From 66438e5a2ef63c058f8159238b51995463971681 Mon Sep 17 00:00:00 2001 From: FunkyFr3sh Date: Sat, 29 Sep 2018 05:33:14 +0200 Subject: [PATCH] update ddraw.ini --- src/main.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/main.c b/src/main.c index 727a1b9..07eb469 100644 --- a/src/main.c +++ b/src/main.c @@ -1045,16 +1045,16 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk "maintas=false\n" "; use letter- or windowboxing to make a best fit\n" "boxing=false\n" - "; real rendering rate, -1 = screen rate, 0 = unlimited (GDI), 0 = 125 (OpenGL), n = cap\n" - "; Note: maxfps+GDI renderer can be used to slow the game speed down, maxfps+OpenGL will not slow it down\n" + "; real rendering rate, -1 = screen rate, 0 = unlimited (GDI), 0 = 125 (OpenGL / Direct3D), n = cap\n" + "; Note: maxfps+GDI renderer can be used to slow the game speed down, maxfps+OpenGL/Direct3D will not slow it down\n" "maxfps=0\n" - "; vertical synchronization, enable if you get tearing (OpenGL only)\n" + "; vertical synchronization, enable if you get tearing (OpenGL / Direct3D only)\n" "vsync=false\n" "; automatic mouse sensitivity scaling\n" "adjmouse=false\n" - "; enable C&C video resize hack, auto = auto-detect game, true = forced, false = disabled\n" + "; enable C&C video resize hack (GDI / OpenGL only)\n" "vhack=false\n" - "; switch between OpenGL (opengl) and software (gdi) renderers, (auto) = try opengl, fallback = gdi\n" + "; auto, opengl, gdi, direct3d9 (auto = try opengl, fallback = gdi)\n" "renderer=auto\n" "; force CPU0 affinity, avoids crashes with RA, *might* have a performance impact\n" "singlecpu=true\n" @@ -1069,7 +1069,7 @@ HRESULT WINAPI DirectDrawCreate(GUID FAR* lpGUID, LPDIRECTDRAW FAR* lplpDD, IUnk "noactivateapp=false\n" "; developer mode (don't lock the cursor)\n" "devmode=false\n" - "; preliminary libretro shader support (e.g. cubic.glsl) https://github.com/libretro/glsl-shaders\n" + "; preliminary libretro shader support - e.g. cubic.glsl (OpenGL only) https://github.com/libretro/glsl-shaders\n" "shader=\n" , fh);