- Implemented the proper Constructor in XAudioSoundEffect for the SoundEffectReader - Started implementing the native MediaLibrary class in the WindowsPlatformSystem
90 lines
2.3 KiB
C#
90 lines
2.3 KiB
C#
using System;
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using System.IO;
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using ANX.Framework.Media;
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using ANX.Framework.NonXNA.PlatformSystem;
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using WMPLib;
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namespace ANX.PlatformSystem.Windows
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{
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class WindowsMediaLibrary : INativeMediaLibrary
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{
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private WindowsMediaPlayer nativePlayer;
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public WindowsMediaLibrary()
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{
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nativePlayer = new WindowsMediaPlayer();
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}
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public Picture SavePicture(string file, Stream data)
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{
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throw new NotImplementedException();
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}
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public Picture SavePicture(string file, byte[] data)
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{
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throw new NotImplementedException();
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}
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public Picture GetPictureFromToken(string file)
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{
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throw new NotImplementedException();
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}
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public PictureCollection GetPictures()
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{
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throw new NotImplementedException();
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}
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public PictureAlbum GetRootPictureAlbum()
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{
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throw new NotImplementedException();
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}
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public PictureCollection GetSavedPictures()
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{
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throw new NotImplementedException();
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}
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public SongCollection GetSongs()
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{
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var collection = nativePlayer.mediaCollection;
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var list = collection.getAll();
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var songs = new Song[list.count];
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// TODO: sort out songs!
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for (int index = 0; index < songs.Length; index++)
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{
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var newSong = new Song(list.Item[index].name);
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songs[index] = newSong;
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}
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return new SongCollection(songs);
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}
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public ArtistCollection GetArtists()
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{
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throw new NotImplementedException();
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}
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public AlbumCollection GetAlbums()
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{
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throw new NotImplementedException();
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}
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public PlaylistCollection GetPlaylists()
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{
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throw new NotImplementedException();
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}
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public GenreCollection GetGenres()
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{
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throw new NotImplementedException();
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}
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public void Dispose()
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{
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if (nativePlayer != null)
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nativePlayer.close();
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nativePlayer = null;
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}
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}
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}
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