This website requires JavaScript.
Open Eggbert
Project
Explore
Help
Sign In
backup
/
anx.framework
Watch
1
Star
0
Fork
0
You've already forked anx.framework
Code
Issues
Pull Requests
Projects
Releases
Activity
anx.framework
/
RenderSystems
History
Glatzemann
df1f49462f
renamed ANX.RenderSystem.Windows.GL3 to ANX.RenderSystem.GL3 as it is not windows specific (it runs on MacOs X, Linux and Windows)
2015-03-15 01:10:48 +01:00
..
ANX.BaseDirectX
- fixed some issues in build script
2015-03-14 23:31:36 +01:00
ANX.Framework.GL3
renamed ANX.RenderSystem.Windows.GL3 to ANX.RenderSystem.GL3 as it is not windows specific (it runs on MacOs X, Linux and Windows)
2015-03-15 01:10:48 +01:00
ANX.Framework.Windows.DX10
Wrote the Skinned.fx shader for Dx10, Dx11 and Metro (the class however is not yet implemented)
2012-09-09 19:59:18 +00:00
ANX.Framework.Windows.GL3
- Fixed the Texture2DReader to correctly fill the texture with the mipmaps
2012-09-08 09:07:23 +00:00
ANX.RenderSystem.PsVita
- Implemented some GetData methods in the Vertex and Index Buffer implementations
2012-09-04 21:36:46 +00:00
ANX.RenderSystem.Windows.DX11
Wrote the Skinned.fx shader for Dx10, Dx11 and Metro (the class however is not yet implemented)
2012-09-09 19:59:18 +00:00
ANX.RenderSystem.Windows.Metro
Wrote the Skinned.fx shader for Dx10, Dx11 and Metro (the class however is not yet implemented)
2012-09-09 19:59:18 +00:00