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cnc-ddraw/src/dd.c

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#include <windows.h>
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#include "IDirectDraw.h"
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#include "ddraw.h"
#include "dd.h"
#include "hook.h"
#include "config.h"
#include "mouse.h"
#include "wndproc.h"
#include "render_d3d9.h"
#include "render_gdi.h"
#include "render_ogl.h"
#include "fps_limiter.h"
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#include "debug.h"
#include "utils.h"
cnc_ddraw *g_ddraw = NULL;
HRESULT dd_EnumDisplayModes(DWORD dwFlags, LPDDSURFACEDESC lpDDSurfaceDesc, LPVOID lpContext, LPDDENUMMODESCALLBACK lpEnumModesCallback)
{
DWORD i = 0;
DDSURFACEDESC s;
// Some games crash when you feed them with too many resolutions...
if (g_ddraw->bpp)
{
dprintf(" g_ddraw->bpp=%u\n", g_ddraw->bpp);
//set up some filters to keep the list short
DWORD refresh_rate = 0;
DWORD bpp = 0;
DWORD flags = 99998;
DWORD fixed_output = 99998;
DEVMODE m;
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memset(&m, 0, sizeof(DEVMODE));
m.dmSize = sizeof(DEVMODE);
while (EnumDisplaySettings(NULL, i, &m))
{
if (refresh_rate != 60 && m.dmDisplayFrequency >= 50)
refresh_rate = m.dmDisplayFrequency;
if (bpp != 32 && m.dmBitsPerPel >= 16)
bpp = m.dmBitsPerPel;
if (flags != 0)
flags = m.dmDisplayFlags;
if (fixed_output != DMDFO_DEFAULT)
fixed_output = m.dmDisplayFixedOutput;
memset(&m, 0, sizeof(DEVMODE));
m.dmSize = sizeof(DEVMODE);
i++;
}
memset(&m, 0, sizeof(DEVMODE));
m.dmSize = sizeof(DEVMODE);
i = 0;
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while (EnumDisplaySettings(NULL, i, &m))
{
if (refresh_rate == m.dmDisplayFrequency &&
bpp == m.dmBitsPerPel &&
flags == m.dmDisplayFlags &&
fixed_output == m.dmDisplayFixedOutput)
{
dprintfex(" %d: %dx%d@%d %d bpp\n", (int)i, (int)m.dmPelsWidth, (int)m.dmPelsHeight, (int)m.dmDisplayFrequency, (int)m.dmBitsPerPel);
memset(&s, 0, sizeof(DDSURFACEDESC));
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s.dwSize = sizeof(DDSURFACEDESC);
s.dwFlags = DDSD_HEIGHT | DDSD_REFRESHRATE | DDSD_WIDTH | DDSD_PIXELFORMAT;
s.dwHeight = m.dmPelsHeight;
s.dwWidth = m.dmPelsWidth;
s.dwRefreshRate = 60;
s.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
s.ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
s.ddpfPixelFormat.dwRGBBitCount = 8;
if (g_ddraw->bpp == 16)
{
s.ddpfPixelFormat.dwFlags = DDPF_RGB;
s.ddpfPixelFormat.dwRGBBitCount = 16;
s.ddpfPixelFormat.dwRBitMask = 0xF800;
s.ddpfPixelFormat.dwGBitMask = 0x07E0;
s.ddpfPixelFormat.dwBBitMask = 0x001F;
}
if (lpEnumModesCallback(&s, lpContext) == DDENUMRET_CANCEL)
{
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dprintf(" DDENUMRET_CANCEL returned, stopping\n");
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break;
}
}
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memset(&m, 0, sizeof(DEVMODE));
m.dmSize = sizeof(DEVMODE);
i++;
}
}
else
{
SIZE resolutions[] =
{
{ 320, 200 },
{ 320, 240 },
{ 640, 400 },
{ 640, 480 },
{ 800, 600 },
{ 1024, 768 },
{ 1280, 1024 },
{ 1280, 720 },
{ 1920, 1080 },
};
for (i = 0; i < sizeof(resolutions) / sizeof(resolutions[0]); i++)
{
memset(&s, 0, sizeof(DDSURFACEDESC));
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s.dwSize = sizeof(DDSURFACEDESC);
s.dwFlags = DDSD_HEIGHT | DDSD_REFRESHRATE | DDSD_WIDTH | DDSD_PIXELFORMAT;
s.dwHeight = resolutions[i].cy;
s.dwWidth = resolutions[i].cx;
s.dwRefreshRate = 60;
s.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
s.ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
s.ddpfPixelFormat.dwRGBBitCount = 8;
if (lpEnumModesCallback(&s, lpContext) == DDENUMRET_CANCEL)
{
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dprintf(" DDENUMRET_CANCEL returned, stopping\n");
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break;
}
s.ddpfPixelFormat.dwFlags = DDPF_RGB;
s.ddpfPixelFormat.dwRGBBitCount = 16;
s.ddpfPixelFormat.dwRBitMask = 0xF800;
s.ddpfPixelFormat.dwGBitMask = 0x07E0;
s.ddpfPixelFormat.dwBBitMask = 0x001F;
if (lpEnumModesCallback(&s, lpContext) == DDENUMRET_CANCEL)
{
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dprintf(" DDENUMRET_CANCEL returned, stopping\n");
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break;
}
}
}
return DD_OK;
}
HRESULT dd_GetCaps(LPDDCAPS lpDDDriverCaps, LPDDCAPS lpDDEmulCaps)
{
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if (lpDDDriverCaps)
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{
lpDDDriverCaps->dwSize = sizeof(DDCAPS);
lpDDDriverCaps->dwCaps = DDCAPS_BLT | DDCAPS_PALETTE | DDCAPS_BLTCOLORFILL | DDCAPS_BLTSTRETCH | DDCAPS_CANCLIP;
lpDDDriverCaps->dwCKeyCaps = 0;
lpDDDriverCaps->dwPalCaps = DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE;
lpDDDriverCaps->dwVidMemTotal = 16777216;
lpDDDriverCaps->dwVidMemFree = 16777216;
lpDDDriverCaps->dwMaxVisibleOverlays = 0;
lpDDDriverCaps->dwCurrVisibleOverlays = 0;
lpDDDriverCaps->dwNumFourCCCodes = 0;
lpDDDriverCaps->dwAlignBoundarySrc = 0;
lpDDDriverCaps->dwAlignSizeSrc = 0;
lpDDDriverCaps->dwAlignBoundaryDest = 0;
lpDDDriverCaps->dwAlignSizeDest = 0;
lpDDDriverCaps->ddsCaps.dwCaps = DDSCAPS_FLIP;
}
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if (lpDDEmulCaps)
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{
lpDDEmulCaps->dwSize = 0;
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}
return DD_OK;
}
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HRESULT dd_GetDisplayMode(LPDDSURFACEDESC lpDDSurfaceDesc)
{
if (lpDDSurfaceDesc)
{
memset(lpDDSurfaceDesc, 0, sizeof(DDSURFACEDESC));
lpDDSurfaceDesc->dwSize = sizeof(DDSURFACEDESC);
lpDDSurfaceDesc->dwFlags = DDSD_HEIGHT | DDSD_REFRESHRATE | DDSD_WIDTH | DDSD_PITCH | DDSD_PIXELFORMAT;
lpDDSurfaceDesc->dwHeight = g_ddraw->height ? g_ddraw->height : 768;
lpDDSurfaceDesc->dwWidth = g_ddraw->width ? g_ddraw->width : 1024;
lpDDSurfaceDesc->lPitch = lpDDSurfaceDesc->dwWidth;
lpDDSurfaceDesc->dwRefreshRate = 60;
lpDDSurfaceDesc->ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
lpDDSurfaceDesc->ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
lpDDSurfaceDesc->ddpfPixelFormat.dwRGBBitCount = 8;
if (g_ddraw->bpp != 8)
{
lpDDSurfaceDesc->lPitch = lpDDSurfaceDesc->dwWidth * 2;
lpDDSurfaceDesc->ddpfPixelFormat.dwFlags = DDPF_RGB;
lpDDSurfaceDesc->ddpfPixelFormat.dwRGBBitCount = 16;
lpDDSurfaceDesc->ddpfPixelFormat.dwRBitMask = 0xF800;
lpDDSurfaceDesc->ddpfPixelFormat.dwGBitMask = 0x07E0;
lpDDSurfaceDesc->ddpfPixelFormat.dwBBitMask = 0x001F;
}
}
return DD_OK;
}
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HRESULT dd_GetMonitorFrequency(LPDWORD lpdwFreq)
{
*lpdwFreq = 60;
return DD_OK;
}
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HRESULT dd_RestoreDisplayMode()
{
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if (!g_ddraw->render.run)
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{
return DD_OK;
}
/* only stop drawing in GL mode when minimized */
if (g_ddraw->renderer != gdi_render_main)
{
EnterCriticalSection(&g_ddraw->cs);
g_ddraw->render.run = FALSE;
ReleaseSemaphore(g_ddraw->render.sem, 1, NULL);
LeaveCriticalSection(&g_ddraw->cs);
if (g_ddraw->render.thread)
{
WaitForSingleObject(g_ddraw->render.thread, INFINITE);
g_ddraw->render.thread = NULL;
}
if (g_ddraw->renderer == d3d9_render_main)
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{
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d3d9_release();
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}
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}
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if (!g_ddraw->windowed)
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{
if (g_ddraw->renderer != d3d9_render_main)
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{
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ChangeDisplaySettings(NULL, 0);
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}
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}
return DD_OK;
}
HRESULT dd_SetDisplayMode(DWORD width, DWORD height, DWORD bpp)
{
if (bpp != 8 && bpp != 16)
return DDERR_INVALIDMODE;
if (g_ddraw->render.thread)
{
EnterCriticalSection(&g_ddraw->cs);
g_ddraw->render.run = FALSE;
ReleaseSemaphore(g_ddraw->render.sem, 1, NULL);
LeaveCriticalSection(&g_ddraw->cs);
WaitForSingleObject(g_ddraw->render.thread, INFINITE);
g_ddraw->render.thread = NULL;
}
if (!g_ddraw->mode.dmPelsWidth)
{
g_ddraw->mode.dmSize = sizeof(DEVMODE);
g_ddraw->mode.dmDriverExtra = 0;
if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &g_ddraw->mode) == FALSE)
{
g_ddraw->mode.dmSize = sizeof(DEVMODE);
g_ddraw->mode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY;
g_ddraw->mode.dmPelsWidth = real_GetSystemMetrics(SM_CXSCREEN);
g_ddraw->mode.dmPelsHeight = real_GetSystemMetrics(SM_CYSCREEN);
g_ddraw->mode.dmDisplayFrequency = 60;
g_ddraw->mode.dmBitsPerPel = 32;
if (!g_ddraw->mode.dmPelsWidth || !g_ddraw->mode.dmPelsHeight)
{
g_ddraw->fullscreen = FALSE;
}
}
}
if (g_ddraw->altenter)
{
g_ddraw->altenter = FALSE;
memset(&g_ddraw->render.mode, 0, sizeof(DEVMODE));
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g_ddraw->render.mode.dmSize = sizeof(DEVMODE);
g_ddraw->render.mode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
g_ddraw->render.mode.dmPelsWidth = g_ddraw->render.width;
g_ddraw->render.mode.dmPelsHeight = g_ddraw->render.height;
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if (g_ddraw->render.bpp)
{
g_ddraw->render.mode.dmFields |= DM_BITSPERPEL;
g_ddraw->render.mode.dmBitsPerPel = g_ddraw->render.bpp;
}
if (ChangeDisplaySettings(&g_ddraw->render.mode, CDS_TEST) != DISP_CHANGE_SUCCESSFUL)
{
g_ddraw->render.width = g_ddraw->width;
g_ddraw->render.height = g_ddraw->height;
}
}
else
{
g_ddraw->render.width = g_config.window_rect.right;
g_ddraw->render.height = g_config.window_rect.bottom;
}
//temporary fix: center window for games that keep changing their resolution
if (g_ddraw->width &&
(g_ddraw->width != width || g_ddraw->height != height) &&
(width > g_config.window_rect.right || height > g_config.window_rect.bottom))
{
g_config.window_rect.left = -32000;
g_config.window_rect.top = -32000;
}
g_ddraw->width = width;
g_ddraw->height = height;
g_ddraw->bpp = bpp;
g_ddraw->cursor.x = width / 2;
g_ddraw->cursor.y = height / 2;
BOOL border = g_ddraw->border;
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if (g_ddraw->fullscreen)
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{
g_ddraw->render.width = g_ddraw->mode.dmPelsWidth;
g_ddraw->render.height = g_ddraw->mode.dmPelsHeight;
if (g_ddraw->windowed) //windowed-fullscreen aka borderless
{
border = FALSE;
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g_config.window_rect.left = -32000;
g_config.window_rect.top = -32000;
// prevent OpenGL from going automatically into fullscreen exclusive mode
if (g_ddraw->renderer == ogl_render_main)
g_ddraw->render.height++;
}
}
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if (g_ddraw->render.width < g_ddraw->width)
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{
g_ddraw->render.width = g_ddraw->width;
}
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if (g_ddraw->render.height < g_ddraw->height)
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{
g_ddraw->render.height = g_ddraw->height;
}
g_ddraw->render.run = TRUE;
BOOL lock_mouse = g_ddraw->locked || g_ddraw->fullscreen;
mouse_unlock();
memset(&g_ddraw->render.mode, 0, sizeof(DEVMODE));
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g_ddraw->render.mode.dmSize = sizeof(DEVMODE);
g_ddraw->render.mode.dmFields = DM_PELSWIDTH|DM_PELSHEIGHT;
g_ddraw->render.mode.dmPelsWidth = g_ddraw->render.width;
g_ddraw->render.mode.dmPelsHeight = g_ddraw->render.height;
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if (g_ddraw->render.bpp)
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{
g_ddraw->render.mode.dmFields |= DM_BITSPERPEL;
g_ddraw->render.mode.dmBitsPerPel = g_ddraw->render.bpp;
}
BOOL maintas = g_ddraw->maintas;
if (!g_ddraw->windowed)
{
// Making sure the chosen resolution is valid
int old_width = g_ddraw->render.width;
int old_height = g_ddraw->render.height;
if (ChangeDisplaySettings(&g_ddraw->render.mode, CDS_TEST) != DISP_CHANGE_SUCCESSFUL)
{
// fail... compare resolutions
if (g_ddraw->render.width > g_ddraw->mode.dmPelsWidth || g_ddraw->render.height > g_ddraw->mode.dmPelsHeight)
{
// chosen game resolution higher than current resolution, use windowed mode for this case
g_ddraw->windowed = TRUE;
}
else
{
// Try 2x scaling
g_ddraw->render.width *= 2;
g_ddraw->render.height *= 2;
g_ddraw->render.mode.dmPelsWidth = g_ddraw->render.width;
g_ddraw->render.mode.dmPelsHeight = g_ddraw->render.height;
if ((g_ddraw->render.width > g_ddraw->mode.dmPelsWidth || g_ddraw->render.height > g_ddraw->mode.dmPelsHeight) ||
ChangeDisplaySettings(&g_ddraw->render.mode, CDS_TEST) != DISP_CHANGE_SUCCESSFUL)
{
SIZE res = {0};
//try to get a resolution with the same aspect ratio as the requested resolution
BOOL found_res = util_get_lowest_resolution(
(float)old_width / old_height,
&res,
old_width + 1, //don't return the original resolution since we tested that one already
old_height + 1,
g_ddraw->mode.dmPelsWidth,
g_ddraw->mode.dmPelsHeight);
if (!found_res)
{
//try to get a resolution with the same aspect ratio as the current display mode
found_res = util_get_lowest_resolution(
(float)g_ddraw->mode.dmPelsWidth / g_ddraw->mode.dmPelsHeight,
&res,
old_width,
old_height,
g_ddraw->mode.dmPelsWidth,
g_ddraw->mode.dmPelsHeight);
if (found_res)
maintas = TRUE;
}
g_ddraw->render.width = res.cx;
g_ddraw->render.height = res.cy;
g_ddraw->render.mode.dmPelsWidth = g_ddraw->render.width;
g_ddraw->render.mode.dmPelsHeight = g_ddraw->render.height;
if (!found_res || ChangeDisplaySettings(&g_ddraw->render.mode, CDS_TEST) != DISP_CHANGE_SUCCESSFUL)
{
// try current display settings
g_ddraw->render.width = g_ddraw->mode.dmPelsWidth;
g_ddraw->render.height = g_ddraw->mode.dmPelsHeight;
g_ddraw->render.mode.dmPelsWidth = g_ddraw->render.width;
g_ddraw->render.mode.dmPelsHeight = g_ddraw->render.height;
if (ChangeDisplaySettings(&g_ddraw->render.mode, CDS_TEST) != DISP_CHANGE_SUCCESSFUL)
{
// everything failed, use windowed mode instead
g_ddraw->render.width = old_width;
g_ddraw->render.height = old_height;
g_ddraw->render.mode.dmPelsWidth = g_ddraw->render.width;
g_ddraw->render.mode.dmPelsHeight = g_ddraw->render.height;
g_ddraw->windowed = TRUE;
}
else
maintas = TRUE;
}
}
}
}
}
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if (g_ddraw->nonexclusive && !g_ddraw->windowed && g_ddraw->renderer == ogl_render_main)
{
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g_ddraw->render.height++;
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}
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if (!g_ddraw->handlemouse)
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{
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g_ddraw->boxing = maintas = FALSE;
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}
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g_ddraw->render.viewport.width = g_ddraw->render.width;
g_ddraw->render.viewport.height = g_ddraw->render.height;
g_ddraw->render.viewport.x = 0;
g_ddraw->render.viewport.y = 0;
if (g_ddraw->boxing)
{
g_ddraw->render.viewport.width = g_ddraw->width;
g_ddraw->render.viewport.height = g_ddraw->height;
int i;
for (i = 20; i-- > 1;)
{
if (g_ddraw->width * i <= g_ddraw->render.width && g_ddraw->height * i <= g_ddraw->render.height)
{
g_ddraw->render.viewport.width *= i;
g_ddraw->render.viewport.height *= i;
break;
}
}
g_ddraw->render.viewport.y = g_ddraw->render.height / 2 - g_ddraw->render.viewport.height / 2;
g_ddraw->render.viewport.x = g_ddraw->render.width / 2 - g_ddraw->render.viewport.width / 2;
}
else if (maintas)
{
g_ddraw->render.viewport.width = g_ddraw->render.width;
g_ddraw->render.viewport.height = ((float)g_ddraw->height / g_ddraw->width) * g_ddraw->render.viewport.width;
if (g_ddraw->render.viewport.height > g_ddraw->render.height)
{
g_ddraw->render.viewport.width =
((float)g_ddraw->render.viewport.width / g_ddraw->render.viewport.height) * g_ddraw->render.height;
g_ddraw->render.viewport.height = g_ddraw->render.height;
}
g_ddraw->render.viewport.y = g_ddraw->render.height / 2 - g_ddraw->render.viewport.height / 2;
g_ddraw->render.viewport.x = g_ddraw->render.width / 2 - g_ddraw->render.viewport.width / 2;
}
g_ddraw->render.scale_w = ((float)g_ddraw->render.viewport.width / g_ddraw->width);
g_ddraw->render.scale_h = ((float)g_ddraw->render.viewport.height / g_ddraw->height);
g_ddraw->render.unscale_w = ((float)g_ddraw->width / g_ddraw->render.viewport.width);
g_ddraw->render.unscale_h = ((float)g_ddraw->height / g_ddraw->render.viewport.height);
if (g_ddraw->windowed)
{
MSG msg; // workaround for "Not Responding" window problem in cnc games
PeekMessage(&msg, g_ddraw->hwnd, 0, 0, PM_NOREMOVE);
if (!border)
{
real_SetWindowLongA(g_ddraw->hwnd, GWL_STYLE, GetWindowLong(g_ddraw->hwnd, GWL_STYLE) & ~(WS_CAPTION | WS_THICKFRAME | WS_MINIMIZE | WS_MAXIMIZE | WS_SYSMENU));
}
else
{
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real_SetWindowLongA(g_ddraw->hwnd, GWL_STYLE, (GetWindowLong(g_ddraw->hwnd, GWL_STYLE) | WS_OVERLAPPEDWINDOW));// &~WS_MAXIMIZEBOX);
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}
if (g_ddraw->wine)
real_SetWindowLongA(g_ddraw->hwnd, GWL_STYLE, (GetWindowLong(g_ddraw->hwnd, GWL_STYLE) | WS_MINIMIZEBOX) & ~(WS_MAXIMIZEBOX | WS_THICKFRAME));
/* center the window with correct dimensions */
int cy = g_ddraw->mode.dmPelsWidth ? g_ddraw->mode.dmPelsWidth : g_ddraw->render.width;
int cx = g_ddraw->mode.dmPelsHeight ? g_ddraw->mode.dmPelsHeight : g_ddraw->render.height;
int x = (g_config.window_rect.left != -32000) ? g_config.window_rect.left : (cy / 2) - (g_ddraw->render.width / 2);
int y = (g_config.window_rect.top != -32000) ? g_config.window_rect.top : (cx / 2) - (g_ddraw->render.height / 2);
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RECT dst = { x, y, g_ddraw->render.width + x, g_ddraw->render.height + y };
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AdjustWindowRect(&dst, GetWindowLong(g_ddraw->hwnd, GWL_STYLE), FALSE);
real_SetWindowPos(g_ddraw->hwnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
real_MoveWindow(g_ddraw->hwnd, dst.left, dst.top, (dst.right - dst.left), (dst.bottom - dst.top), TRUE);
BOOL d3d9_active = FALSE;
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if (g_ddraw->renderer == d3d9_render_main)
{
d3d9_active = d3d9_create();
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if (!d3d9_active)
{
d3d9_release();
g_ddraw->show_driver_warning = TRUE;
g_ddraw->renderer = gdi_render_main;
}
}
if (lock_mouse)
mouse_lock();
}
else
{
LONG style = GetWindowLong(g_ddraw->hwnd, GWL_STYLE);
if ((style & WS_CAPTION))
{
real_SetWindowLongA(g_ddraw->hwnd, GWL_STYLE, style & ~(WS_CAPTION | WS_THICKFRAME | WS_MINIMIZE | WS_MAXIMIZE | WS_SYSMENU));
}
BOOL d3d9_active = FALSE;
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if (g_ddraw->renderer == d3d9_render_main)
{
d3d9_active = d3d9_create();
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if (!d3d9_active)
{
d3d9_release();
g_ddraw->show_driver_warning = TRUE;
g_ddraw->renderer = gdi_render_main;
}
}
if (!d3d9_active && ChangeDisplaySettings(&g_ddraw->render.mode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
{
g_ddraw->render.run = FALSE;
g_ddraw->windowed = TRUE;
return dd_SetDisplayMode(width, height, bpp);
}
if (g_ddraw->wine)
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{
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real_SetWindowLongA(g_ddraw->hwnd, GWL_STYLE, GetWindowLong(g_ddraw->hwnd, GWL_STYLE) | WS_MINIMIZEBOX);
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}
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real_SetWindowPos(g_ddraw->hwnd, HWND_TOPMOST, 0, 0, g_ddraw->render.width, g_ddraw->render.height, SWP_SHOWWINDOW);
g_ddraw->last_set_window_pos_tick = timeGetTime();
mouse_lock();
}
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if (g_ddraw->render.viewport.x != 0 || g_ddraw->render.viewport.y != 0)
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{
RedrawWindow(g_ddraw->hwnd, NULL, NULL, RDW_ERASE | RDW_INVALIDATE);
}
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if (g_ddraw->render.thread == NULL)
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{
InterlockedExchange(&g_ddraw->render.palette_updated, TRUE);
InterlockedExchange(&g_ddraw->render.surface_updated, TRUE);
ReleaseSemaphore(g_ddraw->render.sem, 1, NULL);
g_ddraw->render.thread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)g_ddraw->renderer, NULL, 0, NULL);
}
if (g_ddraw->sierrahack)
{
PostMessageA(g_ddraw->hwnd, WM_MOVE, 0, MAKELPARAM(-32000, -32000));
PostMessageA(g_ddraw->hwnd, WM_DISPLAYCHANGE, g_ddraw->bpp, MAKELPARAM(g_ddraw->width, g_ddraw->height));
}
return DD_OK;
}
HRESULT dd_SetCooperativeLevel(HWND hwnd, DWORD dwFlags)
{
PIXELFORMATDESCRIPTOR pfd;
/* Red Alert for some weird reason does this on Windows XP */
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if (hwnd == NULL)
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{
return DD_OK;
}
if (g_ddraw->hwnd == NULL)
{
g_ddraw->hwnd = hwnd;
}
if (!g_ddraw->wndproc)
{
hook_init();
g_ddraw->wndproc = (LRESULT(CALLBACK *)(HWND, UINT, WPARAM, LPARAM))GetWindowLong(hwnd, GWL_WNDPROC);
real_SetWindowLongA(g_ddraw->hwnd, GWL_WNDPROC, (LONG)fake_WndProc);
if (!g_ddraw->render.hdc)
{
g_ddraw->render.hdc = GetDC(g_ddraw->hwnd);
memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
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pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER | (g_ddraw->renderer == ogl_render_main ? PFD_SUPPORT_OPENGL : 0);
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = g_ddraw->render.bpp ? g_ddraw->render.bpp : g_ddraw->mode.dmBitsPerPel;
pfd.iLayerType = PFD_MAIN_PLANE;
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SetPixelFormat(g_ddraw->render.hdc, ChoosePixelFormat(g_ddraw->render.hdc, &pfd), &pfd);
}
if (g_ddraw->handlemouse && g_ddraw->windowed)
{
while (real_ShowCursor(FALSE) > 0); //workaround for direct input games
while (real_ShowCursor(TRUE) < 0);
}
real_SetCursor(LoadCursor(NULL, IDC_ARROW));
GetWindowText(g_ddraw->hwnd, (LPTSTR)&g_ddraw->title, sizeof(g_ddraw->title));
g_ddraw->isredalert = strcmp(g_ddraw->title, "Red Alert") == 0;
g_ddraw->iscnc1 = strcmp(g_ddraw->title, "Command & Conquer") == 0;
if (g_ddraw->vhack && !g_ddraw->isredalert && !g_ddraw->iscnc1)
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{
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g_ddraw->vhack = 0;
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}
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}
return DD_OK;
}
HRESULT dd_WaitForVerticalBlank(DWORD dwFlags, HANDLE h)
{
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if (g_ddraw->maxgameticks == -2)
{
if (fpsl_dwm_flush())
return DD_OK;
}
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if (!g_ddraw->flip_limiter.tick_length)
return DD_OK;
if (g_ddraw->flip_limiter.htimer)
{
FILETIME last_flip_ft = { 0 };
GetSystemTimeAsFileTime(&last_flip_ft);
if (!g_ddraw->flip_limiter.due_time.QuadPart)
{
memcpy(&g_ddraw->flip_limiter.due_time, &last_flip_ft, sizeof(LARGE_INTEGER));
}
else
{
while (CompareFileTime((FILETIME*)&g_ddraw->flip_limiter.due_time, &last_flip_ft) == -1)
g_ddraw->flip_limiter.due_time.QuadPart += g_ddraw->flip_limiter.tick_length_ns;
SetWaitableTimer(g_ddraw->flip_limiter.htimer, &g_ddraw->flip_limiter.due_time, 0, NULL, NULL, FALSE);
WaitForSingleObject(g_ddraw->flip_limiter.htimer, g_ddraw->flip_limiter.tick_length * 2);
}
}
else
{
static DWORD next_game_tick;
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if (!next_game_tick)
{
next_game_tick = timeGetTime();
return DD_OK;
}
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next_game_tick += g_ddraw->flip_limiter.tick_length;
DWORD tick_count = timeGetTime();
int sleep_time = next_game_tick - tick_count;
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if (sleep_time <= 0 || sleep_time > g_ddraw->flip_limiter.tick_length)
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{
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next_game_tick = tick_count;
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}
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else
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{
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Sleep(sleep_time);
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}
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}
return DD_OK;
}
ULONG dd_AddRef()
{
return ++g_ddraw->ref;
}
ULONG dd_Release()
{
g_ddraw->ref--;
if (g_ddraw->dk2hack)
{
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static BOOL once;
if (!once) once = g_ddraw->ref-- + 1;
}
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if (g_ddraw->ref == 0)
{
if (g_ddraw->bpp)
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{
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cfg_save();
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}
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if (g_ddraw->render.run)
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{
EnterCriticalSection(&g_ddraw->cs);
g_ddraw->render.run = FALSE;
ReleaseSemaphore(g_ddraw->render.sem, 1, NULL);
LeaveCriticalSection(&g_ddraw->cs);
if (g_ddraw->render.thread)
{
WaitForSingleObject(g_ddraw->render.thread, INFINITE);
g_ddraw->render.thread = NULL;
}
if (g_ddraw->renderer == d3d9_render_main)
{
d3d9_release();
}
else if (!g_ddraw->windowed)
{
ChangeDisplaySettings(NULL, 0);
}
}
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if (g_ddraw->render.hdc)
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{
ReleaseDC(g_ddraw->hwnd, g_ddraw->render.hdc);
g_ddraw->render.hdc = NULL;
}
if (g_ddraw->ticks_limiter.htimer)
{
CancelWaitableTimer(g_ddraw->ticks_limiter.htimer);
CloseHandle(g_ddraw->ticks_limiter.htimer);
g_ddraw->ticks_limiter.htimer = NULL;
}
if (g_ddraw->flip_limiter.htimer)
{
CancelWaitableTimer(g_ddraw->flip_limiter.htimer);
CloseHandle(g_ddraw->flip_limiter.htimer);
g_ddraw->flip_limiter.htimer = NULL;
}
if (g_fpsl.htimer)
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{
CancelWaitableTimer(g_fpsl.htimer);
CloseHandle(g_fpsl.htimer);
g_fpsl.htimer = NULL;
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}
DeleteCriticalSection(&g_ddraw->cs);
/* restore old wndproc, subsequent ddraw creation will otherwise fail */
real_SetWindowLongA(g_ddraw->hwnd, GWL_WNDPROC, (LONG)g_ddraw->wndproc);
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HeapFree(GetProcessHeap(), 0, g_ddraw);
g_ddraw = NULL;
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return 0;
}
return g_ddraw->ref;
}
HRESULT dd_GetAvailableVidMem(void* lpDDCaps, LPDWORD lpdwTotal, LPDWORD lpdwFree)
{
*lpdwTotal = 16777216;
*lpdwFree = 16777216;
return DD_OK;
}
HRESULT dd_GetVerticalBlankStatus(LPBOOL lpbIsInVB)
{
*lpbIsInVB = TRUE;
return DD_OK;
}
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HRESULT dd_CreateEx(GUID* lpGuid, LPVOID* lplpDD, REFIID iid, IUnknown* pUnkOuter)
{
if (g_ddraw)
{
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/* Passthrough required for WIN XP - FIXME: check the calling module before passing the call! */
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if (iid && IsEqualGUID(&IID_IDirectDraw, iid) && g_ddraw->DirectDrawCreate)
{
return g_ddraw->DirectDrawCreate(lpGuid, (LPDIRECTDRAW*)lplpDD, pUnkOuter);
}
return DDERR_DIRECTDRAWALREADYCREATED;
}
g_ddraw = (cnc_ddraw*)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(cnc_ddraw));
IDirectDrawImpl* dd = (IDirectDrawImpl*)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawImpl));
if (iid && IsEqualGUID(&IID_IDirectDraw, iid))
{
dprintf(" GUID = %08X (IID_IDirectDraw), ddraw = %p\n", ((GUID*)iid)->Data1, dd);
dd->lpVtbl = &g_dd_vtbl1;
}
else
{
dprintf(" GUID = %08X (IID_IDirectDrawX), ddraw = %p\n", iid ? ((GUID*)iid)->Data1 : NULL, dd);
dd->lpVtbl = &g_dd_vtblx;
}
IDirectDraw_AddRef(dd);
*lplpDD = (LPVOID)dd;
if (!g_ddraw->real_dll)
{
g_ddraw->real_dll = LoadLibrary("system32\\ddraw.dll");
}
if (g_ddraw->real_dll && !g_ddraw->DirectDrawCreate)
{
g_ddraw->DirectDrawCreate =
(HRESULT(WINAPI*)(GUID FAR*, LPDIRECTDRAW FAR*, IUnknown FAR*))GetProcAddress(g_ddraw->real_dll, "DirectDrawCreate");
if (g_ddraw->DirectDrawCreate == DirectDrawCreate)
g_ddraw->DirectDrawCreate = NULL;
}
InitializeCriticalSection(&g_ddraw->cs);
g_ddraw->render.sem = CreateSemaphore(NULL, 0, 1, NULL);
g_ddraw->wine = GetProcAddress(GetModuleHandleA("ntdll.dll"), "wine_get_version") != 0;
cfg_load();
return DD_OK;
}