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https://github.com/FunkyFr3sh/cnc-ddraw.git
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update chinese translation
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@ -145,7 +145,7 @@ void TConfigForm::ApplyTranslation(TIniFile *ini)
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SavesettingsLbl->Caption = L"记住窗口位置和大小";
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SavesettingsLbl->Caption = L"记住窗口位置和大小";
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ShaderLbl->Caption = L"OpenGL 着色器";
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ShaderLbl->Caption = L"OpenGL 着色器";
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MaxfpsLbl->Caption = L"限制帧速率";
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MaxfpsLbl->Caption = L"限制帧速率";
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BoxingLbl->Caption = L"启用窗框显示/整数缩放";
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BoxingLbl->Caption = L"启用整数缩放";
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ToggleWindowedLbl->Caption = L"切换窗口模式";
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ToggleWindowedLbl->Caption = L"切换窗口模式";
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MaximizeWindowLbl->Caption = L"最大化窗口";
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MaximizeWindowLbl->Caption = L"最大化窗口";
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UnlockCursor1Lbl->Caption = L"解锁光标 1";
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UnlockCursor1Lbl->Caption = L"解锁光标 1";
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@ -184,15 +184,15 @@ void TConfigForm::ApplyTranslation(TIniFile *ini)
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MaxgameticksCbx->AddItem(L"15 次每秒", NULL);
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MaxgameticksCbx->AddItem(L"15 次每秒", NULL);
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System::UnicodeString shaderHint =
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System::UnicodeString shaderHint =
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L"一些着色器只有在启用放大时才有效。\n\n";
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L"一些着色器只有在启用缩放时才有效。\n\n";
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System::UnicodeString upscaleHint =
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System::UnicodeString upscaleHint =
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L"必须启用放大才能使此设置生效。\n\n";
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L"必须启用缩放才能使此设置生效。\n\n";
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System::UnicodeString enableUpscaleHint =
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System::UnicodeString enableUpscaleHint =
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L"要启用放大,请将演示设置为“无边框” \n"
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L"要启用缩放,请将显示方式设置为“无边框” \n"
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"或“全屏放大”。对于“窗口”演示, \n"
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"或“拉伸至全屏”。对于“窗口化”, \n"
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"你必须调整或最大化窗口。";
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"你必须调整窗口大小或将窗口开启最大化。";
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ShaderLbl->Hint = shaderHint + enableUpscaleHint;
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ShaderLbl->Hint = shaderHint + enableUpscaleHint;
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ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;
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ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;
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