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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-15 06:04:49 +01:00

update ddraw.ini

This commit is contained in:
FunkyFr3sh 2018-09-29 05:33:14 +02:00
parent 482768e0ad
commit 66438e5a2e

View File

@ -1045,16 +1045,16 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
"maintas=false\n"
"; use letter- or windowboxing to make a best fit\n"
"boxing=false\n"
"; real rendering rate, -1 = screen rate, 0 = unlimited (GDI), 0 = 125 (OpenGL), n = cap\n"
"; Note: maxfps+GDI renderer can be used to slow the game speed down, maxfps+OpenGL will not slow it down\n"
"; real rendering rate, -1 = screen rate, 0 = unlimited (GDI), 0 = 125 (OpenGL / Direct3D), n = cap\n"
"; Note: maxfps+GDI renderer can be used to slow the game speed down, maxfps+OpenGL/Direct3D will not slow it down\n"
"maxfps=0\n"
"; vertical synchronization, enable if you get tearing (OpenGL only)\n"
"; vertical synchronization, enable if you get tearing (OpenGL / Direct3D only)\n"
"vsync=false\n"
"; automatic mouse sensitivity scaling\n"
"adjmouse=false\n"
"; enable C&C video resize hack, auto = auto-detect game, true = forced, false = disabled\n"
"; enable C&C video resize hack (GDI / OpenGL only)\n"
"vhack=false\n"
"; switch between OpenGL (opengl) and software (gdi) renderers, (auto) = try opengl, fallback = gdi\n"
"; auto, opengl, gdi, direct3d9 (auto = try opengl, fallback = gdi)\n"
"renderer=auto\n"
"; force CPU0 affinity, avoids crashes with RA, *might* have a performance impact\n"
"singlecpu=true\n"
@ -1069,7 +1069,7 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
"noactivateapp=false\n"
"; developer mode (don't lock the cursor)\n"
"devmode=false\n"
"; preliminary libretro shader support (e.g. cubic.glsl) https://github.com/libretro/glsl-shaders\n"
"; preliminary libretro shader support - e.g. cubic.glsl (OpenGL only) https://github.com/libretro/glsl-shaders\n"
"shader=\n"
, fh);