using System; using ANX.Framework.NonXNA; using ANX.Framework.NonXNA.Development; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.Framework.Input { [PercentageComplete(100)] [TestState(TestStateAttribute.TestState.Tested)] public static class Mouse { private static IMouse mouse; public static IntPtr WindowHandle { get { return mouse != null ? mouse.WindowHandle : IntPtr.Zero; } set { if (mouse != null) mouse.WindowHandle = value; } } static Mouse() { mouse = AddInSystemFactory.Instance.GetDefaultCreator().Mouse; } public static MouseState GetState() { return (mouse != null) ? mouse.GetState() : new MouseState(); } public static void SetPosition(int x, int y) { if (mouse != null) mouse.SetPosition(x, y); } } }