SND\AstrorEnales_cp e1d3ca0575 - Made the loading of assembly types faster and more safe
- Started working on implementing all Texture baseclass methods
2012-02-19 11:24:23 +00:00

337 lines
12 KiB
C#

#region Using Statements
using System;
using System.Runtime.Serialization;
using System.IO;
using System.Reflection;
using System.Collections.Generic;
using System.Resources;
using System.Collections;
using System.Linq;
using ANX.Framework.NonXNA.InputSystem;
#endregion
#region License
//
// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
//
// This file is released under the Ms-PL license.
//
//
//
// Microsoft Public License (Ms-PL)
//
// This license governs use of the accompanying software. If you use the software, you accept this license.
// If you do not accept the license, do not use the software.
//
// 1.Definitions
// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
// here as under U.S. copyright law.
// A "contribution" is the original software, or any additions or changes to the software.
// A "contributor" is any person that distributes its contribution under this license.
// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
//
// 2.Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
// or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
// in the software or derivative works of the contribution in the software.
//
// 3.Conditions and Limitations
// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends automatically.
// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
// object code form, you may only do so under a license that complies with this license.
// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
// particular purpose and non-infringement.
#endregion // License
namespace ANX.Framework.NonXNA
{
public class AddIn : IComparable<AddIn>
{
#region Private Members
private string fileName;
private List<string> platforms = new List<string>();
private Assembly assembly;
private Type creatorType;
private ICreator instance;
private AddInType addInType;
#endregion // Private Members
#region Constructor
public AddIn(string fileName)
{
if (String.IsNullOrEmpty(fileName))
{
throw new ArgumentNullException("fileName");
}
if (File.Exists(fileName) == false)
{
throw new InvalidOperationException(
String.Format("The AddIn '{0}' does not exist.", fileName));
}
this.fileName = fileName;
try
{
this.assembly = Assembly.LoadFrom(fileName);
}
catch { }
if (this.assembly != null)
{
Type[] allTypes;
try
{
allTypes = this.assembly.GetTypes();
}
catch (ReflectionTypeLoadException ex)
{
allTypes = ex.Types;
}
foreach (Type t in allTypes.Where(p =>
typeof(IInputSystemCreator).IsAssignableFrom(p) ||
typeof(IRenderSystemCreator).IsAssignableFrom(p) ||
typeof(ISoundSystemCreator).IsAssignableFrom(p) ||
typeof(IMediaSystemCreator).IsAssignableFrom(p)))
{
this.creatorType = t;
this.addInType = AddInSystemFactory.GetAddInType(t);
break;
}
if (this.creatorType != null)
{
try
{
this.platforms.AddRange(FetchSupportedPlattforms(this.assembly));
}
catch { }
}
//
// Scan the addin for InputDeviceCreators and register them
//
foreach (Type t in allTypes.Where(p =>
typeof(IGamePadCreator).IsAssignableFrom(p)))
{
InputDeviceFactory.Instance.AddCreator(Activator.CreateInstance(t) as IGamePadCreator);
}
foreach (Type t in allTypes.Where(p =>
typeof(IKeyboardCreator).IsAssignableFrom(p)))
{
InputDeviceFactory.Instance.AddCreator(Activator.CreateInstance(t) as IKeyboardCreator);
}
foreach (Type t in allTypes.Where(p =>
typeof(IMouseCreator).IsAssignableFrom(p)))
{
InputDeviceFactory.Instance.AddCreator(Activator.CreateInstance(t) as IMouseCreator);
}
#if XNAEXT
foreach (Type t in allTypes.Where(p =>
typeof(IMotionSensingDeviceCreator).IsAssignableFrom(p)))
{
InputDeviceFactory.Instance.AddCreator(Activator.CreateInstance(t) as IMotionSensingDeviceCreator);
}
#endif
}
}
#endregion // Constructor
#region Puplic Methods
#endregion // Public Methods
#region Properties
/// <summary>
/// Returns whether this is a valid AddIn of the ANX.Framework.
/// </summary>
public bool IsValid
{
get
{
return this.assembly != null && this.creatorType != null;
}
}
/// <summary>
/// The filename of the current AddIn assembly
/// </summary>
public string FileName
{
get
{
return this.fileName;
}
}
/// <summary>
/// Returns true if this AddIn is supported by the current Platform
/// </summary>
public bool IsSupported
{
get
{
if (this.assembly != null && this.platforms != null && this.platforms.Count > 0)
{
foreach (string platform in this.platforms)
{
if (string.Equals(Environment.OSVersion.Platform.ToString(), platform, StringComparison.InvariantCultureIgnoreCase))
{
return true;
}
}
}
return false;
}
}
/// <summary>
/// Returns the version of the AddIn
/// </summary>
public Version Version
{
get
{
if (this.assembly != null)
{
return this.assembly.GetName().Version;
}
return null;
}
}
public string Name
{
get
{
if (this.assembly != null)
{
return this.Instance.Name;
}
return String.Empty;
}
}
public int Priority
{
get
{
if (this.assembly != null)
{
return this.Instance.Priority;
}
return int.MaxValue;
}
}
public AddInType Type
{
get
{
return this.addInType;
}
}
/// <summary>
/// Returns the concrete instance of the creator of this AddIn. The instance is cached and
/// only created on first access.
/// </summary>
/// <remarks>
/// If this AddIn is not supported on this platform the instance will be null.
/// </remarks>
public ICreator Instance
{
get
{
if (instance == null && IsSupported)
{
this.instance = this.assembly.CreateInstance(this.creatorType.FullName) as ICreator;
if (this.instance != null)
{
this.instance.RegisterCreator(AddInSystemFactory.Instance);
}
}
return this.instance;
}
}
#endregion // Properties
#region Private Helpers
#region FetchSupportedPlattforms
private string[] FetchSupportedPlattforms(Assembly assembly)
{
string[] platforms = null;
string[] res = assembly.GetManifestResourceNames();
if (res != null)
{
foreach (string ressource in res)
{
Stream manifestResourceStream = assembly.GetManifestResourceStream(ressource);
if (manifestResourceStream != null)
{
using (ResourceReader resourceReader = new ResourceReader(manifestResourceStream))
{
IDictionaryEnumerator dict = resourceReader.GetEnumerator();
while (dict.MoveNext())
{
if (string.Equals(dict.Key.ToString(), "SupportedPlatforms", StringComparison.InvariantCultureIgnoreCase) &&
dict.Value.GetType() == typeof(string))
{
platforms = dict.Value.ToString().Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
return platforms;
}
}
resourceReader.Close();
}
}
}
}
return platforms;
}
#endregion
#endregion // Private Helpers
public int CompareTo(AddIn other)
{
return this.Priority.CompareTo(other.Priority);
}
}
}