SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

94 lines
2.2 KiB
C#

#region Using Statements
using System;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Graphics
{
public sealed class ModelMeshPart
{
internal ModelMesh parentMesh;
private Effect effect;
public Effect Effect
{
get { return effect; }
set
{
if (this.effect != value)
{
var old = this.effect;
this.effect = value;
this.parentMesh.EffectChangedOnMeshPart(this, old, value);
}
}
}
private IndexBuffer indexBuffer;
public IndexBuffer IndexBuffer
{
get { return indexBuffer; }
internal set { this.indexBuffer = value; }
}
private int numVertices;
public int NumVertices
{
get { return numVertices; }
}
private int primitiveCount;
public int PrimitiveCount
{
get { return primitiveCount; }
}
private int startIndex;
public int StartIndex
{
get { return startIndex; }
}
private Object tag;
public Object Tag
{
get { return tag; }
set { tag = value; }
}
private VertexBuffer vertexBuffer;
public VertexBuffer VertexBuffer
{
get { return vertexBuffer; }
internal set { this.vertexBuffer = value; }
}
private int vertexOffset;
public int VertexOffset
{
get { return vertexOffset; }
}
internal ModelMeshPart(int vertexOffset, int numVertices, int startIndex, int primitiveCount, object tag)
{
this.vertexOffset = vertexOffset;
this.numVertices = numVertices;
this.startIndex = startIndex;
this.primitiveCount = primitiveCount;
this.tag = tag;
}
}
}