- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
94 lines
2.2 KiB
C#
94 lines
2.2 KiB
C#
#region Using Statements
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using System;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
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{
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public sealed class ModelMeshPart
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{
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internal ModelMesh parentMesh;
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private Effect effect;
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public Effect Effect
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{
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get { return effect; }
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set
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{
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if (this.effect != value)
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{
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var old = this.effect;
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this.effect = value;
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this.parentMesh.EffectChangedOnMeshPart(this, old, value);
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}
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}
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}
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private IndexBuffer indexBuffer;
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public IndexBuffer IndexBuffer
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{
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get { return indexBuffer; }
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internal set { this.indexBuffer = value; }
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}
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private int numVertices;
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public int NumVertices
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{
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get { return numVertices; }
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}
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private int primitiveCount;
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public int PrimitiveCount
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{
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get { return primitiveCount; }
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}
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private int startIndex;
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public int StartIndex
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{
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get { return startIndex; }
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}
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private Object tag;
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public Object Tag
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{
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get { return tag; }
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set { tag = value; }
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}
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private VertexBuffer vertexBuffer;
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public VertexBuffer VertexBuffer
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{
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get { return vertexBuffer; }
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internal set { this.vertexBuffer = value; }
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}
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private int vertexOffset;
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public int VertexOffset
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{
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get { return vertexOffset; }
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}
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internal ModelMeshPart(int vertexOffset, int numVertices, int startIndex, int primitiveCount, object tag)
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{
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this.vertexOffset = vertexOffset;
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this.numVertices = numVertices;
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this.startIndex = startIndex;
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this.primitiveCount = primitiveCount;
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this.tag = tag;
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}
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}
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}
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