#region Using Statements using System; #endregion // Using Statements // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Graphics { public sealed class ModelMeshPart { internal ModelMesh parentMesh; private Effect effect; public Effect Effect { get { return effect; } set { if (this.effect != value) { var old = this.effect; this.effect = value; this.parentMesh.EffectChangedOnMeshPart(this, old, value); } } } private IndexBuffer indexBuffer; public IndexBuffer IndexBuffer { get { return indexBuffer; } internal set { this.indexBuffer = value; } } private int numVertices; public int NumVertices { get { return numVertices; } } private int primitiveCount; public int PrimitiveCount { get { return primitiveCount; } } private int startIndex; public int StartIndex { get { return startIndex; } } private Object tag; public Object Tag { get { return tag; } set { tag = value; } } private VertexBuffer vertexBuffer; public VertexBuffer VertexBuffer { get { return vertexBuffer; } internal set { this.vertexBuffer = value; } } private int vertexOffset; public int VertexOffset { get { return vertexOffset; } } internal ModelMeshPart(int vertexOffset, int numVertices, int startIndex, int primitiveCount, object tag) { this.vertexOffset = vertexOffset; this.numVertices = numVertices; this.startIndex = startIndex; this.primitiveCount = primitiveCount; this.tag = tag; } } }