Konstantin Koch a8588a30a5 Update ContentCompiler, make Visual Studio Extension work without having Anx Framework installed.
Make ContentCompilerGui compatible to recent changes in pipeline and did
some usability changes.
Make the Visual Studio Extension work even if the ANX Framework is not
installed additionally..
Improve that the path for assembly refernces in a content project
doesn't get automatically updated, only if the reference is actually
saved, this is so you can specify a relative path yourself.
Fix missing icon for ContentProject when it was opened with Visual
Studio.
Made create_shaders.bat directly executable under windows by fixing the
directory separators.
2015-09-03 23:43:55 +02:00

82 lines
2.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
namespace ANX.ContentCompiler.GUI.Nodes
{
public class NodeProperties : ICustomTypeDescriptor
{
public virtual AttributeCollection GetAttributes()
{
AttributeCollection col = TypeDescriptor.GetAttributes(this, true);
return col;
}
public virtual EventDescriptor GetDefaultEvent()
{
EventDescriptor ed = TypeDescriptor.GetDefaultEvent(this, true);
return ed;
}
public virtual PropertyDescriptor GetDefaultProperty()
{
PropertyDescriptor pd = TypeDescriptor.GetDefaultProperty(this, true);
return pd;
}
public virtual object GetEditor(Type editorBaseType)
{
object o = TypeDescriptor.GetEditor(this, editorBaseType, true);
return o;
}
public virtual EventDescriptorCollection GetEvents()
{
EventDescriptorCollection edc = TypeDescriptor.GetEvents(this, true);
return edc;
}
public virtual EventDescriptorCollection GetEvents(System.Attribute[] attributes)
{
EventDescriptorCollection edc = TypeDescriptor.GetEvents(this, attributes, true);
return edc;
}
public virtual object GetPropertyOwner(PropertyDescriptor pd)
{
return this;
}
public virtual PropertyDescriptorCollection GetProperties()
{
PropertyDescriptorCollection pcol = GetProperties(null);
return pcol;
}
public virtual PropertyDescriptorCollection GetProperties(System.Attribute[] attributes)
{
return TypeDescriptor.GetProperties(this, attributes, true);
}
public virtual string GetComponentName()
{
string name = TypeDescriptor.GetComponentName(this, true);
return name;
}
public virtual TypeConverter GetConverter()
{
TypeConverter tc = TypeDescriptor.GetConverter(this, true);
return tc;
}
public virtual string GetClassName()
{
return this.GetType().FullName;
}
}
}