47 lines
1.1 KiB
C#

using System;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Input
{
[PercentageComplete(100)]
[TestState(TestStateAttribute.TestState.Tested)]
public static class Mouse
{
private static IMouse mouse;
public static IntPtr WindowHandle
{
get
{
return mouse != null ? mouse.WindowHandle : IntPtr.Zero;
}
set
{
if (mouse != null)
mouse.WindowHandle = value;
}
}
static Mouse()
{
mouse = AddInSystemFactory.Instance.GetDefaultCreator<IInputSystemCreator>().Mouse;
}
public static MouseState GetState()
{
return (mouse != null) ? mouse.GetState() : new MouseState();
}
public static void SetPosition(int x, int y)
{
if (mouse != null)
mouse.SetPosition(x, y);
}
}
}