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mirror of https://github.com/FunkyFr3sh/cnc-ddraw.git synced 2025-03-14 22:03:27 +01:00

update chinese translation

This commit is contained in:
FunkyFr3sh 2025-01-12 08:37:41 +01:00
parent a46da149de
commit 50ac66d068

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@ -145,7 +145,7 @@ void TConfigForm::ApplyTranslation(TIniFile *ini)
SavesettingsLbl->Caption = L"记住窗口位置和大小";
ShaderLbl->Caption = L"OpenGL 着色器";
MaxfpsLbl->Caption = L"限制帧速率";
BoxingLbl->Caption = L"启用窗框显示/整数缩放";
BoxingLbl->Caption = L"启用整数缩放";
ToggleWindowedLbl->Caption = L"切换窗口模式";
MaximizeWindowLbl->Caption = L"最大化窗口";
UnlockCursor1Lbl->Caption = L"解锁光标 1";
@ -184,15 +184,15 @@ void TConfigForm::ApplyTranslation(TIniFile *ini)
MaxgameticksCbx->AddItem(L"15 次每秒", NULL);
System::UnicodeString shaderHint =
L"一些着色器只有在启用时才有效。\n\n";
L"一些着色器只有在启用放时才有效。\n\n";
System::UnicodeString upscaleHint =
L"必须启用才能使此设置生效。\n\n";
L"必须启用放才能使此设置生效。\n\n";
System::UnicodeString enableUpscaleHint =
L"要启用放大,请将演示设置为“无边框” \n"
"或“全屏放大”。对于“窗口”演示 \n"
"你必须调整或最大化窗口";
L"要启用缩放,请将显示方式设置为“无边框” \n"
"或“拉伸至全屏”。对于“窗口”, \n"
"你必须调整窗口大小将窗口开启最大化。";
ShaderLbl->Hint = shaderHint + enableUpscaleHint;
ShaderD3DCbx->Hint = shaderHint + enableUpscaleHint;