/* * Copyright (c) 2010 Toni Spets * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include #include #include "main.h" #include "surface.h" struct render_opengl_impl { DWORD WINAPI (*main)(IDirectDrawSurfaceImpl *surface); HRESULT WINAPI (*Initialize)(void); HRESULT WINAPI (*SetDisplayMode)(DWORD width, DWORD height); HRESULT WINAPI (*RestoreDisplayMode)(void); HANDLE thread; BOOL run; HANDLE ev; }; DWORD WINAPI render_opengl_main(IDirectDrawSurfaceImpl *surface); HRESULT WINAPI render_opengl_Initialize(); HRESULT WINAPI render_opengl_SetDisplayMode(DWORD width, DWORD height); HRESULT WINAPI render_opengl_RestoreDisplayMode(void); struct render_opengl_impl render_opengl = { render_opengl_main, render_opengl_Initialize, render_opengl_SetDisplayMode, render_opengl_RestoreDisplayMode, NULL, TRUE, NULL }; HRESULT WINAPI render_opengl_Initialize() { return DD_OK; } HRESULT WINAPI render_opengl_SetDisplayMode(DWORD width, DWORD height) { return DD_OK; } HRESULT WINAPI render_opengl_RestoreDisplayMode(void) { return DD_OK; } DWORD WINAPI render_opengl_main(IDirectDrawSurfaceImpl *surface) { int i,j; PIXELFORMATDESCRIPTOR pfd; HDC hDC; HGLRC hRC; hDC = GetDC(ddraw->hWnd); int *glTex = malloc(surface->width * surface->height * sizeof(int)); memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR)); pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cDepthBits = 16; pfd.iLayerType = PFD_MAIN_PLANE; SetPixelFormat( hDC, ChoosePixelFormat( hDC, &pfd ), &pfd ); hRC = wglCreateContext( hDC ); wglMakeCurrent( hDC, hRC ); #ifdef FRAME_LIMIT DWORD tick_start; DWORD tick_end; DWORD frame_len = 1000.0f / ddraw->freq; #endif render_opengl.ev = CreateEvent(NULL, TRUE, FALSE, NULL); while(render_opengl.run) { #ifdef FRAME_LIMIT tick_start = GetTickCount(); #endif /* convert ddraw surface to opengl texture */ for(i=0; iheight; i++) { for(j=0; jwidth; j++) { glTex[i*surface->width+j] = surface->palette->data_bgr[((unsigned char *)surface->surface)[i*surface->lPitch + j*surface->lXPitch]]; } } glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, surface->width, surface->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, glTex); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glEnable(GL_TEXTURE_2D); glBegin(GL_TRIANGLE_FAN); glTexCoord2f(0,0); glVertex2f(-1, 1); glTexCoord2f(1,0); glVertex2f( 1, 1); glTexCoord2f(1,1); glVertex2f( 1, -1); glTexCoord2f(0,1); glVertex2f(-1, -1); glEnd(); SwapBuffers(hDC); #ifdef FRAME_LIMIT tick_end = GetTickCount(); if(tick_end - tick_start < frame_len) { Sleep( frame_len - (tick_end - tick_start) ); } #endif SetEvent(render_opengl.ev); } CloseHandle(render_opengl.ev); free(glTex); wglMakeCurrent(NULL, NULL); wglDeleteContext(hRC); ReleaseDC(ddraw->hWnd, hDC); return 0; }