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use ticklength * 2 (just making sure...)
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@ -147,7 +147,7 @@ void LimitGameTicks(BOOL isBltOrFlip)
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if (isBltOrFlip)
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lastBltOrFlipTick = tickCount;
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else if (lastBltOrFlipTick + ddraw->ticklength >= tickCount)
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else if (lastBltOrFlipTick + (ddraw->ticklength * 2) >= tickCount)
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return;
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nextGameTick += ddraw->ticklength;
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