Also added the FrameworkDispatcher calls in the Game class. Checking for possible fire and forget sound instances to be disposed in the FrameworkDispatcher update chain.
31 lines
865 B
C#
31 lines
865 B
C#
using System.Collections.ObjectModel;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Media
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{
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public class VisualizationData
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{
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internal readonly float[] FrequencyData;
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internal readonly float[] SampleData;
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public ReadOnlyCollection<float> Frequencies
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{
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get { return new ReadOnlyCollection<float>(FrequencyData); }
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}
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public ReadOnlyCollection<float> Samples
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{
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get { return new ReadOnlyCollection<float>(SampleData); }
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}
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public VisualizationData()
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{
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FrequencyData = new float[256];
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SampleData = new float[256];
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}
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}
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}
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