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C#
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using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
namespace ANX.ContentCompiler.GUI.Nodes
{
public class NodeProperties : ICustomTypeDescriptor
{
public virtual AttributeCollection GetAttributes()
{
AttributeCollection col = TypeDescriptor.GetAttributes(this, true);
return col;
}
public virtual EventDescriptor GetDefaultEvent()
{
EventDescriptor ed = TypeDescriptor.GetDefaultEvent(this, true);
return ed;
}
public virtual PropertyDescriptor GetDefaultProperty()
{
PropertyDescriptor pd = TypeDescriptor.GetDefaultProperty(this, true);
return pd;
}
public virtual object GetEditor(Type editorBaseType)
{
object o = TypeDescriptor.GetEditor(this, editorBaseType, true);
return o;
}
public virtual EventDescriptorCollection GetEvents()
{
EventDescriptorCollection edc = TypeDescriptor.GetEvents(this, true);
return edc;
}
public virtual EventDescriptorCollection GetEvents(System.Attribute[] attributes)
{
EventDescriptorCollection edc = TypeDescriptor.GetEvents(this, attributes, true);
return edc;
}
public virtual object GetPropertyOwner(PropertyDescriptor pd)
{
return this;
}
public virtual PropertyDescriptorCollection GetProperties()
{
PropertyDescriptorCollection pcol = GetProperties(null);
return pcol;
}
public virtual PropertyDescriptorCollection GetProperties(System.Attribute[] attributes)
{
return TypeDescriptor.GetProperties(this, attributes, true);
}
public virtual string GetComponentName()
{
string name = TypeDescriptor.GetComponentName(this, true);
return name;
}
public virtual TypeConverter GetConverter()
{
TypeConverter tc = TypeDescriptor.GetConverter(this, true);
return tc;
}
public virtual string GetClassName()
{
return this.GetType().FullName;
}
}
}