diff --git a/config/ConfigFormUnit.cpp b/config/ConfigFormUnit.cpp index 250c256..18f267c 100644 --- a/config/ConfigFormUnit.cpp +++ b/config/ConfigFormUnit.cpp @@ -145,7 +145,7 @@ void TConfigForm::ApplyTranslation(TIniFile *ini) SavesettingsLbl->Caption = L"记住窗口位置和大小"; ShaderLbl->Caption = L"OpenGL 着色器"; MaxfpsLbl->Caption = L"限制帧速率"; - BoxingLbl->Caption = L"启用窗框显示/整数缩放"; + BoxingLbl->Caption = L"启用整数缩放"; ToggleWindowedLbl->Caption = L"切换窗口模式"; MaximizeWindowLbl->Caption = L"最大化窗口"; UnlockCursor1Lbl->Caption = L"解锁光标 1"; @@ -184,15 +184,15 @@ void TConfigForm::ApplyTranslation(TIniFile *ini) MaxgameticksCbx->AddItem(L"15 次每秒", NULL); System::UnicodeString shaderHint = - L"一些着色器只有在启用放大时才有效。\n\n"; + L"一些着色器只有在启用缩放时才有效。\n\n"; System::UnicodeString upscaleHint = - L"必须启用放大才能使此设置生效。\n\n"; + L"必须启用缩放才能使此设置生效。\n\n"; System::UnicodeString enableUpscaleHint = - L"要启用放大,请将演示设置为“无边框” \n" - "或“全屏放大”。对于“窗口”演示, \n" - "你必须调整或最大化窗口。"; + L"要启用缩放,请将显示方式设置为“无边框” \n" + "或“拉伸至全屏”。对于“窗口化”, \n" + "你必须调整窗口大小或将窗口开启最大化。"; ShaderLbl->Hint = shaderHint + enableUpscaleHint; ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;