46 lines
1.0 KiB
C#
46 lines
1.0 KiB
C#
using System;
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using ANX.Framework.NonXNA;
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using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Input
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{
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[PercentageComplete(100)]
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[TestState(TestStateAttribute.TestState.Tested)]
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public static class Keyboard
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{
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private static IKeyboard keyboard;
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internal static IntPtr WindowHandle
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{
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get
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{
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return keyboard != null ? keyboard.WindowHandle : IntPtr.Zero;
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}
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set
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{
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if (keyboard != null)
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keyboard.WindowHandle = value;
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}
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}
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static Keyboard()
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{
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keyboard = AddInSystemFactory.Instance.GetDefaultCreator<IInputSystemCreator>().Keyboard;
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}
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public static KeyboardState GetState()
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{
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return keyboard.GetState();
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}
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public static KeyboardState GetState(PlayerIndex playerIndex)
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{
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return keyboard.GetState(playerIndex);
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}
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}
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}
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