- Implemented the proper Constructor in XAudioSoundEffect for the SoundEffectReader - Started implementing the native MediaLibrary class in the WindowsPlatformSystem
59 lines
1.2 KiB
C#
59 lines
1.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Media
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{
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public sealed class SongCollection : IEnumerable<Song>, IEnumerable, IDisposable
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{
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private readonly List<Song> songs;
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public bool IsDisposed { get; private set; }
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public int Count
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{
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get { return songs.Count; }
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}
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public Song this[int index]
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{
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get { return songs[index]; }
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}
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internal SongCollection(IEnumerable<Song> allSongs)
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{
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songs = new List<Song>(allSongs);
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IsDisposed = false;
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}
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~SongCollection()
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{
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Dispose();
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}
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#region GetEnumerator
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public IEnumerator<Song> GetEnumerator()
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{
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return songs.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return songs.GetEnumerator();
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}
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#endregion
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#region Dispose
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public void Dispose()
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{
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IsDisposed = true;
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songs.Clear();
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}
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#endregion
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}
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}
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