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anx.framework
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Glatzemann
d8c0b96121
- finished sample Primitives (codeplesx issue
#531
). Problem was a semantic issue in shader. For DX10 and DX11 you have to change POSITION0 o SV_POSITION.
...
- removed a unnecessary Unmap call after initialing the VertexBffer in DX10 RenderSystem
2015-03-15 01:11:09 +01:00
..
HardwareInstancing.fx
- finished sample Primitives (codeplesx issue
#531
). Problem was a semantic issue in shader. For DX10 and DX11 you have to change POSITION0 o SV_POSITION.
2015-03-15 01:11:09 +01:00
MiniTri.fx
initial import
2011-10-31 05:36:24 +00:00
MRT.fx
- Finished Dx10, Dx11 and Metro AlphaTest.fx and EnvironmentMap.fx shader
2012-09-09 07:55:45 +00:00
SimpleEffect.fx
- Finished Dx10, Dx11 and Metro AlphaTest.fx and EnvironmentMap.fx shader
2012-09-09 07:55:45 +00:00