anx.framework/ANX.Framework/Media/SongCollection.cs
SND\AstrorEnales_cp 61f12a03fa - Fixed the SoundEffectReader to work the same as xna does
- Implemented the proper Constructor in XAudioSoundEffect for the SoundEffectReader
- Started implementing the native MediaLibrary class in the WindowsPlatformSystem
2015-03-15 01:11:32 +01:00

59 lines
1.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Media
{
public sealed class SongCollection : IEnumerable<Song>, IEnumerable, IDisposable
{
private readonly List<Song> songs;
public bool IsDisposed { get; private set; }
public int Count
{
get { return songs.Count; }
}
public Song this[int index]
{
get { return songs[index]; }
}
internal SongCollection(IEnumerable<Song> allSongs)
{
songs = new List<Song>(allSongs);
IsDisposed = false;
}
~SongCollection()
{
Dispose();
}
#region GetEnumerator
public IEnumerator<Song> GetEnumerator()
{
return songs.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return songs.GetEnumerator();
}
#endregion
#region Dispose
public void Dispose()
{
IsDisposed = true;
songs.Clear();
}
#endregion
}
}