SND\AstrorEnales_cp 7546ff78d0 - Added INativeIndexBuffer and INativeVertexBuffer
- All methods in Vertex and IndexBuffer now call the native methods
- Nearly all methods in Texture2D now call the native methods
2012-02-19 13:41:02 +00:00

367 lines
14 KiB
C#

#region Using Statements
using System;
using System.Runtime.InteropServices;
using ANX.Framework.NonXNA;
#endregion // Using Statements
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.Graphics
{
public class BlendState : GraphicsResource
{
#region Private Members
private INativeBlendState nativeBlendState;
private BlendFunction alphaBlendFunction;
private Blend alphaDestinationBlend;
private Blend alphaSourceBlend;
private Color blendFactor;
private BlendFunction colorBlendFunction;
private Blend colorDestinationBlend;
private Blend colorSourceBlend;
private ColorWriteChannels colorWriteChannels0;
private ColorWriteChannels colorWriteChannels1;
private ColorWriteChannels colorWriteChannels2;
private ColorWriteChannels colorWriteChannels3;
private int multiSampleMask;
#endregion // Private Members
public BlendState()
{
this.nativeBlendState = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateBlendState();
this.AlphaBlendFunction = BlendFunction.Add;
this.AlphaDestinationBlend = Blend.One;
this.AlphaSourceBlend = Blend.One;
this.BlendFactor = Color.White;
this.ColorBlendFunction = BlendFunction.Add;
this.ColorDestinationBlend = Blend.One;
this.ColorSourceBlend = Blend.One;
this.ColorWriteChannels = ColorWriteChannels.All;
this.ColorWriteChannels1 = ColorWriteChannels.All;
this.ColorWriteChannels2 = ColorWriteChannels.All;
this.ColorWriteChannels3 = ColorWriteChannels.All;
this.MultiSampleMask = -1;
}
public static readonly BlendState Opaque;
public static readonly BlendState AlphaBlend;
public static readonly BlendState Additive;
public static readonly BlendState NonPremultiplied;
private BlendState(Blend sourceBlend, Blend destinationBlend, string name)
{
this.nativeBlendState = AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateBlendState();
this.AlphaBlendFunction = BlendFunction.Add;
this.AlphaDestinationBlend = destinationBlend;
this.AlphaSourceBlend = sourceBlend;
this.BlendFactor = Color.White;
this.ColorBlendFunction = BlendFunction.Add;
this.ColorDestinationBlend = destinationBlend;
this.ColorSourceBlend = sourceBlend;
this.ColorWriteChannels = ColorWriteChannels.All;
this.ColorWriteChannels1 = ColorWriteChannels.All;
this.ColorWriteChannels2 = ColorWriteChannels.All;
this.ColorWriteChannels3 = ColorWriteChannels.All;
this.MultiSampleMask = -1;
Name = name;
}
static BlendState()
{
Opaque = new BlendState(Blend.One, Blend.Zero, "BlendState.Opaque");
AlphaBlend = new BlendState(Blend.One, Blend.InverseSourceAlpha, "BlendState.AlphaBlend");
Additive = new BlendState(Blend.SourceAlpha, Blend.One, "BlendState.Additive");
NonPremultiplied = new BlendState(Blend.SourceAlpha, Blend.InverseSourceAlpha, "BlendState.NonPremultiplied");
}
internal INativeBlendState NativeBlendState
{
get
{
return this.nativeBlendState;
}
}
public BlendFunction AlphaBlendFunction
{
get
{
return this.alphaBlendFunction;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.alphaBlendFunction = value;
this.nativeBlendState.AlphaBlendFunction = value;
}
}
public Blend AlphaDestinationBlend
{
get
{
return this.alphaDestinationBlend;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.alphaDestinationBlend = value;
this.nativeBlendState.AlphaDestinationBlend = value;
}
}
public Blend AlphaSourceBlend
{
get
{
return this.alphaSourceBlend;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.alphaSourceBlend = value;
this.nativeBlendState.AlphaSourceBlend = value;
}
}
public Color BlendFactor
{
get
{
return this.blendFactor;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.blendFactor = value;
this.nativeBlendState.BlendFactor = value;
}
}
public BlendFunction ColorBlendFunction
{
get
{
return this.colorBlendFunction;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.colorBlendFunction = value;
this.nativeBlendState.ColorBlendFunction = value;
}
}
public Blend ColorDestinationBlend
{
get
{
return this.colorDestinationBlend;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.colorDestinationBlend = value;
this.nativeBlendState.ColorDestinationBlend = value;
}
}
public Blend ColorSourceBlend
{
get
{
return this.colorSourceBlend;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.colorSourceBlend = value;
this.nativeBlendState.ColorSourceBlend = value;
}
}
public ColorWriteChannels ColorWriteChannels
{
get
{
return this.colorWriteChannels0;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.colorWriteChannels0 = value;
this.nativeBlendState.ColorWriteChannels = value;
}
}
public ColorWriteChannels ColorWriteChannels1
{
get
{
return this.colorWriteChannels1;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.colorWriteChannels1 = value;
this.nativeBlendState.ColorWriteChannels1 = value;
}
}
public ColorWriteChannels ColorWriteChannels2
{
get
{
return this.colorWriteChannels2;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.colorWriteChannels2 = value;
this.nativeBlendState.ColorWriteChannels2 = value;
}
}
public ColorWriteChannels ColorWriteChannels3
{
get
{
return this.colorWriteChannels3;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.colorWriteChannels3 = value;
this.nativeBlendState.ColorWriteChannels3 = value;
}
}
public int MultiSampleMask
{
get
{
return this.multiSampleMask;
}
set
{
if (this.nativeBlendState.IsBound)
{
throw new InvalidOperationException("You are not allowed to change BlendState properties while it is bound to the GraphicsDevice.");
}
this.multiSampleMask = value;
this.nativeBlendState.MultiSampleMask = value;
}
}
public override void Dispose()
{
if (this.nativeBlendState != null)
{
this.nativeBlendState.Dispose();
this.nativeBlendState = null;
}
}
protected override void Dispose([MarshalAs(UnmanagedType.U1)] bool disposeManaged)
{
base.Dispose(disposeManaged);
}
}
}