using System.Windows; using ANX.Framework; using ANX.Framework.Graphics; using System.Windows.Interop; using System; using System.Windows.Threading; using System.Threading; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace WpfEditor { public partial class MainWindow : Window { private GraphicsDevice device; public MainWindow() { InitializeComponent(); } protected override void OnActivated(EventArgs e) { base.OnActivated(e); Initialize(); while (IsVisible) { if (Application.Current != null) { Application.Current.Dispatcher.Invoke( DispatcherPriority.Background, new ThreadStart(delegate { })); } Tick(); } } public void Initialize() { device = new GraphicsDevice( GraphicsAdapter.DefaultAdapter, GraphicsProfile.HiDef, new PresentationParameters { BackBufferWidth = (int)GamePanel.Width, BackBufferHeight = (int)GamePanel.Height, BackBufferFormat = SurfaceFormat.Color, DeviceWindowHandle = GamePanel.Handle, PresentationInterval = PresentInterval.Default, }); } public void Tick() { device.Clear(ClearOptions.Target, Color.CornflowerBlue, 0f, 0); device.Present(); } } }