffersARB");
- glBindBufferARB = (PFNGLBINDBUFFERARBPROC)wglGetProcAddress("glBindBufferARB");
- glBufferDataARB = (PFNGLBUFFERDATAARBPROC)wglGetProcAddress("glBufferDataARB");
- glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)wglGetProcAddress("glDeleteBuffersARB");
- glMapBufferARB = (PFNGLMAPBUFFERARBPROC)wglGetProcAddress("glMapBufferARB");
- glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)wglGetProcAddress("glUnmapBufferARB");
-
- if(glGenBuffersARB && glBindBufferARB && glBufferDataARB &&
- glMapBufferARB && glUnmapBufferARB && glDeleteBuffersARB)
- {
- pboSupported = TRUE;
- }
+ if (ddraw->vsync)
+ wglSwapIntervalEXT(1);
+ else
+ wglSwapIntervalEXT(0);
}
}
@@ -103,51 +75,56 @@ DWORD WINAPI render_main(void)
DWORD tick_end = 0;
DWORD frame_len = 0;
- if(ddraw->render.maxfps < 0)
- {
+ if (ddraw->render.maxfps < 0)
ddraw->render.maxfps = ddraw->mode.dmDisplayFrequency;
- }
- if(ddraw->render.maxfps > 0)
- {
+ if (ddraw->render.maxfps > 0)
frame_len = 1000.0f / ddraw->render.maxfps;
- }
- glGenTextures(1, &textureId);
- glBindTexture(GL_TEXTURE_2D, textureId);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex_width, tex_height, 0, PIXEL_FORMAT, GL_UNSIGNED_BYTE, tex);
+ int tex_width = ddraw->width > 1024 ? ddraw->width : 1024;
+ int tex_height = ddraw->height > 1024 ? ddraw->height : 1024;
+ int tex_size = tex_width * tex_height * sizeof(int);
+ int *tex = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, tex_size);
+
+ if (!PaletteConvProgram)
+ PaletteConvProgram = OpenGL_BuildProgram(&PaletteVertShaderSrc, &PaletteFragShaderSrc);
+
+ // primary surface texture
+ glGenTextures(1, &SurfaceTexId);
+ glBindTexture(GL_TEXTURE_2D, SurfaceTexId);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ if (PaletteConvProgram)
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, tex_width, tex_height, 0, GL_RED, GL_UNSIGNED_BYTE, 0);
+ else
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex);
+
+ // palette texture
+ glGenTextures(1, &PaletteTexId);
+ glBindTexture(GL_TEXTURE_2D, PaletteTexId);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 256, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glViewport(
- ddraw->render.viewport.x, ddraw->render.viewport.y,
+ ddraw->render.viewport.x, ddraw->render.viewport.y,
ddraw->render.viewport.width, ddraw->render.viewport.height);
-
- if(ddraw->render.filter)
- {
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
- }
- else
- {
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
- }
-
+
glBindTexture(GL_TEXTURE_2D, 0);
-
- if(pboSupported)
+
+ if (PaletteConvProgram)
{
- glGenBuffersARB(2, pboIds);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[0]);
- glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, tex_size, 0, GL_STREAM_DRAW_ARB);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[1]);
- glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, tex_size, 0, GL_STREAM_DRAW_ARB);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glUseProgram(PaletteConvProgram);
+ SurfaceUniLoc = glGetUniformLocation(PaletteConvProgram, "SurfaceTex");
+ PaletteUniLoc = glGetUniformLocation(PaletteConvProgram, "PaletteTex");
}
-
+
glEnable(GL_TEXTURE_2D);
-
-
- while(ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
+
+ while (ddraw->render.run && WaitForSingleObject(ddraw->render.sem, INFINITE) != WAIT_FAILED)
{
#if _DEBUG
static DWORD tick_fps = 0;
@@ -161,122 +138,104 @@ DWORD WINAPI render_main(void)
}
frame_count++;
#endif
-
- static int index = 0;
- scale_w = (float)ddraw->width/tex_width;
- scale_h = (float)ddraw->height/tex_height;
-
- index = (index + 1) % 2;
- int nextIndex = (index + 1) % 2;
-
- if(ddraw->render.maxfps > 0)
- {
+
+ float scale_w = (float)ddraw->width / tex_width;
+ float scale_h = (float)ddraw->height / tex_height;
+
+ if (ddraw->render.maxfps > 0)
tick_start = timeGetTime();
+
+ if (PaletteConvProgram && glActiveTexture && glUniform1i)
+ {
+ glActiveTexture(GL_TEXTURE0);
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, PaletteTexId);
+ glUniform1i(PaletteUniLoc, 0);
+
+ glActiveTexture(GL_TEXTURE1);
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, SurfaceTexId);
+ glUniform1i(SurfaceUniLoc, 1);
}
- /* convert ddraw surface to opengl texture */
-
- if(pboSupported)
- {
- glBindTexture(GL_TEXTURE_2D, textureId);
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[index]);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ddraw->width, ddraw->height, PIXEL_FORMAT, GL_UNSIGNED_BYTE, 0);
- }
-
EnterCriticalSection(&ddraw->cs);
- if(ddraw->primary && ddraw->primary->palette)
+ if (ddraw->primary && ddraw->primary->palette)
{
- if(ddraw->vhack && detect_cutscene())
+ if (ddraw->vhack && detect_cutscene())
{
scale_w *= (float)CUTSCENE_WIDTH / ddraw->width;
scale_h *= (float)CUTSCENE_HEIGHT / ddraw->height;
if (!ddraw->incutscene)
- {
ddraw->incutscene = TRUE;
- }
}
else
{
if (ddraw->incutscene)
- {
ddraw->incutscene = FALSE;
- }
}
- if(pboSupported)
+ if (PaletteConvProgram)
{
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pboIds[nextIndex]);
-
- glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, tex_size, 0, GL_STREAM_DRAW_ARB);
- int *ptr = (int *)glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- if(ptr)
- {
- for(i=0; iheight; i++)
- {
- for(j=0; jwidth; j++)
- {
- ptr[i*ddraw->width+j] =
- ddraw->primary->palette->data_bgr[((unsigned char *)ddraw->primary->surface)[i*ddraw->primary->lPitch + j*ddraw->primary->lXPitch]];
- }
- }
-
- glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB);
- }
-
- glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
+ glBindTexture(GL_TEXTURE_2D, PaletteTexId);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256, 1, GL_RGBA, GL_UNSIGNED_BYTE, ddraw->primary->palette->data_bgr);
+
+ glBindTexture(GL_TEXTURE_2D, SurfaceTexId);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ddraw->width, ddraw->height, GL_RED, GL_UNSIGNED_BYTE, ddraw->primary->surface);
}
else
{
- for(i=0; iheight; i++)
+ int i, j;
+ for (i = 0; iheight; i++)
{
- for(j=0; jwidth; j++)
+ int i_dst = i*ddraw->width;
+ int i_src = i*ddraw->primary->lPitch;
+
+ for (j = 0; jwidth; j++)
{
- tex[i*ddraw->width+j] =
- ddraw->primary->palette->data_bgr[((unsigned char *)ddraw->primary->surface)[i*ddraw->primary->lPitch + j*ddraw->primary->lXPitch]];
+ tex[i_dst + j] =
+ ddraw->primary->palette->data_bgr[
+ ((unsigned char *)ddraw->primary->surface)[i_src + j*ddraw->primary->lXPitch]];
}
}
+
}
}
-
+
LeaveCriticalSection(&ddraw->cs);
- if (!pboSupported)
+ if (!PaletteConvProgram)
{
- glBindTexture(GL_TEXTURE_2D, textureId);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ddraw->width, ddraw->height, PIXEL_FORMAT, GL_UNSIGNED_BYTE, tex);
+ glBindTexture(GL_TEXTURE_2D, SurfaceTexId);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, ddraw->width, ddraw->height, GL_RGBA, GL_UNSIGNED_BYTE, tex);
}
glBegin(GL_TRIANGLE_FAN);
- glTexCoord2f(0,0); glVertex2f(-1, 1);
- glTexCoord2f(scale_w,0); glVertex2f( 1, 1);
- glTexCoord2f(scale_w,scale_h); glVertex2f( 1, -1);
- glTexCoord2f(0,scale_h); glVertex2f(-1, -1);
+ glTexCoord2f(0, 0); glVertex2f(-1, 1);
+ glTexCoord2f(scale_w, 0); glVertex2f(1, 1);
+ glTexCoord2f(scale_w, scale_h); glVertex2f(1, -1);
+ glTexCoord2f(0, scale_h); glVertex2f(-1, -1);
glEnd();
-
+
glBindTexture(GL_TEXTURE_2D, 0);
-
+
SwapBuffers(ddraw->render.hDC);
- if(ddraw->render.maxfps > 0)
- {
+ if (ddraw->render.maxfps > 0)
+ {
tick_end = timeGetTime();
-
- if(tick_end - tick_start < frame_len)
- {
- Sleep( frame_len - (tick_end - tick_start));
- }
+
+ if (tick_end - tick_start < frame_len)
+ Sleep(frame_len - (tick_end - tick_start));
}
-
+
SetEvent(ddraw->render.ev);
}
HeapFree(GetProcessHeap(), 0, tex);
- glDeleteTextures(1, &textureId);
-
- if(pboSupported)
- glDeleteBuffersARB(2, pboIds);
+ glDeleteTextures(1, &SurfaceTexId);
+ glDeleteTextures(1, &PaletteTexId);
wglMakeCurrent(NULL, NULL);
wglDeleteContext(hRC);