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update ddraw.ini
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12
src/main.c
12
src/main.c
@ -1045,16 +1045,16 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
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"maintas=false\n"
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"; use letter- or windowboxing to make a best fit\n"
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"boxing=false\n"
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"; real rendering rate, -1 = screen rate, 0 = unlimited (GDI), 0 = 125 (OpenGL), n = cap\n"
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"; Note: maxfps+GDI renderer can be used to slow the game speed down, maxfps+OpenGL will not slow it down\n"
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"; real rendering rate, -1 = screen rate, 0 = unlimited (GDI), 0 = 125 (OpenGL / Direct3D), n = cap\n"
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"; Note: maxfps+GDI renderer can be used to slow the game speed down, maxfps+OpenGL/Direct3D will not slow it down\n"
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"maxfps=0\n"
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"; vertical synchronization, enable if you get tearing (OpenGL only)\n"
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"; vertical synchronization, enable if you get tearing (OpenGL / Direct3D only)\n"
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"vsync=false\n"
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"; automatic mouse sensitivity scaling\n"
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"adjmouse=false\n"
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"; enable C&C video resize hack, auto = auto-detect game, true = forced, false = disabled\n"
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"; enable C&C video resize hack (GDI / OpenGL only)\n"
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"vhack=false\n"
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"; switch between OpenGL (opengl) and software (gdi) renderers, (auto) = try opengl, fallback = gdi\n"
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"; auto, opengl, gdi, direct3d9 (auto = try opengl, fallback = gdi)\n"
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"renderer=auto\n"
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"; force CPU0 affinity, avoids crashes with RA, *might* have a performance impact\n"
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"singlecpu=true\n"
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@ -1069,7 +1069,7 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk
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"noactivateapp=false\n"
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"; developer mode (don't lock the cursor)\n"
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"devmode=false\n"
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"; preliminary libretro shader support (e.g. cubic.glsl) https://github.com/libretro/glsl-shaders\n"
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"; preliminary libretro shader support - e.g. cubic.glsl (OpenGL only) https://github.com/libretro/glsl-shaders\n"
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"shader=\n"
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, fh);
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