anx.framework/Samples/WpfEditor/MainWindow.xaml.cs
SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

65 lines
1.4 KiB
C#

using System.Windows;
using ANX.Framework;
using ANX.Framework.Graphics;
using System.Windows.Interop;
using System;
using System.Windows.Threading;
using System.Threading;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace WpfEditor
{
public partial class MainWindow : Window
{
private GraphicsDevice device;
public MainWindow()
{
InitializeComponent();
}
protected override void OnActivated(EventArgs e)
{
base.OnActivated(e);
Initialize();
while (IsVisible)
{
if (Application.Current != null)
{
Application.Current.Dispatcher.Invoke(
DispatcherPriority.Background, new ThreadStart(delegate { }));
}
Tick();
}
}
public void Initialize()
{
device = new GraphicsDevice(
GraphicsAdapter.DefaultAdapter,
GraphicsProfile.HiDef,
new PresentationParameters
{
BackBufferWidth = (int)GamePanel.Width,
BackBufferHeight = (int)GamePanel.Height,
BackBufferFormat = SurfaceFormat.Color,
DeviceWindowHandle = GamePanel.Handle,
PresentationInterval = PresentInterval.Default,
});
}
public void Tick()
{
device.Clear(ClearOptions.Target, Color.CornflowerBlue, 0f, 0);
device.Present();
}
}
}