Glatzemann fe29aec3e0 removed debugger directives from texture processor
some improvements in installer script
2015-03-15 01:12:00 +01:00

36 lines
1.2 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.Framework.Content.Pipeline.Graphics;
using System.ComponentModel;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Content.Pipeline.Processors
{
[ContentProcessor]
public class TextureProcessor : ContentProcessor<TextureContent, TextureContent>
{
public virtual Color ColorKeyColor { get; set; }
public virtual bool ColorKeyEnabled { get; set; }
public virtual bool GenerateMipmaps { get; set; }
[DefaultValue(true)]
public virtual bool PremultiplyAlpha { get; set; }
public virtual bool ResizeToPowerOfTwo { get; set; }
public virtual TextureProcessorOutputFormat TextureFormat { get; set; }
public override TextureContent Process(TextureContent input, ContentProcessorContext context)
{
//TODO: implement
return input;
}
}
}