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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-14 22:03:27 +01:00

update chinese translation

This commit is contained in:
FunkyFr3sh 2025-01-12 04:17:01 +01:00
parent 870353254d
commit ac07df9240

View File

@ -132,31 +132,31 @@ void TConfigForm::ApplyTranslation(TIniFile *ini)
ConfigForm->Caption = L"cnc-ddraw 配置";
DisplayBtn->Caption = L"显示设置";
AdvancedBtn->Caption = L"高级设置";
HotkeyBtn->Caption = L"键设置";
HotkeyBtn->Caption = L"快捷键设置";
CompatibilityBtn->Caption = L"兼容性设置";
RestoreDefaultsBtn->Caption = L"恢复默认设置";
PresentationLbl->Caption = L"显示方式";
MaintasLbl->Caption = L"保持纵横";
VsyncLbl->Caption = L"打开垂直同步";
PresentationLbl->Caption = L"演示";
MaintasLbl->Caption = L"保持宽高";
VsyncLbl->Caption = L"启用垂直同步";
AdjmouseLbl->Caption = L"调整鼠标灵敏度";
DevmodeLbl->Caption = L"锁定光标到窗口/屏幕";
DevmodeLbl->Caption = L"将光标锁定到窗口/屏幕";
RendererLbl->Caption = L"渲染器";
BorderLbl->Caption = L"在窗口模式下显示窗口边框";
SavesettingsLbl->Caption = L"记住窗口位置和大小";
ShaderLbl->Caption = L"OpenGL着色器";
MaxfpsLbl->Caption = L"限制帧";
BoxingLbl->Caption = L"打开窗盒显示/整数缩放";
ShaderLbl->Caption = L"OpenGL 着色器";
MaxfpsLbl->Caption = L"限制帧";
BoxingLbl->Caption = L"启用窗口框/整数缩放";
ToggleWindowedLbl->Caption = L"切换窗口模式";
MaximizeWindowLbl->Caption = L"最大化窗口";
UnlockCursor1Lbl->Caption = L"解锁光标 1";
UnlockCursor2Lbl->Caption = L"解锁光标 2";
ScreenshotLbl->Caption = L"";
MaxgameticksLbl->Caption = L"限制游戏速";
NoactivateappLbl->Caption = L"修复损坏的Alt+Tab功能";
ResolutionsLbl->Caption = L"解锁其他屏幕分辨率";
MinfpsLbl->Caption = L"强制高FPS / 修复使用Freesync/G-Sync的卡顿问题";
SinglecpuLbl->Caption = L"修复性能不佳和声音问题";
NonexclusiveLbl->Caption = L"修复不显示的视频/UI元素";
ScreenshotLbl->Caption = L"";
MaxgameticksLbl->Caption = L"限制游戏速";
NoactivateappLbl->Caption = L"修复 Alt+Tab 错误";
ResolutionsLbl->Caption = L"解锁额外的屏幕分辨率";
MinfpsLbl->Caption = L"强制高 FPS / 修复 Freesync/G-Sync 卡顿";
SinglecpuLbl->Caption = L"修复性能和声音问题";
NonexclusiveLbl->Caption = L"修复不可见的视频/UI 元素";
RendererCbx->Items->Clear();
RendererCbx->AddItem(L"自动", NULL);
@ -166,32 +166,33 @@ void TConfigForm::ApplyTranslation(TIniFile *ini)
PresentationCbx->Items->Clear();
PresentationCbx->AddItem(L"全屏", NULL);
PresentationCbx->AddItem(L"拉伸至全屏", NULL);
PresentationCbx->AddItem(L"全屏放大", NULL);
PresentationCbx->AddItem(L"无边框", NULL);
PresentationCbx->AddItem(L"窗口", NULL);
PresentationCbx->AddItem(L"窗口", NULL);
MaxgameticksCbx->Items->Clear();
MaxgameticksCbx->AddItem(L"无限制", NULL);
MaxgameticksCbx->AddItem(L"与显示器刷新率同步", NULL);
MaxgameticksCbx->AddItem(L"模拟60hz刷新率显示器", NULL);
MaxgameticksCbx->AddItem(L"1000tick每秒", NULL);
MaxgameticksCbx->AddItem(L"500tick每秒", NULL);
MaxgameticksCbx->AddItem(L"250tick每秒", NULL);
MaxgameticksCbx->AddItem(L"125tick每秒", NULL);
MaxgameticksCbx->AddItem(L"60tick每秒", NULL);
MaxgameticksCbx->AddItem(L"30tick每秒", NULL);
MaxgameticksCbx->AddItem(L"25tick每秒", NULL);
MaxgameticksCbx->AddItem(L"15tick每秒", NULL);
MaxgameticksCbx->AddItem(L"模拟 60hz 刷新率显示器", NULL);
MaxgameticksCbx->AddItem(L"1000每秒", NULL);
MaxgameticksCbx->AddItem(L"500每秒", NULL);
MaxgameticksCbx->AddItem(L"250每秒", NULL);
MaxgameticksCbx->AddItem(L"125每秒", NULL);
MaxgameticksCbx->AddItem(L"60每秒", NULL);
MaxgameticksCbx->AddItem(L"30每秒", NULL);
MaxgameticksCbx->AddItem(L"25每秒", NULL);
MaxgameticksCbx->AddItem(L"15每秒", NULL);
System::UnicodeString shaderHint =
L"某些着色器仅在打开放大功能时生效。\n\n";
L"一些着色器只有在启用放大时才有效。\n\n";
System::UnicodeString upscaleHint =
L"必须打开放大功能才能使此设置生效。\n\n";
L"必须启用放大才能使此设置生效。\n\n";
System::UnicodeString enableUpscaleHint =
L"要打开放大功能,请将显示方式设置为‘无边框’或‘拉伸至全屏’。\n"
"对于‘窗口化’显示方式,您必须调整窗口大小或最大化窗口。";
L"要启用放大,请将演示设置为“无边框” \n"
"或“全屏放大”。对于“窗口”演示, \n"
"你必须调整或最大化窗口。";
ShaderLbl->Hint = shaderHint + enableUpscaleHint;
ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;