97 lines
4.7 KiB
Plaintext
97 lines
4.7 KiB
Plaintext
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!--
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to resolve error in Microsoft.Xna.GameStudio.ContentPipeline.targets line 78,
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error loading pipeline assembly Microsoft.Build.Framework.dll:
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cd C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin
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gacutil /i Microsoft.Build.Framework.dll
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see also https://github.com/dotnet/msbuild/issues/1831
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-->
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<PropertyGroup>
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<ProjectGuid>{E50B6FE1-C91C-4226-BA4B-75DEFDEF4CA3}</ProjectGuid>
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<ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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<OutputPath>..\..\.obj\Demo1\Content</OutputPath>
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<IntermediateOutputPath>$(OutputPath)\Intermediate</IntermediateOutputPath>
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<ContentRootDirectory>Content</ContentRootDirectory>
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<DisableContentItemWarning>true</DisableContentItemWarning>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup>
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<RootNamespace>Demo1Content</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="circle.png">
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<Name>circle</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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<Compile Include="4x4.png">
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<Name>4x4</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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<ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
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<ProcessorParameters_PremultiplyAlpha>False</ProcessorParameters_PremultiplyAlpha>
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<ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
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</Compile>
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<Compile Include="white.png">
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<Name>white</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="MyFont.spritefont">
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<Name>MyFont</Name>
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<Importer>FontDescriptionImporter</Importer>
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<Processor>FontDescriptionProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="fsharp256.png">
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<Name>fsharp256</Name>
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<Importer>TextureImporter</Importer>
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<Processor>TextureProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="effect.mp3">
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<Name>effect</Name>
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<Importer>Mp3Importer</Importer>
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<Processor>SoundEffectProcessor</Processor>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<None Include="music.mp3">
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<Name>music</Name>
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<Importer>Mp3Importer</Importer>
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<Processor>SongProcessor</Processor>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |