150 lines
6.1 KiB
C#
150 lines
6.1 KiB
C#
using System;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using OpenTK.Platform;
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.Framework.Windows.GL3.Helpers
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{
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internal static class LinuxInterop
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{
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#region XVisualInfo (Helper struct)
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[StructLayout(LayoutKind.Sequential)]
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private struct XVisualInfo
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{
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public IntPtr Visual;
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public IntPtr VisualID;
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public int Screen;
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public int Depth;
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public int Class;
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public long RedMask;
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public long GreenMask;
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public long blueMask;
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public int ColormapSize;
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public int BitsPerRgb;
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public override string ToString()
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{
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return String.Format("id ({0}), screen ({1}), depth ({2}), class ({3})",
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VisualID, Screen, Depth, Class);
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}
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}
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#endregion
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#region Invokes
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[DllImport("libX11")]
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private static extern IntPtr XCreateColormap(IntPtr display, IntPtr window,
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IntPtr visual, int alloc);
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[DllImport("libX11", EntryPoint = "XGetVisualInfo")]
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private static extern IntPtr XGetVisualInfoInternal(IntPtr display,
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IntPtr vinfo_mask, ref XVisualInfo template, out int nitems);
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[DllImport("libX11")]
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private static extern int XPending(IntPtr diplay);
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#endregion
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#region GetStaticFieldValue
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private static object GetStaticFieldValue(Type type, string fieldName)
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{
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return type.GetField(fieldName,
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BindingFlags.Static | BindingFlags.NonPublic).GetValue(null);
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}
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#endregion
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#region SetStaticFieldValue
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private static void SetStaticFieldValue(Type type, string fieldName,
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object value)
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{
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type.GetField(fieldName,
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BindingFlags.Static | BindingFlags.NonPublic).SetValue(null, value);
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}
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#endregion
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#region CreateX11WindowInfo
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public static IWindowInfo CreateX11WindowInfo(IntPtr windowHandle,
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IntPtr graphicsModeHandle)
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{
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// Use reflection to retrieve the necessary values from Mono's
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// Windows.Forms implementation.
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Type xplatui = Type.GetType(
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"System.Windows.Forms.XplatUIX11, System.Windows.Forms");
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if (xplatui == null)
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{
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throw new PlatformNotSupportedException(
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"System.Windows.Forms.XplatUIX11 missing. Unsupported platform " +
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"or Mono runtime version, aborting.");
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}
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// get the required handles from the X11 API.
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IntPtr display = (IntPtr)GetStaticFieldValue(xplatui, "DisplayHandle");
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IntPtr rootWindow = (IntPtr)GetStaticFieldValue(xplatui, "RootWindow");
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int screen = (int)GetStaticFieldValue(xplatui, "ScreenNo");
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// get the XVisualInfo for this GraphicsMode
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XVisualInfo info = new XVisualInfo()
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{
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VisualID = graphicsModeHandle,
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};
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int dummy;
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IntPtr infoPtr = XGetVisualInfoInternal(display,
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(IntPtr)1 /* VisualInfoMask.ID */, ref info, out dummy);
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info = (XVisualInfo)Marshal.PtrToStructure(infoPtr, typeof(XVisualInfo));
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// set the X11 colormap.
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SetStaticFieldValue(xplatui, "CustomVisual", info.Visual);
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SetStaticFieldValue(xplatui, "CustomColormap", XCreateColormap(display, rootWindow, info.Visual, 0));
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return Utilities.CreateX11WindowInfo(display, screen, windowHandle,
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rootWindow, infoPtr);
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}
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#endregion
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}
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}
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