bna/Demo1/Demo1Content/Demo1Content.contentproj

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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!--
to resolve error in Microsoft.Xna.GameStudio.ContentPipeline.targets line 78,
error loading pipeline assembly Microsoft.Build.Framework.dll:
cd C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin
gacutil /i Microsoft.Build.Framework.dll
see also https://github.com/dotnet/msbuild/issues/1831
-->
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<PropertyGroup>
<ProjectGuid>{E50B6FE1-C91C-4226-BA4B-75DEFDEF4CA3}</ProjectGuid>
<ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<OutputPath>..\..\.obj\Demo1\Content</OutputPath>
<IntermediateOutputPath>$(OutputPath)\Intermediate</IntermediateOutputPath>
<ContentRootDirectory>Content</ContentRootDirectory>
<DisableContentItemWarning>true</DisableContentItemWarning>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup>
<RootNamespace>Demo1Content</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
</ItemGroup>
<ItemGroup>
<Compile Include="circle.png">
<Name>circle</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
<Compile Include="4x4.png">
<Name>4x4</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<ProcessorParameters_ColorKeyEnabled>False</ProcessorParameters_ColorKeyEnabled>
<ProcessorParameters_PremultiplyAlpha>False</ProcessorParameters_PremultiplyAlpha>
<ProcessorParameters_TextureFormat>NoChange</ProcessorParameters_TextureFormat>
</Compile>
<Compile Include="white.png">
<Name>white</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="MyFont.spritefont">
<Name>MyFont</Name>
<Importer>FontDescriptionImporter</Importer>
<Processor>FontDescriptionProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="fsharp256.png">
<Name>fsharp256</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
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<ItemGroup>
<Compile Include="effect.mp3">
<Name>effect</Name>
<Importer>Mp3Importer</Importer>
<Processor>SoundEffectProcessor</Processor>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="music.mp3">
<Name>music</Name>
<Importer>Mp3Importer</Importer>
<Processor>SongProcessor</Processor>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>